Question / Help Choppy Fps in local broadcast [solved]

AFunMexican

New Member
So I'm trying to record locally with obs and everything runs smooth but when i open up the recording the framerate is choppy. How do I fix this?
Code:
20:49:38: Settings::Video: Disabling Aero
20:51:11: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
20:51:11: -------------------------------
20:51:11: CPU Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
20:51:11: CPU Speed: 3200MHz
20:51:11: Physical Memory:  4095MB Total, 4095MB Free
20:51:11: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
20:51:11: monitor 1: pos={0, 0}, size={1920, 1080}
20:51:11: Windows Version: 6.1 Build 7601 S
20:51:11: Aero is Disabled
20:51:11: -------------------------------
20:51:11: OBS Modules:
20:51:11: Base Address     Module
20:51:11: 01120000         OBS.exe
20:51:11: 650A0000         OBSApi.dll
20:51:11: 690C0000         DShowPlugin.dll
20:51:11: 68FF0000         GraphicsCapture.dll
20:51:11: 693C0000         NoiseGate.dll
20:51:11: 68FD0000         PSVPlugin.dll
20:51:11: ------------------------------------------
20:51:11: Adapter 1
20:51:11:   Video Adapter: NVIDIA GeForce GTX 660 
20:51:11:   Video Adapter Dedicated Video Memory: 2091319296
20:51:11:   Video Adapter Shared System Memory: 2147807232
20:51:11: =====Stream Start: 2013-09-13, 20:51:11===============================================
20:51:11:   Multithreaded optimizations: On
20:51:11:   Base resolution: 1920x1080
20:51:11:   Output resolution: 1920x1080
20:51:11: ------------------------------------------
20:51:11: Loading up D3D10 on NVIDIA GeForce GTX 660...
20:51:11: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
20:51:11: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
20:51:11: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
20:51:11: Playback device {0.0.0.00000000}.{183bcaf2-5594-42c4-8f63-6eb0172fc60b}
20:51:11: ------------------------------------------
20:51:11: Using desktop audio input: Speakers (VIA High Definition Audio)
20:51:11: ------------------------------------------
20:51:11: Audio Encoding: AAC
20:51:11:     bitrate: 128
20:51:11: Using graphics capture
20:51:11: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:51:11: x264: VBV maxrate specified, but no bufsize, ignored
20:51:11: ------------------------------------------
20:51:11: Video Encoding: x264
20:51:11:     fps: 30
20:51:11:     width: 1920, height: 1080
20:51:11:     preset: veryfast
20:51:11:     CBR: no
20:51:11:     CFR: no
20:51:11:     max bitrate: 5000
20:51:11:     buffer size: 0
20:51:11:     quality: 10
20:51:11: ------------------------------------------
20:51:11: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 384000, samples per sec is 48000
20:51:12: SharedTexCapture hooked
20:51:14: GraphicsCaptureSource::NewCapture:  eliminating old capture
20:51:14: SharedTexCapture hooked
20:53:37: Total frames rendered: 4347, number of late frames: 2 (0.05%) (it's okay for some frames to be late)
20:53:37: 
20:53:37: Profiler results:
20:53:37: 
20:53:37: ==============================================================
20:53:37: frame - [100%] [avg time: 2.827 ms (cpu time: avg 2.483 ms, total 10795.3 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.212%]
20:53:37: | frame preprocessing and rendering - [23.7%] [avg time: 0.671 ms (cpu time: avg 0.43 ms, total 1872.01 ms)] [avg calls per frame: 1] [children: 0.0354%] [unaccounted: 23.7%]
20:53:37: | | scene->Preprocess - [0.0354%] [avg time: 0.001 ms (cpu time: avg 0.007 ms, total 31.2 ms)] [avg calls per frame: 1]
20:53:37: | video encoding and uploading - [76.1%] [avg time: 2.15 ms (cpu time: avg 2.052 ms, total 8923.25 ms)] [avg calls per frame: 1] [children: 75.3%] [unaccounted: 0.778%]
20:53:37: | | flush - [4.24%] [avg time: 0.12 ms (cpu time: avg 0.035 ms, total 156.002 ms)] [avg calls per frame: 1]
20:53:37: | | CopyResource - [0.601%] [avg time: 0.017 ms (cpu time: avg 0.007 ms, total 31.2 ms)] [avg calls per frame: 0]
20:53:37: | | conversion to 4:2:0 - [0.283%] [avg time: 0.008 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
20:53:37: | | call to encoder - [70%] [avg time: 1.978 ms (cpu time: avg 1.98 ms, total 8611.24 ms)] [avg calls per frame: 0]
20:53:37: | | sending stuff out - [0.177%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
20:53:37: | Convert444Threads - [2.36e+003%] [avg time: 66.598 ms (cpu time: avg 2.088 ms, total 9079.26 ms)] [avg calls per frame: 1]
20:53:37: ==============================================================
20:53:37: 
20:53:37: =====Stream End: 2013-09-13, 20:53:37=================================================
20:53:46: =====Stream Start: 2013-09-13, 20:53:46===============================================
20:53:46:   Multithreaded optimizations: On
20:53:46:   Base resolution: 1920x1080
20:53:46:   Output resolution: 1920x1080
20:53:46: ------------------------------------------
20:53:46: Loading up D3D10 on NVIDIA GeForce GTX 660...
