Question / Help Does monitor affect gameplay recording?

Hi guys,

I'm planning on getting a whole new setup, meant for recording and renering gameplay with lossless codecs. My choices are between a 144Hz 1ms G sync monitor and a 60 Hz 1ms No sync monitor. I wanted to go for the former because I thought it would yield better gameplay recordings, but my reason for the latter was because it is a white monitor, and my build is going to be an all white one...

I've just been told on reddit that it doesn't matter what monitor I get for recording gameplay, is this correct?

Help would be much appreciated since I have 1,5 days before ordering my whole setup
 

Sapiens

Forum Moderator
The 144 Hz monitor would only make streaming/recording more difficult, as the system will have to be able to render more than twice as many frames as on a 60 Hz monitor (more CPU and GPU load, less resources for OBS). Maxing out your GPU trying to push 144 FPS will severely impact OBS performance.
 

h0lid4ys

New Member
Well i am no expert, but actually it doesnt matter which monitor you use for recordings, the product will always be same, you just need a good pc that can afford to more then double the fps =D
 
The 144 Hz monitor would only make streaming/recording more difficult, as the system will have to be able to render more than twice as many frames as on a 60 Hz monitor (more CPU and GPU load, less resources for OBS). Maxing out your GPU trying to push 144 FPS will severely impact OBS performance.
Thanks for the reply. Speaking about performance, f I want to record on the ultrafast preset @ 1080p60, do i need a hexacore processor? Someone recommended this to me, he said an i7 6700k MIGHT keep up with this task but that i should preferably go for a hexacore. So now i'm thinking to buy the 6800k instead...

Any help will be much appreciated
 

Sapiens

Forum Moderator
Ideally you would just use an available hardware encoder (like NVENC or QSV) to handle the encoding for a local recording, but a 6700K should be able to manage in most circumstances on ultrafast if you insist on using x264.
 
Ideally you would just use an available hardware encoder (like NVENC or QSV) to handle the encoding for a local recording, but a 6700K should be able to manage in most circumstances on ultrafast if you insist on using x264.
Sorry, I've only had 'bad' hardware before so I'm also not so familiar with the effects of the different types of codecs. What exactly do you mean with if i insist on using x264? Does this codec produce 'worse' quality than a lossless for example or...
 

Sapiens

Forum Moderator
x264 is a software encoder and runs on your CPU, while hardware encoders like NVENC and QSV run on specialized hardware on an NVIDIA GPU or the integrated GPU on Intel CPUs. x264 produces the best quality per bitrate which is ideal for streaming where you're bitrate-limited, but for local recording where bitrate isn't an issue it's easier (particularly for high resolution/FPS encoding) to just let a hardware encoder handle things and leave your CPU free to run your games.
 
x264 is a software encoder and runs on your CPU, while hardware encoders like NVENC and QSV run on specialized hardware on an NVIDIA GPU or the integrated GPU on Intel CPUs. x264 produces the best quality per bitrate which is ideal for streaming where you're bitrate-limited, but for local recording where bitrate isn't an issue it's easier (particularly for high resolution/FPS encoding) to just let a hardware encoder handle things and leave your CPU free to run your games.
How much does ram play a process in recording lossless?
 

Sapiens

Forum Moderator
I/O is the big bottleneck in recording lossless video and 99.9% of people should avoid doing so because it's totally unnecessary.
 
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