======================================================
16:53:38: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
16:53:38: -------------------------------
16:53:38: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
16:53:38: CPU Speed: 3400MHz
16:53:38: Physical Memory: 8138MB Total, 5932MB Free
16:53:38: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:53:38: monitor 1: pos={0, 0}, size={1920, 1080}
16:53:38: Windows Version: 6.1 Build 7601 S
16:53:38: Aero is Enabled
16:53:38: -------------------------------
16:53:38: OBS Modules:
16:53:38: Base Address Module
16:53:38: 000000003F180000 OBS.exe
16:53:38: 00000000EF040000 OBSApi.dll
16:53:38: 00000000F9D40000 DShowPlugin.dll
16:53:38: 00000000F9D10000 GraphicsCapture.dll
16:53:38: 00000000F9CF0000 NoiseGate.dll
16:53:38: 00000000F9760000 PSVPlugin.dll
16:53:38: ------------------------------------------
16:53:38: Adapter 1
16:53:38: Video Adapter: NVIDIA GeForce GTX 780
16:53:38: Video Adapter Dedicated Video Memory: 3140157440
16:53:38: Video Adapter Shared System Memory: 3998703616
16:53:38: =====Stream Start: 2013-09-09, 16:53:38===============================================
16:53:38: Multithreaded optimizations: On
16:53:38: Base resolution: 1920x1080
16:53:38: Output resolution: 1280x720
16:53:38: ------------------------------------------
16:53:38: Loading up D3D10 on NVIDIA GeForce GTX 780...
16:53:38: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:53:38: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:53:38: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
16:53:38: Playback device {0.0.0.00000000}.{524951ea-f95e-4b20-a572-c45f5029f245}
16:53:38: ------------------------------------------
16:53:38: Using desktop audio input: Speaker (Sound Blaster Recon3D)
16:53:39: ------------------------------------------
16:53:39: Using auxilary audio input: Microphone (Sound Blaster Recon3D)
16:53:39: ------------------------------------------
16:53:39: Audio Encoding: AAC
16:53:39: bitrate: 128
16:53:39: Using graphics capture
16:53:39: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:53:39: ------------------------------------------
16:53:39: Video Encoding: x264
16:53:39: fps: 60
16:53:39: width: 1280, height: 720
16:53:39: preset: veryfast
16:53:39: CBR: yes
16:53:39: CFR: no
16:53:39: max bitrate: 2500
16:53:39: buffer size: 2500
16:53:39: ------------------------------------------
16:53:39: MMDeviceAudioSource: Frequency for device 'Speaker (Sound Blaster Recon3D)' is 384000, samples per sec is 48000
16:53:39: MMDeviceAudioSource: Frequency for device 'Microphone (Sound Blaster Recon3D)' is 384000, samples per sec is 48000
16:53:40: Using RTMP service: Twitch / Justin.tv
16:53:40: Server selection: rtmp://live-lhr-backup.justin.tv/app
16:53:40: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
16:53:40: SharedTexCapture hooked
16:53:42: SO_SNDBUF was at 8192
16:53:42: SO_SNDBUF is now 65536
16:53:44: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 56408 / 335872)
17:33:08: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 10053
17:33:08: Total frames rendered: 142161, number of late frames: 6 (0.00%) (it's okay for some frames to be late)
17:33:09: Number of times waited to send: 0, Waited for a total of 0 bytes
17:33:09: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:33:09:
17:33:09: Profiler results:
17:33:09:
17:33:09: ==============================================================
17:33:09: frame - [100%] [avg time: 1.186 ms (cpu time: avg 1.06 ms, total 150806 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.253%]
17:33:09: | frame preprocessing and rendering - [25.9%] [avg time: 0.307 ms (cpu time: avg 0.27 ms, total 38469.8 ms)] [avg calls per frame: 1] [children: 0.0843%] [unaccounted: 25.8%]