20:53:47: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
20:53:47: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
20:53:47: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
20:53:47: Playback device {0.0.0.00000000}.{183bcaf2-5594-42c4-8f63-6eb0172fc60b}
20:53:47: ------------------------------------------
20:53:47: Using desktop audio input: Speakers (VIA High Definition Audio)
20:53:47: ------------------------------------------
20:53:47: Audio Encoding: AAC
20:53:47:     bitrate: 128
20:53:47: Using graphics capture
20:53:47: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:53:47: x264: VBV maxrate specified, but no bufsize, ignored
20:53:47: ------------------------------------------
20:53:47: Video Encoding: x264
20:53:47:     fps: 30
20:53:47:     width: 1920, height: 1080
20:53:47:     preset: veryfast
20:53:47:     CBR: no
20:53:47:     CFR: no
20:53:47:     max bitrate: 5000
20:53:47:     buffer size: 0
20:53:47:     quality: 10
20:53:47: ------------------------------------------
20:53:47: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 384000, samples per sec is 48000
20:53:47: SharedTexCapture hooked
20:53:48: GraphicsCaptureSource::NewCapture:  eliminating old capture
20:53:48: SharedTexCapture hooked
20:54:20: Total frames rendered: 983, number of late frames: 6 (0.61%) (it's okay for some frames to be late)
20:54:21: 
20:54:21: Profiler results:
20:54:21: 
20:54:21: ==============================================================
20:54:21: frame - [100%] [avg time: 4.588 ms (cpu time: avg 2.539 ms, total 2496.02 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.131%]
20:54:21: | frame preprocessing and rendering - [25.8%] [avg time: 1.184 ms (cpu time: avg 0.349 ms, total 343.202 ms)] [avg calls per frame: 1] [children: 0.0436%] [unaccounted: 25.8%]
20:54:21: | | scene->Preprocess - [0.0436%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
20:54:21: | video encoding and uploading - [74.1%] [avg time: 3.398 ms (cpu time: avg 2.19 ms, total 2152.82 ms)] [avg calls per frame: 1] [children: 72.9%] [unaccounted: 1.13%]
20:54:21: | | flush - [11.7%] [avg time: 0.537 ms (cpu time: avg 0.063 ms, total 62.4 ms)] [avg calls per frame: 1]
20:54:21: | | CopyResource - [0.763%] [avg time: 0.035 ms (cpu time: avg 0.031 ms, total 31.2 ms)] [avg calls per frame: 0]
20:54:21: | | conversion to 4:2:0 - [2.29%] [avg time: 0.105 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
20:54:21: | | call to encoder - [56.8%] [avg time: 2.606 ms (cpu time: avg 1.983 ms, total 1950.01 ms)] [avg calls per frame: 0]
20:54:21: | | sending stuff out - [1.37%] [avg time: 0.063 ms (cpu time: avg 0.063 ms, total 62.4 ms)] [avg calls per frame: 0]
20:54:21: | Convert444Threads - [1.45e+003%] [avg time: 66.607 ms (cpu time: avg 1.904 ms, total 1872.01 ms)] [avg calls per frame: 1]
20:54:21: ==============================================================
20:54:21: 
20:54:21: =====Stream End: 2013-09-13, 20:54:21=================================================
20:56:31: Settings::Video: Disabling Aero
20:56:36: =====Stream Start: 2013-09-13, 20:56:36===============================================
20:56:36:   Multithreaded optimizations: On
20:56:36:   Base resolution: 1920x1080
20:56:36:   Output resolution: 1920x1080
20:56:36: ------------------------------------------
20:56:36: Loading up D3D10 on NVIDIA GeForce GTX 660...
