I'm using an octo-core 3.5 grhz computer with SLI gtx 460's and although i experience no CPU load or framerate drops my output video files are choppy or even single image files unless I run at Ultrafast or a at a drastically downscaled resolution. I can't understand why this is happening because none of my devices are reaching capacity and it even happens when recording nothing but the desktop.
Log:
Log:
Code:
08:52:47: Settings::Video: Disabling Aero
08:52:57: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
08:52:57: -------------------------------
08:52:57: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
08:52:57: CPU Speed: 3523MHz
08:52:57: Physical Memory: 4095MB Total, 4095MB Free
08:52:57: stepping id: 0, model 2, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
08:52:57: monitor 1: pos={0, 0}, size={1920, 1080}
08:52:57: monitor 2: pos={-1920, 0}, size={1920, 1080}
08:52:57: Windows Version: 6.1 Build 7601 S
08:52:57: Aero is Disabled
08:52:57: -------------------------------
08:52:57: OBS Modules:
08:52:57: Base Address Module
08:52:57: 01370000 OBS.exe
08:52:57: 649A0000 OBSApi.dll
08:52:57: 64C90000 DShowPlugin.dll
08:52:57: 64770000 GraphicsCapture.dll
08:52:57: 737B0000 NoiseGate.dll
08:52:57: 64730000 PSVPlugin.dll
08:52:57: ------------------------------------------
08:52:57: Adapter 1
08:52:57: Video Adapter: NVIDIA GeForce GTX 460
08:52:57: Video Adapter Dedicated Video Memory: 1025966080
08:52:57: Video Adapter Shared System Memory: 3221549056
08:52:57: =====Stream Start: 2013-09-13, 08:52:57===============================================
08:52:57: Multithreaded optimizations: On
08:52:57: Base resolution: 1920x1080
08:52:57: Output resolution: 1920x1080
08:52:57: ------------------------------------------
08:52:57: Loading up D3D10 on NVIDIA GeForce GTX 460...
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
08:52:57: Playback device Default
08:52:57: ------------------------------------------
08:52:57: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:52:57: Using 5.1 speaker setup
08:52:57: ------------------------------------------
08:52:57: Using auxilary audio input: Microphone (3- Vengeance 2000)
08:52:57: ------------------------------------------
08:52:57: Audio Encoding: MP3
08:52:57: bitrate: 128
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
08:52:57: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
08:52:57: Using Monitor Capture
08:52:57: ------------------------------------------
08:52:57: Video Encoding: x264
08:52:57: fps: 30
08:52:57: width: 1920, height: 1080
08:52:57: preset: veryfast
08:52:57: CBR: no
08:52:57: CFR: no
08:52:57: max bitrate: 30000
08:52:57: buffer size: 30000
08:52:57: quality: 0
08:52:57: ------------------------------------------
08:52:57: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1152000, samples per sec is 48000
08:52:57: MMDeviceAudioSource: Frequency for device 'Microphone (3- Vengeance 2000)' is 176400, samples per sec is 44100
08:53:18: Total frames rendered: 593, number of late frames: 22 (3.71%) (it's okay for some frames to be late)
08:53:18:
08:53:18: Profiler results:
08:53:18:
08:53:18: ==============================================================
08:53:18: frame - [100%] [avg time: 12.058 ms (cpu time: avg 8.155 ms, total 4836.03 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0581%]
08:53:18: | frame preprocessing and rendering - [69.9%] [avg time: 8.43 ms (cpu time: avg 4.498 ms, total 2667.62 ms)] [avg calls per frame: 1] [children: 53.7%] [unaccounted: 16.2%]
08:53:18: | | scene->Preprocess - [53.7%] [avg time: 6.472 ms (cpu time: avg 3.498 ms, total 2074.81 ms)] [avg calls per frame: 1]
08:53:18: | video encoding and uploading - [30%] [avg time: 3.621 ms (cpu time: avg 3.656 ms, total 2168.41 ms)] [avg calls per frame: 1] [children: 29.5%] [unaccounted: 0.556%]
08:53:18: | | flush - [1.22%] [avg time: 0.147 ms (cpu time: avg 0.052 ms, total 31.2 ms)] [avg calls per frame: 1]
08:53:18: | | CopyResource - [0.141%] [avg time: 0.017 ms (cpu time: avg 0.026 ms, total 15.6 ms)] [avg calls per frame: 0]
08:53:18: | | conversion to 4:2:0 - [0.133%] [avg time: 0.016 ms (cpu time: avg 0.052 ms, total 31.2 ms)] [avg calls per frame: 0]
08:53:18: | | call to encoder - [27.9%] [avg time: 3.36 ms (cpu time: avg 3.498 ms, total 2074.81 ms)] [avg calls per frame: 0]
08:53:18: | | sending stuff out - [0.116%] [avg time: 0.014 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
08:53:18: | Convert444Threads - [550%] [avg time: 66.351 ms (cpu time: avg 3.893 ms, total 2308.81 ms)] [avg calls per frame: 1]
08:53:18: ==============================================================
08:53:18:
08:53:18: =====Stream End: 2013-09-13, 08:53:18=================================================
08:54:41: Settings::Video: Disabling Aero
08:55:25: =====Stream Start: 2013-09-13, 08:55:25===============================================
08:55:25: Multithreaded optimizations: On
08:55:25: Base resolution: 1920x1080
08:55:25: Output resolution: 1920x1080
08:55:25: ------------------------------------------
08:55:25: Loading up D3D10 on NVIDIA GeForce GTX 460...
08:55:25: C:/Users/Computer/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob