05:13:58: Open Broadcaster Software v0.591b - 32bit (´・ω・`)
05:13:58: -------------------------------
05:13:58: CPU Name: AMD FX(tm)-6300 Six-Core Processor
05:13:58: CPU Speed: 3500MHz
05:13:58: Physical Memory: 4095MB Total, 4095MB Free
05:13:58: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
05:13:58: monitor 1: pos={0, 0}, size={1920, 1080}
05:13:58: Windows Version: 6.1 Build 7601 S
05:13:58: Aero is Enabled
05:13:58: -------------------------------
05:13:58: OBS Modules:
05:13:58: Base Address Module
05:13:58: 01330000 OBS.exe
05:13:58: 717E0000 OBSApi.dll
05:13:58: 735B0000 DShowPlugin.dll
05:13:58: 736E0000 GraphicsCapture.dll
05:13:58: 73590000 NoiseGate.dll
05:13:58: 73570000 PSVPlugin.dll
05:13:58: ------------------------------------------
05:13:58: Adapter 1
05:13:58: Video Adapter: AMD Radeon HD 7800 Series
05:13:58: Video Adapter Dedicated Video Memory: 1054920704
05:13:58: Video Adapter Shared System Memory: 3239981056
05:13:58: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
05:13:58: =====Stream Start: 2013-12-20, 05:13:58===============================================
05:13:58: Multithreaded optimizations: On
05:13:58: Base resolution: 1920x1080
05:13:58: Output resolution: 1280x720
05:13:58: ------------------------------------------
05:13:58: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
05:13:58: ------------------------------------------
05:13:58: Audio Format: 48000hz
05:13:58: Playback device Default
05:13:58: ------------------------------------------
05:13:58: Using desktop audio input: Speakers (High Definition Audio Device)
05:13:58: Using 7.1 surround speaker setup
05:13:58: ------------------------------------------
05:13:58: Using auxilary audio input: Microphone (High Definition Audio Device)
05:13:58: ------------------------------------------
05:13:58: Audio Encoding: AAC
05:13:58: bitrate: 160
05:13:58: Using graphics capture
05:13:58: Scene buffering time set to 400
05:13:58: ------------------------------------------
05:13:58: Video Encoding: x264
05:13:58: fps: 60
05:13:58: width: 1280, height: 720
05:13:58: preset: veryfast
05:13:58: profile: high
05:13:58: keyint: 120
05:13:58: CBR: yes
05:13:58: CFR: no
05:13:58: max bitrate: 3500
05:13:58: buffer size: 4200
05:13:58: ------------------------------------------
05:13:58: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 6144000, samples per sec is 192000
05:13:58: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
05:13:58: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
05:14:02: SharedTexCapture hooked
05:14:16: Capture window 0x005E04CE invalid or changing, terminating capture
05:14:19: Total frames encoded: 1195, total frames duplicated: 27 (2.26%)
05:14:19: Total frames rendered: 1186, number of late frames: 2 (0.17%) (it's okay for some frames to be late)
05:14:19:
05:14:19: Profiler time results:
05:14:19:
05:14:19: ==============================================================
05:14:19: video thread frame - [100%] [avg time: 0.924 ms] [children: 22.2%] [unaccounted: 77.8%]
05:14:19: | scene->Preprocess - [0.216%] [avg time: 0.002 ms]
05:14:19: | GPU download and conversion - [22%] [avg time: 0.203 ms] [children: 18.5%] [unaccounted: 3.46%]
05:14:19: | | flush - [17.1%] [avg time: 0.158 ms]
05:14:19: | | CopyResource - [1.08%] [avg time: 0.01 ms]
05:14:19: | | conversion to 4:2:0 - [0.325%] [avg time: 0.003 ms]
05:14:19: Convert444Thread - [100%] [avg time: 0.833 ms] [children: 99.3%] [unaccounted: 0.72%]
05:14:19: | Convert444toNV12 - [99.3%] [avg time: 0.827 ms]
05:14:19: encoder thread frame - [100%] [avg time: 1.505 ms]
05:14:19: ==============================================================
05:14:19:
05:14:19:
05:14:19: Profiler CPU results:
05:14:19:
05:14:19: ==============================================================
05:14:19: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:14:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:14:19: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:14:19: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:14:19: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:14:19: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:14:19: Convert444Thread - [cpu time: avg 0.985 ms, total 1138.81 ms] [avg calls per frame: 1]
05:14:19: | Convert444toNV12 - [cpu time: avg 0.985 ms, total 1138.81 ms] [avg calls per frame: 1]
05:14:19: encoder thread frame - [cpu time: avg 0.999 ms, total 1170.01 ms] [avg calls per frame: 1]
05:14:19: ==============================================================
05:14:19:
05:14:19: =====Stream End: 2013-12-20, 05:14:19=================================================
Last game capture log:
2013-12-20, 05:14:01: we're booting up:
05:14:01: CaptureThread: attached to process CoDWaW.exe
05:14:02: D3D9 Present
05:14:02: (half life scientist) everything.. seems to be in order
05:14:02: D3D9EndScene called
05:14:02: D3DPRESENT_PARAMETERS {
05:14:02: BackBufferWidth: 1920
05:14:02: BackBufferHeight: 1080
05:14:02: BackBufferFormat: D3DFMT_A8R8G8B8
05:14:02: BackBufferCount: 1
05:14:02: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
05:14:02: MultiSampleQuality: 0
05:14:02: SwapEffect: D3DSWAPEFFECT_DISCARD
05:14:02: hDeviceWindow: 6161614
05:14:02: Windowed: false
05:14:02: EnableAutoDepthStencil: false
05:14:02: AutoDepthStencilFormat: D3DFMT_D24S8
05:14:02: Flags: None
05:14:02: FullScreen_RefreshRateInHz: 60
05:14:02: PresentationInterval: 2147483648
05:14:02: };
05:14:02: successfully set up d3d9 hooks
05:14:02: D3D9SwapPresent called
05:14:02: DoD3D9GPUHook: success
05:14:02: D3DSURFACE_DESC {
05:14:02: Format: D3DFMT_A8R8G8B8
05:14:02: Type: D3DRTYPE_SURFACE
05:14:02: Usage: D3DUSAGE_RENDERTARGET
05:14:02: Pool: D3DPOOL_DEFAULT
05:14:02: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
05:14:02: MultiSampleQuality: 0
05:14:02: Width: 1920
05:14:02: Height: 1080
05:14:02: };
05:14:02: successfully capturing d3d9 frames via GPU