Question / Help Dropping frames

thedelimane

New Member
Hello, I'm very new at streaming. I mostly want to stream FPS gameplay such as Battlefield and Planetside 2, but I drop frames like crazy. I've been fiddling with the bitrate forever, and I just can't seem to get a good fix for a smooth stream. Here's a copy of the log:

Code:
20:11:22: Settings::Video: Enabling Aero
20:11:30: Settings::Video: Enabling Aero
20:11:33: Open Broadcaster Software v0.581b - 64bit ( ^ω^)
20:11:33: -------------------------------
20:11:33: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
20:11:33: CPU Speed: 3403MHz
20:11:33: Physical Memory:  8152MB Total, 4466MB Free
20:11:33: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
20:11:33: monitor 1: pos={0, 0}, size={1920, 1080}
20:11:33: Windows Version: 6.1 Build 7601 S
20:11:33: Aero is Enabled
20:11:33: -------------------------------
20:11:33: OBS Modules:
20:11:33: Base Address     Module
20:11:33: 000000003FCD0000 OBS.exe
20:11:33: 00000000EB160000 OBSApi.dll
20:11:33: 00000000F1E00000 DShowPlugin.dll
20:11:33: 00000000F1DD0000 GraphicsCapture.dll
20:11:33: 00000000F3160000 NoiseGate.dll
20:11:33: 00000000F1DB0000 PSVPlugin.dll
20:11:33: ------------------------------------------
20:11:33: Adapter 1
20:11:33:   Video Adapter: NVIDIA GeForce GTX 660 Ti
20:11:33:   Video Adapter Dedicated Video Memory: 2086469632
20:11:33:   Video Adapter Shared System Memory: 2147807232
20:11:33:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
20:11:33: =====Stream Start: 2013-11-05, 20:11:33===============================================
20:11:33:   Multithreaded optimizations: On
20:11:33:   Base resolution: 1920x1080
20:11:33:   Output resolution: 1920x1080
20:11:33: ------------------------------------------
20:11:33: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti...
20:11:33: ------------------------------------------
20:11:33: Audio Format: 48000hz
20:11:33: Playback device Default
20:11:33: ------------------------------------------
20:11:33: Using desktop audio input: Headset Earphone (ASTRO Wireless Transmitter )
20:11:33: ------------------------------------------
20:11:33: Using auxilary audio input: Headset Microphone (ASTRO Wireless Transmitter )
20:11:33: ------------------------------------------
20:11:33: Audio Encoding: AAC
20:11:33:     bitrate: 160
20:11:33: Using graphics capture
20:11:33: Scene buffering time set to 700
20:11:33: ------------------------------------------
20:11:33: Video Encoding: x264
20:11:33:     fps: 30
20:11:33:     width: 1920, height: 1080
20:11:33:     preset: veryfast
20:11:33:     profile: high
20:11:33:     keyint: 60
20:11:33:     CBR: yes
20:11:33:     CFR: yes
20:11:33:     max bitrate: 2000
20:11:33:     buffer size: 2000
20:11:33: ------------------------------------------
20:11:33: MMDeviceAudioSource: Frequency for device 'Headset Earphone (ASTRO Wireless Transmitter )' is 384000, samples per sec is 48000
20:11:33: MMDeviceAudioSource: Frequency for device 'Headset Microphone (ASTRO Wireless Transmitter )' is 192000, samples per sec is 48000
20:11:35: Using RTMP service: Twitch / Justin.tv
20:11:35:   Server selection: rtmp://live.justin.tv/app
20:11:35:   Interface: NETGEAR A6200 WiFi Adapter #3 (802.11, 406 mbps)
20:11:35: Completed handshake with rtmp://live.justin.tv/app in 215 ms.
20:11:36: SO_SNDBUF was at 8192
20:11:36: SO_SNDBUF is now 65536
20:11:38: Total frames encoded: 138, total frames duplicated: 0 (0.00%)
20:11:38: Total frames rendered: 142, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
20:11:39: RTMPPublisher::SocketLoop: Graceful loop exit
20:11:39: Average send payload: 17710 bytes, average send interval: 73 ms
20:11:39: Number of times waited to send: 0, Waited for a total of 0 bytes
20:11:39: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
20:11:39: Number of bytes sent: 318794
20:11:39: 
20:11:39: Profiler time results:
20:11:39: 
20:11:39: ==============================================================
20:11:39: video thread frame - [100%] [avg time: 0.853 ms] [children: 8.44%] [unaccounted: 91.6%]
20:11:39: | scene->Preprocess - [0.117%] [avg time: 0.001 ms]
20:11:39: | GPU download and conversion - [8.32%] [avg time: 0.071 ms] [children: 7.74%] [unaccounted: 0.586%]
20:11:39: | | flush - [5.74%] [avg time: 0.049 ms]
20:11:39: | | CopyResource - [1.88%] [avg time: 0.016 ms]
20:11:39: | | conversion to 4:2:0 - [0.117%] [avg time: 0.001 ms]
20:11:39: Convert444Threads - [100%] [avg time: 1.305 ms] [children: 99.7%] [unaccounted: 0.307%]
20:11:39: | Convert444toNV12 - [99.7%] [avg time: 1.301 ms]
20:11:39: encoder thread frame - [100%] [avg time: 1.547 ms]
20:11:39: ==============================================================
20:11:39: 
20:11:39: 
20:11:39: Profiler CPU results:
20:11:39: 
20:11:39: ==============================================================
20:11:39: video thread frame - [cpu time: avg 0.219 ms, total 31.2 ms] [avg calls per frame: 1]
20:11:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:11:39: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:11:39: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:11:39: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:11:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:11:39: Convert444Threads - [cpu time: avg 1.057 ms, total 249.6 ms] [avg calls per frame: 2]
20:11:39: | Convert444toNV12 - [cpu time: avg 0.991 ms, total 234 ms] [avg calls per frame: 2]
20:11:39: encoder thread frame - [cpu time: avg 1.2 ms, total 140.4 ms] [avg calls per frame: 1]
20:11:39: ==============================================================
20:11:39: 
20:11:39: =====Stream End: 2013-11-05,

