MCBYT
Member
I've been having some issues with recording. Nothing too major, but as these recordings are going to made public to quite a few people, I want to attempt to get the optimal performance out of both my computer and OBS. I've followed a guide to optimize Windows 10 for gaming (just got a new PC), and now most of my games run well (A Story About My Uncle runs at 40fps, sadly). The only issue is that when recording Minecraft Java, every 20 seconds or so, the recording has a slight glitch where it displays something it displayed previously, if that makes any sense. Almost like it lags back to a previous point. I can provide a clip for an example. This happens on no other games, including Windows 10 Minecraft, my desktop, my browser, and even ASAMU, mentioned earlier. I can get 1080p60 smooth recording on my desktop and browser, and 1600x900 @48fps for Minecraft Windows 10. I think the problem may be me recording in Display capture instead of Game capture, but I will test that when I return home. I will also include a log when I get home.
Computer specs: i5 3.6ghz processor (cannot remember the model)
8GB RAM
500GB HDD
Windows 10 Professional
Intel HD 4600 Graphics
All in an Optiplex 9020 SFF computer with a 255w power supply.
Recording settings:1920x1080, 48fps, 25000 kbps
x264, ultra fast, mkv output
Audio recording from microphone and in-game at 128kbps
Turning down the resolution, frame rate, or bitrate has not stopped this issue. Changing from x264 to QuickSync or turning x264 from ultrafast to superfast, veryfast, or anything below ultrafast solves the stuttering, but in turn lowers the video framerate heavily (to 1-10 fps).
Computer specs: i5 3.6ghz processor (cannot remember the model)
8GB RAM
500GB HDD
Windows 10 Professional
Intel HD 4600 Graphics
All in an Optiplex 9020 SFF computer with a 255w power supply.
Recording settings:1920x1080, 48fps, 25000 kbps
x264, ultra fast, mkv output
Audio recording from microphone and in-game at 128kbps
Turning down the resolution, frame rate, or bitrate has not stopped this issue. Changing from x264 to QuickSync or turning x264 from ultrafast to superfast, veryfast, or anything below ultrafast solves the stuttering, but in turn lowers the video framerate heavily (to 1-10 fps).