Bug Report Crash on Game/Window Capture in specific section

ChamplooMusashi

New Member
In the game Deadpool, there is a moment in an any% speedrun where you must restart from checkpoint to reset enemy spawns. During this moment, my game consistently crashes 100% of the time when I am using game/window capture. I do not have to be streaming or recording, having the source is sufficient enough to induce a crash. Using window capture is a working "solution" but I'd highly prefer not to if possible. The section in question only occurs on a fresh instance of the level, meaning that you would need to run from the previous checkpoint and then make that checkpoint occur to trigger the crash. The area in question is the first level helicopter sequence start when Deadpool hijacks the helicopter.

Log: https://gist.github.com/c468758bc40a3773b1dd137a1853c7e2

Specs:
OS: Win7 Pro
Version: 6.1.7601 Service Pack 1 Build 7601
Processor: AMD Phenom II X4 940 (3000 Mhz 4 core)
Graphics Card: NVIDIA GeForce GTX 760
DirectX: 11
Memory: 8192 MB
 
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