Conflict issue between Vive Pro Wireless and game capture

HappyCerberus

New Member
It took me a long time to debug, but now I finally know that the culprit for my performance issues (increasing baseline frame times and massive frame time jitter) in VR is OBS. Somehow the way it grabs frames from the game interferes with Vive Pro Wireless.

I was able to switch to screen capture since I'm only interested in the 3rd person view, but it is a lot less convenient, as I need to ensure that nothing will pop up on the screen.

Did anyone else run into this problem? Is there some way to make it work?
 
Back
Top