rhino_punch
New Member
No clue what's to blame for this issue but the "frames missed due to rendering lag" is upwards of 35-40%. Critical points are:
No matter what settings I change (bitrate, down-res, sampling, encoding, etc) the Frames missed stays perpetually high. I have noticed that CPU cores 1-4 are pegged whenever OBS tries running with a game. All background tasks/processes are either not running or using next to nothing on CPU resources. I've set OBS to the shittiest of settings (10FPS, video scaled next to nothing) and barely can output/stream video.
This is the only setting I've been able to run where render frame times are within 33ms:
- Encoder NVENC or x264 doesn't really matter when tested
- Output (Scaled) Resolution 852x480
- 10 FPS
- Video bitrate 500
System Specs:
- Dual 10-core (40 total threads) Xeon 2.1 GHz
- Dual Titan X GPUs (non SLI)
- 64 GB DDR3 1800
Log:
https://gist.github.com/52e39d487788ec12f2cc6f274cc6c7e6
No matter what settings I change (bitrate, down-res, sampling, encoding, etc) the Frames missed stays perpetually high. I have noticed that CPU cores 1-4 are pegged whenever OBS tries running with a game. All background tasks/processes are either not running or using next to nothing on CPU resources. I've set OBS to the shittiest of settings (10FPS, video scaled next to nothing) and barely can output/stream video.
This is the only setting I've been able to run where render frame times are within 33ms:
- Encoder NVENC or x264 doesn't really matter when tested
- Output (Scaled) Resolution 852x480
- 10 FPS
- Video bitrate 500
System Specs:
- Dual 10-core (40 total threads) Xeon 2.1 GHz
- Dual Titan X GPUs (non SLI)
- 64 GB DDR3 1800
Log:
https://gist.github.com/52e39d487788ec12f2cc6f274cc6c7e6