Question / Help Enable alpha blending?

dodgepong

Administrator
Community Helper
Some DirectX applications want to apply alpha transparency to the frames they output for the purposes of showing content underneath it. For example, you could write a DirectX application that acts as a dynamic overlay with animations and such, and capture it with game capture and enable alpha blending.

It's not an option that will be used very often, and if you're capturing an actual game, you will probably want to leave this option disabled.
 

CritVV

Member
Some DirectX applications want to apply alpha transparency to the frames they output for the purposes of showing content underneath it. For example, you could write a DirectX application that acts as a dynamic overlay with animations and such, and capture it with game capture and enable alpha blending.

It's not an option that will be used very often, and if you're capturing an actual game, you will probably want to leave this option disabled.

Aah alright. Thank you for your detailed explenation.
 

alpinlol

Active Member
Some DirectX applications want to apply alpha transparency to the frames they output for the purposes of showing content underneath it. For example, you could write a DirectX application that acts as a dynamic overlay with animations and such, and capture it with game capture and enable alpha blending.

It's not an option that will be used very often, and if you're capturing an actual game, you will probably want to leave this option disabled.


i assume this can be used in steam games to capture your steam overlay ingame but why would you want to show what you are writing, right?
 

Maelas

Member
Hey there,

Came across this thread and I am having a hard time understanding what this option actually is. Can someone give an example where this might be useful when it comes to OBS/twitch streaming.

Thanks!
 
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