20:56:36: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
20:56:36: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
20:56:36: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
20:56:36: Playback device {0.0.0.00000000}.{183bcaf2-5594-42c4-8f63-6eb0172fc60b}
20:56:36: ------------------------------------------
20:56:36: Using desktop audio input: Speakers (VIA High Definition Audio)
20:56:36: ------------------------------------------
20:56:36: Audio Encoding: AAC
20:56:36:     bitrate: 128
20:56:36: Using graphics capture
20:56:36: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:56:36: x264: VBV maxrate specified, but no bufsize, ignored
20:56:36: ------------------------------------------
20:56:36: Video Encoding: x264
20:56:36:     fps: 60
20:56:36:     width: 1920, height: 1080
20:56:36:     preset: veryfast
20:56:36:     CBR: no
20:56:36:     CFR: no
20:56:36:     max bitrate: 5000
20:56:36:     buffer size: 0
20:56:36:     quality: 10
20:56:36: ------------------------------------------
20:56:36: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 384000, samples per sec is 48000
20:56:36: SharedTexCapture hooked
20:56:38: GraphicsCaptureSource::NewCapture:  eliminating old capture
20:56:38: SharedTexCapture hooked
20:58:09: Total frames rendered: 4230, number of late frames: 1114 (26.34%) (it's okay for some frames to be late)
20:58:09: 
20:58:09: Profiler results:
20:58:09: 
20:58:09: ==============================================================
20:58:09: frame - [100%] [avg time: 13.018 ms (cpu time: avg 2.411 ms, total 10202.5 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0615%]
20:58:09: | frame preprocessing and rendering - [11.5%] [avg time: 1.498 ms (cpu time: avg 0.368 ms, total 1560.01 ms)] [avg calls per frame: 1] [children: 0.0154%] [unaccounted: 11.5%]
20:58:09: | | scene->Preprocess - [0.0154%] [avg time: 0.002 ms (cpu time: avg 0.003 ms, total 15.6 ms)] [avg calls per frame: 1]
20:58:09: | video encoding and uploading - [88.4%] [avg time: 11.512 ms (cpu time: avg 2.043 ms, total 8642.46 ms)] [avg calls per frame: 1] [children: 85%] [unaccounted: 3.39%]
20:58:09: | | flush - [1.76%] [avg time: 0.229 ms (cpu time: avg 0.066 ms, total 280.803 ms)] [avg calls per frame: 1]
20:58:09: | | CopyResource - [0.384%] [avg time: 0.05 ms (cpu time: avg 0.014 ms, total 62.4 ms)] [avg calls per frame: 0]
20:58:09: | | conversion to 4:2:0 - [0.714%] [avg time: 0.093 ms (cpu time: avg 0.003 ms, total 15.6 ms)] [avg calls per frame: 0]
20:58:09: | | call to encoder - [81.6%] [avg time: 10.626 ms (cpu time: avg 1.925 ms, total 8143.25 ms)] [avg calls per frame: 0]
20:58:09: | | sending stuff out - [0.561%] [avg time: 0.073 ms (cpu time: avg 0.018 ms, total 78 ms)] [avg calls per frame: 0]
20:58:09: | Convert444Threads - [335%] [avg time: 43.65 ms (cpu time: avg 1.973 ms, total 8346.05 ms)] [avg calls per frame: 1]
20:58:09: ==============================================================
20:58:09: 
20:58:09: =====Stream End: 2013-09-13, 20:58:09=================================================
20:59:57: Settings::Video: Disabling Aero
20:59:59: =====Stream Start: 2013-09-13, 20:59:59===============================================
20:59:59:   Multithreaded optimizations: On
20:59:59:   Base resolution: 1920x1080
20:59:59:   Output resolution: 1920x1080
20:59:59: ------------------------------------------
20:59:59: Loading up D3D10 on NVIDIA GeForce GTX 660...
