Question / Help Custom resolution not able to be set on Surround

ITPalg

Member
I want to do a test with my 3 monitors with the desktop at 5255x1050 (bezel corrected) but the program will not let me set the resolution.

I type in the numbers for the width and tab or click next box and it just resets to 4096 x ...(128 showing in this case for some reason).

If I try selecting "Monitor" instead of "Custom", as expected it shows only "1" selected while in Surround mode.

The resolution downscale option only starts at "None (4096x1050)". How is that "None" when it is showing a lower resolution than what my desktop is set to (and I have a game in borderless windowed mode right now across all screens).

When I preview the screen it is definitely NOT using the entire area. I shrink down the scene and the red edit outline is not covering the entire game screen.

Does this program not support anything like this?
 

ITPalg

Member
I just tried using Dxtory output to OBS.
Dxtory set to 5255x1050, game set in windowed mode or borderless windowed or even full screen...getting red box in OBS.

I can't set the properties for the global source in OBS at 5255 even though it is in Dxtory properties in OBS as such. If I select in the drop down box 5255 it tells me invalid resolution.
 

ITPalg

Member
another update...seems even XSplit doesn't allow "custom resolutions" for us Eyefinity/Surround users.

I just went into the user settings, selected "Add...", tried to enter in a so called "Custom Resolution", and it still wants to default to 4096, and not let me enter my 5255x1050 desktop.

Damn you streaming apps!
 

Warchamp7

Forum Admin
I'm pretty sure this is some sort of technical limitation. Jim or someone will have to answer with the proper jargon filled reasoning.
 

Grimio

Member
While x264 doesn't seem to have a limitation, the problem is playing it back since the spec doesn't support it.
http://en.wikipedia.org/wiki/H.264/MPEG-4_AVC#Levels

EDIT:
Looking at my own link more closely, I don't think that is the reason after all as only example resolutions are shown and they exceed the required spec. If this isn't a really quick fix, be ready to wait a long time for this to be implemented, as it's really an extremely small niche of users who are Eyefinity/Surround users and want to stream.
To be able to stream this resolution without much problems you would probably need a dedicated stream PC, and the capture cards required for something like this cost easily $1000+.
 

ITPalg

Member
I was able to stream at 4098x768 earlier but I was just looking at the software capture as a possible work around.

Two things come up after selecting Window Capture>Inner Window, with Aero on:

1. It says that "When aero is enabled, windows on top will not appear", yet on the preview I can clearly see that the OBS software and this browser is visible.

2. OMG is this Minecraft quality? Nothing looks clear at all in the preview so if it looks like this for software Window Capture you can forget ever using this. You can't even read text that is normal size on the OBS/browser windows visible.
 

Xerouz

Member
I'm not sure, but text would appear weird if set to a funky resolution. I know when watching other streamers, it's hard to read text when I don't have a resolution set to what my monitor is set to.
 

ITPalg

Member
Xerouz said:
I'm not sure, but text would appear weird if set to a funky resolution. I know when watching other streamers, it's hard to read text when I don't have a resolution set to what my monitor is set to.


It shouldn't matter as I am viewing the preview.

Everything looked crappy in software mode.

I just loaded it again and it looks better for some reason. Strange. Since these apps only allow up to 40** x 11050(?) the window doesn't fill the view area even with software capture.

I still want to know why anything on top is being viewed as well. This is supposed to be window capture.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
This feature is not something I'm particularly interested in personally implementing and something which goes a bit beyond hardware requirements at the moment due to design.

The workarounds people have suggested are probably your best bet, but know that even if I did implement it, streaming such a gigantic image will require tremendous processing power, limitations in current app design aside.
 
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