I try to get an old game from 2000 running which uses Directx 7.
Using Windows Capture is out of the question - the only thing captured is the outer window frame of the game in windowed mode and nothing else.
When I use Game Capture the game menues and cut scenes are displayed properly, but when I start to play the whole image is frozen with only a tiny sqare actually showing my gaming progress.
I tried it with Xplit just to see that the game behaves in exactly the same way when beeing streamed.
Any ideas?
Using Windows Capture is out of the question - the only thing captured is the outer window frame of the game in windowed mode and nothing else.
When I use Game Capture the game menues and cut scenes are displayed properly, but when I start to play the whole image is frozen with only a tiny sqare actually showing my gaming progress.
I tried it with Xplit just to see that the game behaves in exactly the same way when beeing streamed.
Any ideas?
Code:
09:51:40: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
09:51:40: -------------------------------
09:51:40: CPU Name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
09:51:40: CPU Speed: 3200MHz
09:51:40: Physical Memory: 3960MB Total, 1997MB Free
09:51:40: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
09:51:40: monitor 1: pos={0, 0}, size={1920, 1080}
09:51:40: monitor 2: pos={-1080, 0}, size={1080, 1920}
09:51:40: Windows Version: 6.1 Build 7601 S
09:51:40: Aero is Enabled
09:51:40: -------------------------------
09:51:40: OBS Modules:
09:51:40: Base Address Module
09:51:40: 00E10000 OBS.exe
09:51:40: 66300000 OBSApi.dll
09:51:40: 66630000 DShowPlugin.dll
09:51:40: 665E0000 GraphicsCapture.dll
09:51:40: 665B0000 NoiseGate.dll
09:51:40: 66590000 PSVPlugin.dll
09:51:40: 662E0000 scenesw.dll
09:51:40: ------------------------------------------
09:51:40: Adapter 1
09:51:40: Video Adapter: AMD Radeon R9 200 Series
09:51:40: Video Adapter Dedicated Video Memory: 2129833984
09:51:40: Video Adapter Shared System Memory: 1808189440
09:51:40: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
09:51:40: Video Adapter Output 2: pos={-1080, 0}, size={1080, 1920}, attached=true
09:51:40: ------------------------------------------
09:51:40: Adapter 2
09:51:40: Video Adapter: Intel(R) HD Graphics 4600
09:51:40: Video Adapter Dedicated Video Memory: 67108864
09:51:40: Video Adapter Shared System Memory: 1711276032
09:51:40: =====Stream Start: 2015-04-17, 09:51:40===============================================
09:51:40: Multithreaded optimizations: On
09:51:40: Base resolution: 1024x768
09:51:40: Output resolution: 680x512
09:51:40: ------------------------------------------
09:51:40: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
09:51:40: ------------------------------------------
09:51:40: Audio Format: 48000 Hz
09:51:40: ------------------------------------------
09:51:40: Audio Channels: 2 Ch
09:51:40: Playback device Default
09:51:40: ------------------------------------------
09:51:40: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
09:51:40: Global Audio time adjust: 0
09:51:40: ------------------------------------------
09:51:40: Audio Encoding: AAC
09:51:40: bitrate: 128
09:51:40: Using graphics capture
09:51:40: Trying to hook process: fakk2.exe
09:51:40: Scene buffering time set to 700
09:51:40: ------------------------------------------
09:51:40: Video Encoding: x264
09:51:40: fps: 60
09:51:40: width: 680, height: 512
09:51:40: preset: veryfast
09:51:40: profile: main
09:51:40: keyint: 120
09:51:40: CBR: yes
09:51:40: CFR: yes
09:51:40: max bitrate: 3300
09:51:40: buffer size: 3300
09:51:40: ------------------------------------------
09:51:40: SharedTexCapture hooked
09:51:53: Settings::Video: Enabling Aero
09:52:32: Capture window 0x000D0998 invalid or changing, terminating capture
09:52:33: FlushBufferedVideo: Flushing 27 packets over 434 ms
09:52:34: Total frames encoded: 3189, total frames duplicated: 0 (0.00%)
09:52:34: Total frames rendered: 3212, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
09:52:34:
09:52:34: Profiler time results:
09:52:34:
09:52:34: ==============================================================
09:52:34: video thread frame - [100%] [avg time: 0.506 ms] [children: 26.7%] [unaccounted: 73.3%]
09:52:34: | scene->Preprocess - [0.395%] [avg time: 0.002 ms]
09:52:34: | GPU download and conversion - [26.3%] [avg time: 0.133 ms] [children: 23.9%] [unaccounted: 2.37%]
09:52:34: | | flush - [20.9%] [avg time: 0.106 ms]
09:52:34: | | CopyResource - [1.78%] [avg time: 0.009 ms]
09:52:34: | | conversion to 4:2:0 - [1.19%] [avg time: 0.006 ms]
09:52:34: Convert444Threads - [100%] [avg time: 0.279 ms] [children: 98.6%] [unaccounted: 1.43%]
09:52:34: | Convert444toNV12 - [98.6%] [avg time: 0.275 ms]
09:52:34: encoder thread frame - [100%] [avg time: 0.537 ms] [children: 0.186%] [unaccounted: 99.8%]
09:52:34: | sending stuff out - [0.186%] [avg time: 0.001 ms]
09:52:34: ==============================================================
09:52:34:
09:52:34:
09:52:34: Profiler CPU results:
09:52:34:
09:52:34: ==============================================================
09:52:34: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:52:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:52:34: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:52:34: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:52:34: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:52:34: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:52:34: Convert444Threads - [cpu time: avg 0.027 ms, total 171.6 ms] [avg calls per frame: 2]
09:52:34: | Convert444toNV12 - [cpu time: avg 0.027 ms, total 171.6 ms] [avg calls per frame: 2]
09:52:34: encoder thread frame - [cpu time: avg 0.009 ms, total 31.2 ms] [avg calls per frame: 1]
09:52:34: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:52:34: ==============================================================
09:52:34:
09:52:34: =====Stream End: 2015-04-17, 09:52:34=================================================
09:52:36: Terminating 0x10d4
Last game capture log:
2015-04-17, 09:51:40: we're booting up:
09:51:40: CaptureThread: attached to process fakk2.exe
09:51:40: GL Present
09:51:40: DirectDraw Present
09:51:40: (half life scientist) everything.. seems to be in order
09:51:40: SwapBuffers(755044937) Called
09:51:40: NV Capture available
09:51:40: FBO available
09:51:40: setting up gl data
09:51:40: share device: 144047300
09:51:40: share texture: 153351608
09:51:40: share device handle: 144056240
09:51:40: share texture handle: 145134896
09:51:40: DoGLGPUHook: success
09:51:40: wglSwapBuffers(755044937) Called
09:52:31: wglDeleteContext Called
09:52:31: ---------------------- Cleared OpenGL Capture ----------------------