Question / Help Choppy/deadstill capture [solved]

Digiuser

New Member
I'm using an octo-core 3.5 grhz computer with SLI gtx 460's and although i experience no CPU load or framerate drops my output video files are choppy or even single image files unless I run at Ultrafast or a at a drastically downscaled resolution. I can't understand why this is happening because none of my devices are reaching capacity and it even happens when recording nothing but the desktop.

Log:
Code:
08:52:47: Settings::Video: Disabling Aero
08:52:57: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
08:52:57: -------------------------------
08:52:57: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
08:52:57: CPU Speed: 3523MHz
08:52:57: Physical Memory:  4095MB Total, 4095MB Free
08:52:57: stepping id: 0, model 2, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
08:52:57: monitor 1: pos={0, 0}, size={1920, 1080}
08:52:57: monitor 2: pos={-1920, 0}, size={1920, 1080}
08:52:57: Windows Version: 6.1 Build 7601 S
08:52:57: Aero is Disabled
08:52:57: -------------------------------
08:52:57: OBS Modules:
08:52:57: Base Address     Module
08:52:57: 01370000         OBS.exe
08:52:57: 649A0000         OBSApi.dll
08:52:57: 64C90000         DShowPlugin.dll
08:52:57: 64770000         GraphicsCapture.dll
08:52:57: 737B0000         NoiseGate.dll
08:52:57: 64730000         PSVPlugin.dll
08:52:57: ------------------------------------------
08:52:57: Adapter 1
08:52:57:   Video Adapter: NVIDIA GeForce GTX 460
08:52:57:   Video Adapter Dedicated Video Memory: 1025966080
08:52:57:   Video Adapter Shared System Memory: 3221549056
08:52:57: =====Stream Start: 2013-09-13, 08:52:57===============================================
08:52:57:   Multithreaded optimizations: On
08:52:57:   Base resolution: 1920x1080
08:52:57:   Output resolution: 1920x1080
08:52:57: ------------------------------------------
08:52:57: Loading up D3D10 on NVIDIA GeForce GTX 460...
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
08:52:57: Playback device Default
08:52:57: ------------------------------------------
08:52:57: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:52:57: Using 5.1 speaker setup
08:52:57: ------------------------------------------
08:52:57: Using auxilary audio input: Microphone (3- Vengeance 2000)
08:52:57: ------------------------------------------
08:52:57: Audio Encoding: MP3
08:52:57:     bitrate: 128
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
08:52:57: Using Monitor Capture
08:52:57: ------------------------------------------
08:52:57: Video Encoding: x264
08:52:57:     fps: 30
08:52:57:     width: 1920, height: 1080
08:52:57:     preset: veryfast
08:52:57:     CBR: no
08:52:57:     CFR: no
08:52:57:     max bitrate: 30000
08:52:57:     buffer size: 30000
08:52:57:     quality: 0
08:52:57: ------------------------------------------
08:52:57: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1152000, samples per sec is 48000
08:52:57: MMDeviceAudioSource: Frequency for device 'Microphone (3- Vengeance 2000)' is 176400, samples per sec is 44100
08:53:18: Total frames rendered: 593, number of late frames: 22 (3.71%) (it's okay for some frames to be late)
08:53:18: 
08:53:18: Profiler results:
08:53:18: 
08:53:18: ==============================================================
08:53:18: frame - [100%] [avg time: 12.058 ms (cpu time: avg 8.155 ms, total 4836.03 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0581%]
08:53:18: | frame preprocessing and rendering - [69.9%] [avg time: 8.43 ms (cpu time: avg 4.498 ms, total 2667.62 ms)] [avg calls per frame: 1] [children: 53.7%] [unaccounted: 16.2%]
08:53:18: | | scene->Preprocess - [53.7%] [avg time: 6.472 ms (cpu time: avg 3.498 ms, total 2074.81 ms)] [avg calls per frame: 1]
08:53:18: | video encoding and uploading - [30%] [avg time: 3.621 ms (cpu time: avg 3.656 ms, total 2168.41 ms)] [avg calls per frame: 1] [children: 29.5%] [unaccounted: 0.556%]
08:53:18: | | flush - [1.22%] [avg time: 0.147 ms (cpu time: avg 0.052 ms, total 31.2 ms)] [avg calls per frame: 1]
08:53:18: | | CopyResource - [0.141%] [avg time: 0.017 ms (cpu time: avg 0.026 ms, total 15.6 ms)] [avg calls per frame: 0]
08:53:18: | | conversion to 4:2:0 - [0.133%] [avg time: 0.016 ms (cpu time: avg 0.052 ms, total 31.2 ms)] [avg calls per frame: 0]
08:53:18: | | call to encoder - [27.9%] [avg time: 3.36 ms (cpu time: avg 3.498 ms, total 2074.81 ms)] [avg calls per frame: 0]
08:53:18: | | sending stuff out - [0.116%] [avg time: 0.014 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
08:53:18: | Convert444Threads - [550%] [avg time: 66.351 ms (cpu time: avg 3.893 ms, total 2308.81 ms)] [avg calls per frame: 1]
08:53:18: ==============================================================
08:53:18: 
08:53:18: =====Stream End: 2013-09-13, 08:53:18=================================================
08:54:41: Settings::Video: Disabling Aero
08:55:25: =====Stream Start: 2013-09-13, 08:55:25===============================================
08:55:25:   Multithreaded optimizations: On
08:55:25:   Base resolution: 1920x1080
08:55:25:   Output resolution: 1920x1080
08:55:25: ------------------------------------------
08:55:25: Loading up D3D10 on NVIDIA GeForce GTX 460...
08:55:25: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
 

dodgepong

Administrator
Community Helper
Re: Choppy/deadstill capture

Don't use Monitor capture, if you can avoid it. Game capture and Window capture with Aero enabled are both much better choices.

Also, is there a reason you're using MP3 audio over AAC?

You should also use CFR if you are doing local recording.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: Choppy/deadstill capture

Yea, he's right, monitor capture is probably the problem. And yea, use AAC, and turn on "Use CFR" in advanced as well.

Also, technically, even though that core claims to be 8-core, it's actually a 4-core with two hardware threads each (where it says "logical cores 8, total cores 4") -- I kind of wonder if that's false advertisement by naming the CPU "Eight-Core Processor"

However it should be able to do 1080p 30fps just fine.
 

alpinlol

Active Member
Re: Choppy/deadstill capture

fx 8xxx series is basically the same system as an i7 but amd calls it 4 cores with two modules and intel calls it 4 cores with ht

therefore its actually not a real 8core so pretty much false advertising but noone really cares
 

Digiuser

New Member
Re: Choppy/deadstill capture

Looks like the files were coming out right, but Itunes and quicktime have problems with mp4's and the lag was on the video player's side, seems to work fine on windows media player
 
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