There are many apps on google play that support what you say, but it seems that such apps have a lot of ads. Do you have any recommendations for a free app without ads?Free for HD:
It has ads, but only on the control screen, not the camera feed.![]()
Point a regular web browser to the address that the app gives you. Make that work, then copy the video-specific URL into a browser source in OBS.
If you do this a lot, you'll probably want to set a static IP address for that network in the phone's settings. Then you won't have to change OBS's source to chase it.
If you start the app first, then OBS will just find it. If you start OBS first, you'll have to refresh the browser source after starting the app.
Also be aware that this is a live camera over WiFi, so all the warnings and caveats about that still apply. Even if you have a dedicated WiFi network just for this one feed, like a hotspot from the phone that the computer connects to or vice versa.
I don't, unfortunately. However, that app's ads are ONLY on the control screen, NOT the video feed. As I use it, it's a set-and-forget thing on a tripod, unmanned, so the ads hardly matter anyway.There are many apps on google play that support what you say, but it seems that such apps have a lot of ads. Do you have any recommendations for a free app without ads?
umm, Thank you for your sharing, I will consider itI don't, unfortunately. However, that app's ads are ONLY on the control screen, NOT the video feed. As I use it, it's a set-and-forget thing on a tripod, unmanned, so the ads hardly matter anyway.
Another thing to consider is what protocol an app uses to send its video. There are several to choose from, each of which is optimized for something different at the expense of other things, and each app seems to be hard-coded for a specific one and doesn't tell you which it is.
If you have both an auxiliary studio / event cam, and a remote reporter cam, you'll want to use a different protocol and therefore a different app for each. There's no universal one.
- Some are designed to survive across the open internet, directly from the app, so they have a TON of buffering and therefore latency. You might wave your hand in front of the camera, run to the opposite corner of the house, and *then* see your hand wave on a monitor over there. But it'll also work exactly like that, reliably, on a spotty cell network in the middle of nowhere.
- Some are designed to be almost instant, camera-to-display, but they fall apart with anything beyond the local subnet. IP Webcam is one of those.