17:33:09: | | scene->Preprocess - [0.0843%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 124.802 ms)] [avg calls per frame: 1]
17:33:09: | video encoding and uploading - [73.9%] [avg time: 0.876 ms (cpu time: avg 0.789 ms, total 112180 ms)] [avg calls per frame: 1] [children: 72.8%] [unaccounted: 1.1%]
17:33:09: | | flush - [6.66%] [avg time: 0.079 ms (cpu time: avg 0.041 ms, total 5850.04 ms)] [avg calls per frame: 1]
17:33:09: | | CopyResource - [1.1%] [avg time: 0.013 ms (cpu time: avg 0.01 ms, total 1497.61 ms)] [avg calls per frame: 0]
17:33:09: | | conversion to 4:2:0 - [0.422%] [avg time: 0.005 ms (cpu time: avg 0.003 ms, total 499.202 ms)] [avg calls per frame: 0]
17:33:09: | | call to encoder - [63.3%] [avg time: 0.751 ms (cpu time: avg 0.717 ms, total 101931 ms)] [avg calls per frame: 0]
17:33:09: | | sending stuff out - [1.26%] [avg time: 0.015 ms (cpu time: avg 0.008 ms, total 1279.21 ms)] [avg calls per frame: 0]
17:33:09: | Convert444Threads - [2.81e+003%] [avg time: 33.325 ms (cpu time: avg 0.763 ms, total 108546 ms)] [avg calls per frame: 1]
17:33:09: ==============================================================
17:33:09:
17:33:09: =====Stream End: 2013-09-09, 17:33:09=================================================
17:33:48: =====Stream Start: 2013-09-09, 17:33:48===============================================
17:33:48: Multithreaded optimizations: On
17:33:48: Base resolution: 1920x1080
17:33:48: Output resolution: 1280x720
17:33:48: ------------------------------------------
17:33:48: Loading up D3D10 on NVIDIA GeForce GTX 780...
17:33:48: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:33:48: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:33:48: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
17:33:48: Playback device {0.0.0.00000000}.{524951ea-f95e-4b20-a572-c45f5029f245}
17:33:48: ------------------------------------------
17:33:48: Using desktop audio input: Speaker (Sound Blaster Recon3D)
17:33:48: ------------------------------------------
17:33:48: Using auxilary audio input: Microphone (Sound Blaster Recon3D)
17:33:48: ------------------------------------------
17:33:48: Audio Encoding: AAC
17:33:48: bitrate: 128
17:33:48: Using graphics capture
17:33:48: C:/Users/Grumbul/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:33:48: ------------------------------------------
17:33:48: Video Encoding: x264
17:33:48: fps: 60
17:33:48: width: 1280, height: 720
17:33:48: preset: veryfast
17:33:48: CBR: yes
17:33:48: CFR: no
17:33:48: max bitrate: 2500
17:33:48: buffer size: 2500
17:33:48: ------------------------------------------
17:33:48: MMDeviceAudioSource: Frequency for device 'Speaker (Sound Blaster Recon3D)' is 384000, samples per sec is 48000
17:33:48: MMDeviceAudioSource: Frequency for device 'Microphone (Sound Blaster Recon3D)' is 384000, samples per sec is 48000
17:33:48: SharedTexCapture hooked
17:33:49: Using RTMP service: Twitch / Justin.tv
17:33:49: Server selection: rtmp://live-lhr-backup.justin.tv/app
17:33:49: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
17:33:50: GraphicsCaptureSource::NewCapture: eliminating old capture
17:33:50: SharedTexCapture hooked
17:33:51: SO_SNDBUF was at 8192
17:33:51: SO_SNDBUF is now 65536
17:33:54: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
17:33:56: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
18:33:15: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 10053
18:33:16: Total frames rendered: 214057, number of late frames: 3 (0.00%) (it's okay for some frames to be late)
18:33:16: Number of times waited to send: 0, Waited for a total of 0 bytes
18:33:16: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:33:16:
18:33:16: Profiler results:
18:33:16:
18:33:16: ==============================================================