Any help would be appreciated. :)
 

dodgepong

Administrator
Community Helper
That log shows no dropped frames...

By "drop frames" you mean you experience lower framerate in-game?
 

FerretBomb

Active Member
Just saying, trying to stream at non-downscaled 1080p@30fps on 2000kbps is going to look like a hot mess.
 

thedelimane

New Member
Ah, apologies, I think I've posted the wrong log. Try taking a look at this one

Code:
20:56:04: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
20:56:04: -------------------------------
20:56:04: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
20:56:04: CPU Speed: 3403MHz
20:56:04: Physical Memory:  4095MB Total, 1991MB Free
20:56:04: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
20:56:04: monitor 1: pos={0, 0}, size={1920, 1080}
20:56:04: Windows Version: 6.1 Build 7601 S
20:56:04: Aero is Disabled
20:56:04: -------------------------------
20:56:04: OBS Modules:
20:56:04: Base Address     Module
20:56:04: 00EA0000         OBS.exe
20:56:04: 0F810000         OBSApi.dll
20:56:04: 593B0000         DShowPlugin.dll
20:56:04: 595D0000         GraphicsCapture.dll
20:56:04: 5B100000         NoiseGate.dll
20:56:04: 59530000         PSVPlugin.dll
20:56:04: ------------------------------------------
20:56:04: Adapter 1
20:56:04:   Video Adapter: NVIDIA GeForce GTX 660 Ti
20:56:04:   Video Adapter Dedicated Video Memory: 2086469632
20:56:04:   Video Adapter Shared System Memory: 2147807232
20:56:04:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
20:56:04: Using fixed low latency mode, factor 20
20:56:04: =====Stream Start: 2013-11-06, 20:56:04===============================================
20:56:04:   Multithreaded optimizations: On
20:56:04:   Base resolution: 1920x1080
20:56:04:   Output resolution: 1280x720
20:56:04: ------------------------------------------
20:56:04: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti...
20:56:05: ------------------------------------------
20:56:05: Audio Format: 48000hz
20:56:05: Playback device Default
20:56:05: ------------------------------------------
20:56:05: Using desktop audio input: Headset Earphone (ASTRO Wireless Transmitter )
20:56:05: ------------------------------------------
20:56:05: Using auxilary audio input: Headset Microphone (ASTRO Wireless Transmitter )
20:56:05: ------------------------------------------
20:56:05: Audio Encoding: AAC
20:56:05:     bitrate: 160
20:56:05: Using graphics capture
20:56:05: Scene buffering time set to 700
20:56:05: ------------------------------------------
20:56:05: Video Encoding: x264
20:56:05:     fps: 60
20:56:05:     width: 1280, height: 720
20:56:05:     preset: veryfast
20:56:05:     profile: high
20:56:05:     keyint: 120
20:56:05:     CBR: yes
20:56:05:     CFR: yes
20:56:05:     max bitrate: 3250
20:56:05:     buffer size: 3000
20:56:05: ------------------------------------------
20:56:05: MMDeviceAudioSource: Frequency for device 'Headset Earphone (ASTRO Wireless Transmitter )' is 384000, samples per sec is 48000
20:56:05: MMDeviceAudioSource: Frequency for device 'Headset Microphone (ASTRO Wireless Transmitter )' is 192000, samples per sec is 48000
20:56:06: SharedTexCapture hooked
20:56:07: Using RTMP service: Twitch / Justin.tv
20:56:07:   Server selection: rtmp://live-mia.justin.tv/app
20:56:07:   Interface: NETGEAR A6200 WiFi Adapter #3 (802.11, 379 mbps)
20:56:07: Completed handshake with rtmp://live-mia.justin.tv/app in 463 ms.
20:56:09: SO_SNDBUF was at 8192
20:56:09: SO_SNDBUF is now 65536
20:56:10: GraphicsCaptureSource::NewCapture:  eliminating old capture
20:56:10: SharedTexCapture hooked
20:56:25: Total frames encoded: 1153, total frames duplicated: 41 (3.56%)
