Earlier I messed around NVIDIA control panel, under 3D settings and I seemed to have fixed the problem, but since I didn't know what I changed that supposedly fixed it, I reverted back to the default settings. I've reproduced the problem now and this is the log:
03:16:16.656: ------------------------------------------------
03:16:21.719: [game-capture: 'Captura de jogo (com filtro) RE6'] attempting to hook process: BH6.exe
03:16:21.721: [game-capture: 'Captura de jogo (com filtro) RE6'] using helper (compatibility hook)
03:16:21.726: [game-capture: 'Captura de jogo (com filtro) RE6'] hook not loaded yet, retrying..
03:16:24.752: [game-capture: 'Captura de jogo (com filtro) RE6'] attempting to hook process: BH6.exe
03:16:25.094: [game-capture: 'Captura de jogo (com filtro) RE6'] using helper (compatibility hook)
03:16:27.785: [game-capture: 'Captura de jogo (com filtro) RE6'] attempting to hook process: BH6.exe
03:16:27.957: [game-capture: 'Captura de jogo (com filtro) RE6'] d3d9 shared texture capture successful
03:16:27.986: [game-capture: 'Captura de jogo (com filtro) RE6'] shared texture capture successful
03:16:31.886: [game-capture: 'Captura de jogo (com filtro) RE6'] Hooked IDXGISwapChain::Present
03:16:31.887: [game-capture: 'Captura de jogo (com filtro) RE6'] Hooked IDXGISwapChain::ResizeBuffers
03:16:31.887: [game-capture: 'Captura de jogo (com filtro) RE6'] Hooked IDXGISwapChain1::Present1
03:16:31.887: [game-capture: 'Captura de jogo (com filtro) RE6'] Hooked IDXGISwapChain::Release
03:16:31.887: [game-capture: 'Captura de jogo (com filtro) RE6'] Hooked DXGI
03:18:51.656: [game-capture: 'Captura de jogo (com filtro) RE6'] ----------------- d3d9 capture freed -----------------
03:18:52.389: [game-capture: 'Captura de jogo (com filtro) RE6'] d3d9 shared texture capture successful
03:18:52.419: [game-capture: 'Captura de jogo (com filtro) RE6'] shared texture capture successful
03:19:02.911: [jim-nvenc: 'streaming_h264'] settings:
03:19:02.911: rate_control: CBR
03:19:02.911: bitrate: 25000
03:19:02.911: cqp: 20
03:19:02.911: keyint: 60
03:19:02.911: preset: hq
03:19:02.911: profile: high
03:19:02.911: width: 1024
03:19:02.911: height: 818
03:19:02.911: 2-pass: false
03:19:02.911: b-frames: 2
03:19:02.911: lookahead: true
03:19:02.911: psycho_aq: true
03:19:02.911:
03:19:02.934: ---------------------------------
03:19:02.935: [FFmpeg aac encoder: 'adv_stream_aac'] bitrate: 320, channels: 2, channel_layout: 3
03:19:02.935:
03:19:02.936: [rtmp stream: 'adv_stream'] Connecting to RTMP URL rtmps://rtmp-api.facebook.com:443/rtmp/...
03:19:02.978: [rtmp stream: 'adv_stream'] Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 1000 mbps)
03:19:04.549: [rtmp stream: 'adv_stream'] Connection to rtmps://rtmp-api.facebook.com:443/rtmp/ successful
03:19:04.550: [rtmp stream: 'adv_stream'] Socket send buffer is 65536 bytes
03:19:04.556: ==== Streaming Start ===============================================
03:19:16.864: [game-capture: 'Captura de jogo (com filtro) RE6'] ----------------- d3d9 capture freed -----------------
03:19:17.704: [game-capture: 'Captura de jogo (com filtro) RE6'] d3d9 shared texture capture successful
03:19:17.756: [game-capture: 'Captura de jogo (com filtro) RE6'] shared texture capture successful
03:20:24.789: [rtmp stream: 'adv_stream'] User stopped the stream
03:20:24.789: [rtmp stream: 'adv_stream'] Socket send buffer is 1048576 bytes
03:20:24.789: Output 'adv_stream': stopping
03:20:24.789: Output 'adv_stream': Total frames output: 2388
03:20:24.789: Output 'adv_stream': Total drawn frames: 2443 (2456 attempted)
03:20:24.789: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 13 (0.5%)
03:20:24.789: Video stopped, number of skipped frames due to encoding lag: 13/2406 (0.5%)
03:20:24.794: ==== Streaming Stop ================================================
03:20:30.718: [game-capture: 'Captura de jogo (com filtro) RE6'] capture window no longer exists, terminating capture
03:20:30.719: [game-capture: 'Captura de jogo (com filtro) RE6'] capture stopped