20:59:59: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
20:59:59: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
20:59:59: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
20:59:59: Playback device {0.0.0.00000000}.{183bcaf2-5594-42c4-8f63-6eb0172fc60b}
20:59:59: ------------------------------------------
20:59:59: Using desktop audio input: Speakers (VIA High Definition Audio)
20:59:59: ------------------------------------------
20:59:59: Audio Encoding: AAC
20:59:59:     bitrate: 128
20:59:59: Using graphics capture
20:59:59: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:59:59: x264: VBV maxrate specified, but no bufsize, ignored
20:59:59: ------------------------------------------
20:59:59: Video Encoding: x264
20:59:59:     fps: 30
20:59:59:     width: 1920, height: 1080
20:59:59:     preset: veryfast
20:59:59:     CBR: no
20:59:59:     CFR: no
20:59:59:     max bitrate: 5000
20:59:59:     buffer size: 0
20:59:59:     quality: 10
20:59:59: ------------------------------------------
20:59:59: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 384000, samples per sec is 48000
20:59:59: SharedTexCapture hooked
21:00:00: GraphicsCaptureSource::NewCapture:  eliminating old capture
21:00:00: SharedTexCapture hooked
21:00:34: Total frames rendered: 1018, number of late frames: 7 (0.69%) (it's okay for some frames to be late)
21:00:34: 
21:00:34: Profiler results:
21:00:34: 
21:00:34: ==============================================================
21:00:34: frame - [100%] [avg time: 4.565 ms (cpu time: avg 2.329 ms, total 2371.22 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.131%]
21:00:34: | frame preprocessing and rendering - [20.5%] [avg time: 0.938 ms (cpu time: avg 0.321 ms, total 327.6 ms)] [avg calls per frame: 1] [children: 0.0219%] [unaccounted: 20.5%]
21:00:34: | | scene->Preprocess - [0.0219%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
21:00:34: | video encoding and uploading - [79.3%] [avg time: 3.621 ms (cpu time: avg 2.007 ms, total 2043.62 ms)] [avg calls per frame: 1] [children: 72.7%] [unaccounted: 6.59%]
21:00:34: | | flush - [5.24%] [avg time: 0.239 ms (cpu time: avg 0.03 ms, total 31.201 ms)] [avg calls per frame: 1]
21:00:34: | | CopyResource - [2.78%] [avg time: 0.127 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:00:34: | | conversion to 4:2:0 - [1.45%] [avg time: 0.066 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:00:34: | | call to encoder - [61.8%] [avg time: 2.821 ms (cpu time: avg 1.946 ms, total 1981.21 ms)] [avg calls per frame: 0]
21:00:34: | | sending stuff out - [1.47%] [avg time: 0.067 ms (cpu time: avg 0.015 ms, total 15.601 ms)] [avg calls per frame: 0]
21:00:34: | Convert444Threads - [1.46e+003%] [avg time: 66.763 ms (cpu time: avg 1.532 ms, total 1560.01 ms)] [avg calls per frame: 1]
21:00:34: ==============================================================
21:00:34: 
21:00:34: =====Stream End: 2013-09-13, 21:00:34=================================================
21:01:20: =====Stream Start: 2013-09-13, 21:01:20===============================================
21:01:20:   Multithreaded optimizations: On
21:01:20:   Base resolution: 1920x1080
21:01:20:   Output resolution: 1920x1080
21:01:20: ------------------------------------------
21:01:20: Loading up D3D10 on NVIDIA GeForce GTX 660...