20:56:25: Total frames rendered: 1118, number of late frames: 7 (0.63%) (it's okay for some frames to be late)
20:56:28: RTMPPublisher::SocketLoop: Graceful loop exit
20:56:28: Average send payload: 24146 bytes, average send interval: 114 ms
20:56:28: Number of times waited to send: 100, Waited for a total of 366361 bytes
20:56:28: Number of b-frames dropped: 247 (29%), Number of p-frames dropped: 265 (31%), Total 512 (60%)
20:56:28: Number of bytes sent: 3549518
20:56:28: 
20:56:28: Profiler time results:
20:56:28: 
20:56:28: ==============================================================
20:56:28: video thread frame - [100%] [avg time: 1.474 ms] [children: 11.7%] [unaccounted: 88.3%]
20:56:28: | scene->Preprocess - [0.0678%] [avg time: 0.001 ms]
20:56:28: | GPU download and conversion - [11.6%] [avg time: 0.171 ms] [children: 9.36%] [unaccounted: 2.24%]
20:56:28: | | flush - [7.67%] [avg time: 0.113 ms]
20:56:28: | | CopyResource - [1.56%] [avg time: 0.023 ms]
20:56:28: | | conversion to 4:2:0 - [0.136%] [avg time: 0.002 ms]
20:56:28: Convert444Threads - [100%] [avg time: 0.429 ms] [children: 97.9%] [unaccounted: 2.1%]
20:56:28: | Convert444toNV12 - [97.9%] [avg time: 0.42 ms]
20:56:28: encoder thread frame - [100%] [avg time: 1.023 ms]
20:56:28: ==============================================================
20:56:28: 
20:56:28: 
20:56:28: Profiler CPU results:
20:56:28: 
20:56:28: ==============================================================
20:56:28: video thread frame - [cpu time: avg 0.097 ms, total 109.2 ms] [avg calls per frame: 1]
20:56:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:56:28: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:56:28: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:56:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:56:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:56:28: Convert444Threads - [cpu time: avg 0.295 ms, total 639.604 ms] [avg calls per frame: 2]
20:56:28: | Convert444toNV12 - [cpu time: avg 0.288 ms, total 624.004 ms] [avg calls per frame: 2]
20:56:28: encoder thread frame - [cpu time: avg 0.126 ms, total 140.4 ms] [avg calls per frame: 1]
20:56:28: ==============================================================
20:56:28: 
20:56:28: =====Stream End: 2013-11-06, 20:56:28=================================================
20:56:37: Using fixed low latency mode, factor 20
20:56:37: =====Stream Start: 2013-11-06, 20:56:37===============================================
20:56:37:   Multithreaded optimizations: On
20:56:37:   Base resolution: 1920x1080
20:56:37:   Output resolution: 1280x720
20:56:37: ------------------------------------------
20:56:37: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti...
20:56:37: ------------------------------------------
20:56:37: Audio Format: 48000hz
20:56:37: Playback device Default
20:56:37: ------------------------------------------
20:56:37: Using desktop audio input: Headset Earphone (ASTRO Wireless Transmitter )
20:56:37: ------------------------------------------
20:56:37: Using auxilary audio input: Headset Microphone (ASTRO Wireless Transmitter )
20:56:37: ------------------------------------------
20:56:37: Audio Encoding: AAC
20:56:37:     bitrate: 160
20:56:37: Using graphics capture
20:56:37: Scene buffering time set to 700
20:56:37: ------------------------------------------
20:56:37: Video Encoding: x264
20:56:37:     fps: 60
20:56:37:     width: 1280, height: 720
20:56:37:     preset: veryfast
20:56:37:     profile: high
20:56:37:     keyint: 120
20:56:37:     CBR: yes
20:56:37:     CFR: yes
20:56:37:     max bitrate: 3250
20:56:37:     buffer size: 3250
20:56:37: ------------------------------------------