18:33:16: frame - [100%] [avg time: 1.191 ms (cpu time: avg 1.063 ms, total 227590 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.252%]
18:33:16: | frame preprocessing and rendering - [26.1%] [avg time: 0.311 ms (cpu time: avg 0.267 ms, total 57361.6 ms)] [avg calls per frame: 1] [children: 0.084%] [unaccounted: 26%]
18:33:16: | | scene->Preprocess - [0.084%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 265.201 ms)] [avg calls per frame: 1]
18:33:16: | video encoding and uploading - [73.6%] [avg time: 0.877 ms (cpu time: avg 0.794 ms, total 170088 ms)] [avg calls per frame: 1] [children: 72.5%] [unaccounted: 1.09%]
18:33:16: | | flush - [7.05%] [avg time: 0.084 ms (cpu time: avg 0.042 ms, total 9141.65 ms)] [avg calls per frame: 1]
18:33:16: | | CopyResource - [1.18%] [avg time: 0.014 ms (cpu time: avg 0.008 ms, total 1872.01 ms)] [avg calls per frame: 0]
18:33:16: | | conversion to 4:2:0 - [0.756%] [avg time: 0.009 ms (cpu time: avg 0.002 ms, total 561.603 ms)] [avg calls per frame: 0]
18:33:16: | | call to encoder - [62.7%] [avg time: 0.747 ms (cpu time: avg 0.724 ms, total 155112 ms)] [avg calls per frame: 0]
18:33:16: | | sending stuff out - [0.84%] [avg time: 0.01 ms (cpu time: avg 0.007 ms, total 1700.41 ms)] [avg calls per frame: 0]
18:33:16: | Convert444Threads - [2.8e+003%] [avg time: 33.327 ms (cpu time: avg 0.749 ms, total 160541 ms)] [avg calls per frame: 1]
18:33:16: ==============================================================
18:33:16:
18:33:16: =====Stream End: 2013-09-09, 18:33:16=================================================
Last game capture log:
2013-09-09, 16:53:39: we're booting up:
16:53:39: D3D9 Present
16:53:39: (half life scientist) everything.. seems to be in order
16:53:40: D3D9EndScene called
16:53:40: D3DPRESENT_PARAMETERS {
16:53:40: BackBufferWidth: 1920
16:53:40: BackBufferHeight: 1080
16:53:40: BackBufferFormat: D3DFMT_A8R8G8B8
16:53:40: BackBufferCount: 1
16:53:40: MultiSampleType: D3DMULTISAMPLE_NONE
16:53:40: MultiSampleQuality: 0
16:53:40: SwapEffect: D3DSWAPEFFECT_DISCARD
16:53:40: hDeviceWindow: 658326
16:53:40: Windowed: false
16:53:40: EnableAutoDepthStencil: false
16:53:40: AutoDepthStencilFormat: D3DFMT_UNKNOWN
16:53:40: Flags: None
16:53:40: FullScreen_RefreshRateInHz: 60
16:53:40: PresentationInterval: 0
16:53:40: };
16:53:40: successfully set up d3d9 hooks
16:53:40: D3D9Present called
16:53:40: DoD3D9GPUHook: success
16:53:40: D3DSURFACE_DESC {
16:53:40: Format: D3DFMT_A8R8G8B8
16:53:40: Type: D3DRTYPE_SURFACE
16:53:40: Usage: D3DUSAGE_RENDERTARGET
16:53:40: Pool: D3DPOOL_DEFAULT
16:53:40: MultiSampleType: D3DMULTISAMPLE_NONE
16:53:40: MultiSampleQuality: 0
16:53:40: Width: 1920
16:53:40: Height: 1080
16:53:40: };
16:53:40: successfully capturing d3d9 frames via GPU
17:33:09: ---------------------- Cleared D3D9 Capture ----------------------
17:33:09: received restart event, capturing
17:33:09: DoD3D9GPUHook: success
17:33:09: D3D9EndScene called
17:33:09: D3D9Present called
17:33:49: D3D9Reset called
17:33:49: ---------------------- Cleared D3D9 Capture ----------------------
17:33:49: successfully set up d3d9 hooks
17:33:49: D3D9EndScene called
17:33:49: D3D9Present called
17:33:49: DoD3D9GPUHook: success
17:33:50: D3DSURFACE_DESC {
17:33:50: Format: D3DFMT_A8R8G8B8
17:33:50: Type: D3DRTYPE_SURFACE
17:33:50: Usage: D3DUSAGE_RENDERTARGET
17:33:50: Pool: D3DPOOL_DEFAULT
17:33:50: MultiSampleType: D3DMULTISAMPLE_NONE
17:33:50: MultiSampleQuality: 0
17:33:50: Width: 1920
17:33:50: Height: 1080
17:33:50: };
17:33:50: successfully capturing d3d9 frames via GPU
18:33:16: ---------------------- Cleared D3D9 Capture ----------------------
18:33:16: received restart event, capturing
18:33:16: DoD3D9GPUHook: success
18:33:16: D3D9EndScene called
18:33:16: D3D9Present called