21:01:20: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
21:01:20: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
21:01:20: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
21:01:20: Playback device {0.0.0.00000000}.{183bcaf2-5594-42c4-8f63-6eb0172fc60b}
21:01:20: ------------------------------------------
21:01:20: Using desktop audio input: Speakers (VIA High Definition Audio)
21:01:20: ------------------------------------------
21:01:20: Audio Encoding: AAC
21:01:20:     bitrate: 128
21:01:20: Using graphics capture
21:01:20: C:/Users/Neil/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:01:20: x264: VBV maxrate specified, but no bufsize, ignored
21:01:20: ------------------------------------------
21:01:20: Video Encoding: x264
21:01:20:     fps: 30
21:01:20:     width: 1920, height: 1080
21:01:20:     preset: veryfast
21:01:20:     CBR: no
21:01:20:     CFR: no
21:01:20:     max bitrate: 5000
21:01:20:     buffer size: 0
21:01:20:     quality: 8
21:01:20: ------------------------------------------
21:01:20: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 384000, samples per sec is 48000
21:01:20: SharedTexCapture hooked
21:01:22: GraphicsCaptureSource::NewCapture:  eliminating old capture
21:01:22: SharedTexCapture hooked
21:01:33: Total frames rendered: 379, number of late frames: 2 (0.53%) (it's okay for some frames to be late)
21:01:33: 
21:01:33: Profiler results:
21:01:33: 
21:01:33: ==============================================================
21:01:33: frame - [100%] [avg time: 4.577 ms (cpu time: avg 2.428 ms, total 920.405 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.109%]
21:01:33: | frame preprocessing and rendering - [42.8%] [avg time: 1.96 ms (cpu time: avg 0.37 ms, total 140.4 ms)] [avg calls per frame: 1] [children: 0.0218%] [unaccounted: 42.8%]
21:01:33: | | scene->Preprocess - [0.0218%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
21:01:33: | video encoding and uploading - [57.1%] [avg time: 2.612 ms (cpu time: avg 2.058 ms, total 780.005 ms)] [avg calls per frame: 1] [children: 56.4%] [unaccounted: 0.634%]
21:01:33: | | flush - [4.33%] [avg time: 0.198 ms (cpu time: avg 0.041 ms, total 15.601 ms)] [avg calls per frame: 1]
21:01:33: | | CopyResource - [0.24%] [avg time: 0.011 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:01:33: | | conversion to 4:2:0 - [1.35%] [avg time: 0.062 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:01:33: | | call to encoder - [50.1%] [avg time: 2.293 ms (cpu time: avg 1.975 ms, total 748.804 ms)] [avg calls per frame: 0]
21:01:33: | | sending stuff out - [0.415%] [avg time: 0.019 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:01:33: | Convert444Threads - [1.44e+003%] [avg time: 66.003 ms (cpu time: avg 1.728 ms, total 655.204 ms)] [avg calls per frame: 1]
21:01:33: ==============================================================
21:01:33: 
21:01:33: =====Stream End: 2013-09-13, 21:01:33=================================================


Last game capture log:
2013-09-13, 20:51:11: we're booting up: 
20:51:11: D3D9 Present
20:51:11: DXGI Present
20:51:11: (half life scientist) everything..  seems to be in order
20:51:12: D3D9EndScene called
20:51:12: D3DPRESENT_PARAMETERS {
20:51:12: 	BackBufferWidth: 1920
20:51:12: 	BackBufferHeight: 1080
20:51:12: 	BackBufferFormat: D3DFMT_X8R8G8B8
20:51:12: 	BackBufferCount: 1