20:56:37: MMDeviceAudioSource: Frequency for device 'Headset Earphone (ASTRO Wireless Transmitter )' is 384000, samples per sec is 48000
20:56:37: MMDeviceAudioSource: Frequency for device 'Headset Microphone (ASTRO Wireless Transmitter )' is 192000, samples per sec is 48000
20:56:37: SharedTexCapture hooked
20:56:39: Using RTMP service: Twitch / Justin.tv
20:56:39:   Server selection: rtmp://live-mia.justin.tv/app
20:56:39:   Interface: NETGEAR A6200 WiFi Adapter #3 (802.11, 406 mbps)
20:56:40: Completed handshake with rtmp://live-mia.justin.tv/app in 1104 ms.
20:56:42: SO_SNDBUF was at 8192
20:56:42: SO_SNDBUF is now 65536
20:56:44: GraphicsCaptureSource::NewCapture:  eliminating old capture
20:56:44: SharedTexCapture hooked
20:57:36: GraphicsCaptureSource::NewCapture:  eliminating old capture
20:57:36: SharedTexCapture hooked
20:58:47: GraphicsCaptureSource::NewCapture:  eliminating old capture
20:58:47: SharedTexCapture hooked
21:05:33: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 349732 / 436224)
21:06:37: Total frames encoded: 35921, total frames duplicated: 420 (1.17%)
21:06:37: Total frames rendered: 35830, number of late frames: 75 (0.21%) (it's okay for some frames to be late)
21:06:46: RTMPPublisher::SocketLoop: Received FD_CLOSE, 5826 ms since last send (buffer: 414 / 436224)
21:06:46: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE during shutdown, 414 bytes lost, error 0
21:06:46: Average send payload: 24231 bytes, average send interval: 131 ms
21:06:46: Number of times waited to send: 2919, Waited for a total of 10998843 bytes
21:06:46: Number of b-frames dropped: 6808 (19%), Number of p-frames dropped: 16007 (45%), Total 22815 (64%)
21:06:46: Number of bytes sent: 109743847
21:06:46: 
21:06:46: Profiler time results:
21:06:46: 
21:06:46: ==============================================================
21:06:46: video thread frame - [100%] [avg time: 1.182 ms] [children: 41%] [unaccounted: 59%]
21:06:46: | scene->Preprocess - [0.169%] [avg time: 0.002 ms]
21:06:46: | GPU download and conversion - [40.9%] [avg time: 0.483 ms] [children: 20.5%] [unaccounted: 20.4%]
21:06:46: | | flush - [14.4%] [avg time: 0.17 ms]
21:06:46: | | CopyResource - [5.84%] [avg time: 0.069 ms]
21:06:46: | | conversion to 4:2:0 - [0.254%] [avg time: 0.003 ms]
21:06:46: Convert444Threads - [100%] [avg time: 0.438 ms] [children: 98.6%] [unaccounted: 1.37%]
21:06:46: | Convert444toNV12 - [98.6%] [avg time: 0.432 ms]
21:06:46: encoder thread frame - [100%] [avg time: 1.029 ms]
21:06:46: ==============================================================
21:06:46: 
21:06:46: 
21:06:46: Profiler CPU results:
21:06:46: 
21:06:46: ==============================================================
21:06:46: video thread frame - [cpu time: avg 0.168 ms, total 6021.64 ms] [avg calls per frame: 1]
21:06:46: | scene->Preprocess - [cpu time: avg 0.001 ms, total 46.8 ms] [avg calls per frame: 1]
21:06:46: | GPU download and conversion - [cpu time: avg 0.036 ms, total 1310.41 ms] [avg calls per frame: 1]
21:06:46: | | flush - [cpu time: avg 0.022 ms, total 795.606 ms] [avg calls per frame: 1]
21:06:46: | | CopyResource - [cpu time: avg 0.004 ms, total 171.601 ms] [avg calls per frame: 1]
21:06:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
21:06:46: Convert444Threads - [cpu time: avg 0.32 ms, total 22963.3 ms] [avg calls per frame: 2]
21:06:46: | Convert444toNV12 - [cpu time: avg 0.318 ms, total 22822.9 ms] [avg calls per frame: 2]
21:06:46: encoder thread frame - [cpu time: avg 0.191 ms, total 6864.04 ms] [avg calls per frame: 1]
21:06:46: ==============================================================
21:06:46: 
21:06:46: =====Stream End: 2013-11-06, 21:06:46=================================================


