Question / Help Encoder Overload

Kryztoval

New Member
Would be helpful to tell us the precise model of the CPU and the settings you are trying to use.
And encoder overload for real time is common if you are using the wrong settings
 

Cody&TylerSTUDIOS

New Member
I Have A Intel Core i3-8130U @ 2.20GHz And For My Recording Quality I Chose High Quality, Medium File Size With A Flv Recording Format With The Encoder Set As Software (x264 low CPU usage present, increase file size)
 

Kryztoval

New Member
A 2.2GHz with FLV recording sounds like a total encoder overload.

You should try using QSV since intel says it has suport for it from this site https://ark.intel.com/content/www/u...-8130u-processor-4m-cache-up-to-3-40-ghz.html
So basically this will allow the video to be encoded by the CPU portion that is dedicated to video encoding instead of using the cpu portion meant for general calculations. Efectively unloading the load from the cpu and allowing you to do a bit more before getting an encoder overload.
 

Narcogen

Active Member
20:35:31.718: Loading up D3D11 on adapter Intel(R) UHD Graphics 620 (0)
20:35:31.978: D3D11 loaded successfully, feature level used: b000
20:35:36.311: ---------------------------------
20:35:36.311: video settings reset:
20:35:36.311: base resolution: 1366x768
20:35:36.311: output resolution: 1364x768
20:35:36.311: downscale filter: Bilinear
20:35:36.311: fps: 60/1
20:35:36.311: format: NV12
20:35:36.311: YUV mode: 601/Full


Ok. You're on an integrated Intel GPU trying to do 768p60 in the 601/Full color space.

First, change that to 601 Partial or better yet 709 Partial:

https://obsproject.com/forum/resour...t-color-range-settings-guide-test-charts.442/

23:35:31.163: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 9455 (1.6%)
23:35:31.165: ==== Recording Stop ================================================
23:35:32.029: Video stopped, number of skipped frames due to encoding lag: 293195/293462 (99.9%)


You're slightly overloading your GPU (rendering lag) and completely overloading your CPU (encoding lag).

Switch to QSV and possibly drop to 30fps.
 

Cody&TylerSTUDIOS

New Member
20:35:31.718: Loading up D3D11 on adapter Intel(R) UHD Graphics 620 (0)
20:35:31.978: D3D11 loaded successfully, feature level used: b000
20:35:36.311: ---------------------------------
20:35:36.311: video settings reset:
20:35:36.311: base resolution: 1366x768
20:35:36.311: output resolution: 1364x768
20:35:36.311: downscale filter: Bilinear
20:35:36.311: fps: 60/1
20:35:36.311: format: NV12
20:35:36.311: YUV mode: 601/Full


Ok. You're on an integrated Intel GPU trying to do 768p60 in the 601/Full color space.

First, change that to 601 Partial or better yet 709 Partial:

https://obsproject.com/forum/resour...t-color-range-settings-guide-test-charts.442/

23:35:31.163: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 9455 (1.6%)
23:35:31.165: ==== Recording Stop ================================================
23:35:32.029: Video stopped, number of skipped frames due to encoding lag: 293195/293462 (99.9%)


You're slightly overloading your GPU (rendering lag) and completely overloading your CPU (encoding lag).

Switch to QSV and possibly drop to 30fps.

Thanks For The Help, I Changed My Settings And Now Everything Seems To Be Working Good Now
 
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