20:51:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:51:12: 	MultiSampleQuality: 0
20:51:12: 	SwapEffect: D3DSWAPEFFECT_DISCARD
20:51:12: 	hDeviceWindow: 3803422
20:51:12: 	Windowed: false
20:51:12: 	EnableAutoDepthStencil: true
20:51:12: 	AutoDepthStencilFormat: D3DFMT_D24X8
20:51:12: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
20:51:12: 	FullScreen_RefreshRateInHz: 60
20:51:12: 	PresentationInterval: 2147483648
20:51:12: };
20:51:12: successfully set up d3d9 hooks
20:51:12: D3D9Present called
20:51:12: DoD3D9GPUHook: success
20:51:12: D3DSURFACE_DESC {
20:51:12: 	Format: D3DFMT_X8R8G8B8
20:51:12: 	Type: D3DRTYPE_SURFACE
20:51:12: 	Usage: D3DUSAGE_RENDERTARGET 
20:51:12: 	Pool: D3DPOOL_DEFAULT
20:51:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:51:12: 	MultiSampleQuality: 0
20:51:12: 	Width: 1920
20:51:12: 	Height: 1080
20:51:12: };
20:51:12: successfully capturing d3d9 frames via GPU
20:51:13: D3D9Reset called
20:51:13: ---------------------- Cleared D3D9 Capture ----------------------
20:51:14: successfully set up d3d9 hooks
20:51:14: D3D9EndScene called
20:51:14: D3D9Present called
20:51:14: DoD3D9GPUHook: success
20:51:14: D3DSURFACE_DESC {
20:51:14: 	Format: D3DFMT_X8R8G8B8
20:51:14: 	Type: D3DRTYPE_SURFACE
20:51:14: 	Usage: D3DUSAGE_RENDERTARGET 
20:51:14: 	Pool: D3DPOOL_DEFAULT
20:51:14: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:51:14: 	MultiSampleQuality: 0
20:51:14: 	Width: 1920
20:51:14: 	Height: 1080
20:51:14: };
20:51:14: successfully capturing d3d9 frames via GPU
20:53:37: ---------------------- Cleared D3D9 Capture ----------------------
20:53:37: D3D9EndScene called
20:53:37: D3D9Present called
20:53:47: received restart event, capturing
20:53:47: DoD3D9GPUHook: success
20:53:47: D3DSURFACE_DESC {
20:53:47: 	Format: D3DFMT_X8R8G8B8
20:53:47: 	Type: D3DRTYPE_SURFACE
20:53:47: 	Usage: D3DUSAGE_RENDERTARGET 
20:53:47: 	Pool: D3DPOOL_DEFAULT
20:53:47: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:53:47: 	MultiSampleQuality: 0
20:53:47: 	Width: 1920
20:53:47: 	Height: 1080
20:53:47: };
20:53:47: successfully capturing d3d9 frames via GPU
20:53:48: D3D9Reset called
20:53:48: ---------------------- Cleared D3D9 Capture ----------------------
20:53:48: successfully set up d3d9 hooks
20:53:48: D3D9EndScene called
20:53:48: D3D9Present called
20:53:48: DoD3D9GPUHook: success
20:53:48: D3DSURFACE_DESC {
20:53:48: 	Format: D3DFMT_X8R8G8B8
20:53:48: 	Type: D3DRTYPE_SURFACE
20:53:48: 	Usage: D3DUSAGE_RENDERTARGET 
20:53:48: 	Pool: D3DPOOL_DEFAULT
20:53:48: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:53:48: 	MultiSampleQuality: 0
20:53:48: 	Width: 1920
20:53:48: 	Height: 1080
20:53:48: };
20:53:48: successfully capturing d3d9 frames via GPU
20:54:20: ---------------------- Cleared D3D9 Capture ----------------------
20:54:20: D3D9EndScene called
20:54:20: D3D9Present called
20:56:33: D3D9Reset called
20:56:33: ---------------------- Cleared D3D9 Capture ----------------------
20:56:33: successfully set up d3d9 hooks
20:56:33: D3D9EndScene called
20:56:33: D3D9Present called
20:56:36: received restart event, capturing
20:56:36: DoD3D9GPUHook: success
20:56:36: D3DSURFACE_DESC {
20:56:36: 	Format: D3DFMT_X8R8G8B8
20:56:36: 	Type: D3DRTYPE_SURFACE
20:56:36: 	Usage: D3DUSAGE_RENDERTARGET 
20:56:36: 	Pool: D3DPOOL_DEFAULT
20:56:36: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:56:36: 	MultiSampleQuality: 0