Last game capture log:
2013-11-07, 01:56:05: we're booting up: 
01:56:05: D3D9 Present
01:56:05: D3D9EndScene called
01:56:05: D3DPRESENT_PARAMETERS {
01:56:05: 	BackBufferWidth: 1920
01:56:05: 	BackBufferHeight: 1080
01:56:05: 	BackBufferFormat: D3DFMT_A8R8G8B8
01:56:05: 	BackBufferCount: 1
01:56:05: 	MultiSampleType: D3DMULTISAMPLE_NONE
01:56:05: 	MultiSampleQuality: 0
01:56:05: 	SwapEffect: D3DSWAPEFFECT_DISCARD
01:56:05: 	hDeviceWindow: 1310764
01:56:05: 	Windowed: false
01:56:05: 	EnableAutoDepthStencil: false
01:56:05: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:56:05: 	Flags: None
01:56:05: 	FullScreen_RefreshRateInHz: 60
01:56:05: 	PresentationInterval: 2147483648
01:56:05: };
01:56:05: successfully set up d3d9 hooks
01:56:05: (half life scientist) everything..  seems to be in order
01:56:05: D3D9Present called
01:56:06: DoD3D9GPUHook: success
01:56:06: D3DSURFACE_DESC {
01:56:06: 	Format: D3DFMT_A8R8G8B8
01:56:06: 	Type: D3DRTYPE_SURFACE
01:56:06: 	Usage: D3DUSAGE_RENDERTARGET 
01:56:06: 	Pool: D3DPOOL_DEFAULT
01:56:06: 	MultiSampleType: D3DMULTISAMPLE_NONE
01:56:06: 	MultiSampleQuality: 0
01:56:06: 	Width: 1920
01:56:06: 	Height: 1080
01:56:06: };
01:56:06: successfully capturing d3d9 frames via GPU
01:56:10: D3D9Reset called
01:56:10: ---------------------- Cleared D3D9 Capture ----------------------
01:56:10: successfully set up d3d9 hooks
01:56:10: D3D9Present called
01:56:10: DoD3D9GPUHook: success
01:56:10: D3D9EndScene called
01:56:11: D3DSURFACE_DESC {
01:56:11: 	Format: D3DFMT_A8R8G8B8
01:56:11: 	Type: D3DRTYPE_SURFACE
01:56:11: 	Usage: D3DUSAGE_RENDERTARGET 
01:56:11: 	Pool: D3DPOOL_DEFAULT
01:56:11: 	MultiSampleType: D3DMULTISAMPLE_NONE
01:56:11: 	MultiSampleQuality: 0
01:56:11: 	Width: 1920
01:56:11: 	Height: 1080
01:56:11: };
01:56:11: successfully capturing d3d9 frames via GPU
01:56:25: ---------------------- Cleared D3D9 Capture ----------------------
01:56:25: D3D9EndScene called
01:56:25: D3D9Present called
01:56:29: D3D9Reset called
01:56:29: ---------------------- Cleared D3D9 Capture ----------------------
01:56:29: successfully set up d3d9 hooks
01:56:29: D3D9Present called
01:56:29: D3D9EndScene called
01:56:37: received restart event, capturing
01:56:37: DoD3D9GPUHook: success
01:56:37: D3DSURFACE_DESC {
01:56:37: 	Format: D3DFMT_A8R8G8B8
01:56:37: 	Type: D3DRTYPE_SURFACE
01:56:37: 	Usage: D3DUSAGE_RENDERTARGET 
01:56:37: 	Pool: D3DPOOL_DEFAULT
01:56:37: 	MultiSampleType: D3DMULTISAMPLE_NONE
01:56:37: 	MultiSampleQuality: 0
01:56:37: 	Width: 1920
01:56:37: 	Height: 1080
01:56:37: };
01:56:37: successfully capturing d3d9 frames via GPU
01:56:44: D3D9Reset called
01:56:44: ---------------------- Cleared D3D9 Capture ----------------------
01:56:44: successfully set up d3d9 hooks
01:56:44: D3D9Present called
01:56:44: DoD3D9GPUHook: success
01:56:44: D3D9EndScene called
01:56:44: D3DSURFACE_DESC {
01:56:44: 	Format: D3DFMT_A8R8G8B8
01:56:44: 	Type: D3DRTYPE_SURFACE
01:56:44: 	Usage: D3DUSAGE_RENDERTARGET 
01:56:44: 	Pool: D3DPOOL_DEFAULT
01:56:44: 	MultiSampleType: D3DMULTISAMPLE_NONE
01:56:44: 	MultiSampleQuality: 0
01:56:44: 	Width: 1920
01:56:44: 	Height: 1080
01:56:44: };
01:56:44: successfully capturing d3d9 frames via GPU
01:57:35: D3D9Reset called
01:57:35: ---------------------- Cleared D3D9 Capture ----------------------
01:57:36: successfully set up d3d9 hooks
01:57:36: D3D9Present called
01:57:36: DoD3D9GPUHook: success
01:57:36: D3D9EndScene called
01:57:36: D3DSURFACE_DESC {
01:57:36: 	Format: D3DFMT_A8R8G8B8
01:57:36: 	Type: D3DRTYPE_SURFACE
01:57:36: 	Usage: D3DUSAGE_RENDERTARGET 
01:57:36: 	Pool: D3DPOOL_DEFAULT
01:57:36: 	MultiSampleType: D3DMULTISAMPLE_NONE
01:57:36: 	MultiSampleQuality: 0
01:57:36: 	Width: 1920
01:57:36: 	Height: 1080
01:57:36: };
01:57:36: successfully capturing d3d9 frames via GPU
01:58:47: D3D9Reset called
01:58:47: ---------------------- Cleared D3D9 Capture ----------------------
01:58:47: successfully set up d3d9 hooks
01:58:47: D3D9Present called
01:58:47: DoD3D9GPUHook: success
01:58:47: D3D9EndScene called
01:58:47: D3DSURFACE_DESC {
01:58:47: 	Format: D3DFMT_A8R8G8B8
01:58:47: 	Type: D3DRTYPE_SURFACE
01:58:47: 	Usage: D3DUSAGE_RENDERTARGET 
01:58:47: 	Pool: D3DPOOL_DEFAULT
01:58:47: 	MultiSampleType: D3DMULTISAMPLE_NONE
01:58:47: 	MultiSampleQuality: 0
01:58:47: 	Width: 1920
01:58:47: 	Height: 1080
01:58:47: };
01:58:47: successfully capturing d3d9 frames via GPU
02:06:37: ---------------------- Cleared D3D9 Capture ----------------------
02:06:37: D3D9EndScene called
02:06:37: D3D9Present called
02:06:44: D3D9Reset called
02:06:44: ---------------------- Cleared D3D9 Capture ----------------------
02:06:45: successfully set up d3d9 hooks
02:06:45: D3D9Present called
02:06:45: D3D9EndScene called
 

FerretBomb

Active Member
You're trying to stream at 3250kbps plus 160kbps AAC audio. Your connection does not have enough constant throughput to support this rate. You'll need to drop it down.
Try running a 6MB test at http://www.testmy.net/upload to see what you're (roughly) actually getting, and use a combined bitrate no more than 3/4 of that result. I'd recommend 96kbps AAC audio, or 128 at most. 160 is just overkill.

Also, STOP streaming over WiFi. It's prone to interference, and is not designed for the constant, stable transmission of large amounts of data. Also, anyone on the same channel (even on their own network) shares the same amount of bandwidth with you. So if a neighbor on the same channel starts transferring a large file, BOOM. Your wifi connection will struggle (or just crap out). Go to a wired ethernet connection. It could solve a lot of problems right there.

I'd also be a bit concerned about the 720p@60 settings; generally an i5 will run out of gas past 720p@30fps while also gaming. A great gaming processor... but generally too weak to game AND deal with real-time video encoding simultaneously (well), especially at HD resolutions and high framerates. Really need an i7 for that.
 
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