20:56:36: 	Width: 1920
20:56:36: 	Height: 1080
20:56:36: };
20:56:36: successfully capturing d3d9 frames via GPU
20:56:37: D3D9Reset called
20:56:37: ---------------------- Cleared D3D9 Capture ----------------------
20:56:38: successfully set up d3d9 hooks
20:56:38: D3D9EndScene called
20:56:38: D3D9Present called
20:56:38: DoD3D9GPUHook: success
20:56:38: D3DSURFACE_DESC {
20:56:38: 	Format: D3DFMT_X8R8G8B8
20:56:38: 	Type: D3DRTYPE_SURFACE
20:56:38: 	Usage: D3DUSAGE_RENDERTARGET 
20:56:38: 	Pool: D3DPOOL_DEFAULT
20:56:38: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:56:38: 	MultiSampleQuality: 0
20:56:38: 	Width: 1920
20:56:38: 	Height: 1080
20:56:38: };
20:56:38: successfully capturing d3d9 frames via GPU
20:58:09: ---------------------- Cleared D3D9 Capture ----------------------
20:58:09: D3D9EndScene called
20:58:09: D3D9Present called
20:59:59: received restart event, capturing
20:59:59: DoD3D9GPUHook: success
20:59:59: D3DSURFACE_DESC {
20:59:59: 	Format: D3DFMT_X8R8G8B8
20:59:59: 	Type: D3DRTYPE_SURFACE
20:59:59: 	Usage: D3DUSAGE_RENDERTARGET 
20:59:59: 	Pool: D3DPOOL_DEFAULT
20:59:59: 	MultiSampleType: D3DMULTISAMPLE_NONE
20:59:59: 	MultiSampleQuality: 0
20:59:59: 	Width: 1920
20:59:59: 	Height: 1080
20:59:59: };
20:59:59: successfully capturing d3d9 frames via GPU
21:00:00: D3D9Reset called
21:00:00: ---------------------- Cleared D3D9 Capture ----------------------
21:00:00: successfully set up d3d9 hooks
21:00:00: D3D9EndScene called
21:00:00: D3D9Present called
21:00:00: DoD3D9GPUHook: success
21:00:00: D3DSURFACE_DESC {
21:00:00: 	Format: D3DFMT_X8R8G8B8
21:00:00: 	Type: D3DRTYPE_SURFACE
21:00:00: 	Usage: D3DUSAGE_RENDERTARGET 
21:00:00: 	Pool: D3DPOOL_DEFAULT
21:00:00: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:00:00: 	MultiSampleQuality: 0
21:00:00: 	Width: 1920
21:00:00: 	Height: 1080
21:00:00: };
21:00:00: successfully capturing d3d9 frames via GPU
21:00:34: ---------------------- Cleared D3D9 Capture ----------------------
21:00:34: D3D9EndScene called
21:00:34: D3D9Present called
21:01:20: received restart event, capturing
21:01:20: DoD3D9GPUHook: success
21:01:20: D3DSURFACE_DESC {
21:01:20: 	Format: D3DFMT_X8R8G8B8
21:01:20: 	Type: D3DRTYPE_SURFACE
21:01:20: 	Usage: D3DUSAGE_RENDERTARGET 
21:01:20: 	Pool: D3DPOOL_DEFAULT
21:01:20: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:01:20: 	MultiSampleQuality: 0
21:01:20: 	Width: 1920
21:01:20: 	Height: 1080
21:01:20: };
21:01:20: successfully capturing d3d9 frames via GPU
21:01:22: D3D9Reset called
21:01:22: ---------------------- Cleared D3D9 Capture ----------------------
21:01:22: successfully set up d3d9 hooks
21:01:22: D3D9EndScene called
21:01:22: D3D9Present called
21:01:22: DoD3D9GPUHook: success
21:01:22: D3DSURFACE_DESC {
21:01:22: 	Format: D3DFMT_X8R8G8B8
21:01:22: 	Type: D3DRTYPE_SURFACE
21:01:22: 	Usage: D3DUSAGE_RENDERTARGET 
21:01:22: 	Pool: D3DPOOL_DEFAULT
21:01:22: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:01:22: 	MultiSampleQuality: 0
21:01:22: 	Width: 1920
21:01:22: 	Height: 1080
21:01:22: };
21:01:22: successfully capturing d3d9 frames via GPU
21:01:33: ---------------------- Cleared D3D9 Capture ----------------------
21:01:33: D3D9EndScene called
21:01:33: D3D9Present called
edit: Just fixed by enabling aero and downscaling to 720p with 60fps
 
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