Bug Report Capturing LoL Client

Helixia

Member
Hello guys,

I have a weird problem.
I use game capture to capture League of Legends windows and gameplay.
When i add PVP.net Patcher and gameplay screen that looks just fine.
But i when i add PVP.net client it looks all blurry.

I tried the fellowing things: reinstall LoL and OBS (without removing user preferences).

I have the fellowing system:
CPU: Intel core i5 2500k @ 3,3 GGHZ
GPU: Nvidia Geforce GTX 550 Ti and Intel(R) HD Graphics 3000 (integraded)
OS: Windows 7 Proffessional service pack 1

Video showing the problem:
http://youtu.be/vJqWjFg3-Qs


Code:
13:19:14: Browser Source plugin strings not found, dynamically loading 22 strings
13:19:14: Server Ping plugin strings not found, dynamically loading 24 strings
13:19:48: Open Broadcaster Software v0.522b - 32bit (´・ω・`)
13:19:48: -------------------------------
13:19:48: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
13:19:48: CPU Speed: 3309MHz
13:19:48: Physical Memory:  4095MB Total, 4095MB Free
13:19:48: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
13:19:48: monitor 1: pos={0, 0}, size={1920, 1080}
13:19:48: Windows Version: 6.1 Build 7601 S
13:19:48: Aero is Disabled
13:19:48: -------------------------------
13:19:48: OBS Modules:
13:19:48: Base Address     Module
13:19:48: 00C30000         OBS.exe
13:19:48: 6ACB0000         OBSApi.dll
13:19:48: 73C90000         BrowserSourcePluginWrapper.dll
13:19:48: 71BF0000         DShowPlugin.dll
13:19:48: 71A70000         GraphicsCapture.dll
13:19:48: 71F70000         NoiseGate.dll
13:19:48: 71A50000         scenesw.dll
13:19:48: 71A30000         ServerPingPlugin.dll
13:19:48: ------------------------------------------
13:19:48: Adapter 1
13:19:48:   Video Adapter: NVIDIA GeForce GTX 550 Ti
13:19:48:   Video Adapter Dedicated Video Memory: 1025179648
13:19:48:   Video Adapter Shared System Memory: 3220779008
13:19:48: ------------------------------------------
13:19:48: Adapter 2
13:19:48:   Video Adapter: Intel(R) HD Graphics 3000
13:19:48:   Video Adapter Dedicated Video Memory: 67108864
13:19:48:   Video Adapter Shared System Memory: 1711276032
13:19:48: =====Stream Start: 2013-05-18, 13:19:48===============================================
13:19:48:   Multithreaded optimizations: On
13:19:48:   Base resolution: 1920x1080
13:19:48:   Output resolution: 1920x1080
13:19:48: ------------------------------------------
13:19:48: Loading up D3D10...
13:19:48: Playback device Default
13:19:48: ------------------------------------------
13:19:48: Using desktop audio input: Luidsprekers (Realtek High Definition Audio)
13:19:48: ------------------------------------------
13:19:48: Using auxilary audio input: Microfoon (Realtek High Definition Audio)
13:19:48: ------------------------------------------
13:19:48: Audio Encoding: AAC
13:19:48:     bitrate: 320
13:19:48: Using text output
13:19:48: ------------------------------------------
13:19:48:     device: Logitech HD Webcam C310,
13:19:48:     device id \\?\usb#vid_046d&pid_081b&mi_00#7&1a79aabb&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
13:19:48:     chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000, fourCC: 'I420'
13:19:48:     audio device: Uitzetten,
13:19:48:     audio device id Disabled,
13:19:48: 
13:19:48: Using directshow input
13:19:49: Using bitmap image
13:19:49: ------------------------------------------
13:19:49: Video Encoding: x264
13:19:49:     fps: 30
13:19:49:     width: 1920, height: 1080
13:19:49:     preset: veryfast
13:19:49:     CBR: yes
13:19:49:     CFR: no
13:19:49:     max bitrate: 4000
13:19:49: ------------------------------------------
13:19:50: Total frames rendered: 33, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
13:19:51: =====Stream End: 2013-05-18, 13:19:51=================================================
13:19:51: =====Stream Start: 2013-05-18, 13:19:51===============================================
13:19:51:   Multithreaded optimizations: On
13:19:51:   Base resolution: 1920x1080
13:19:51:   Output resolution: 1920x1080
13:19:51: ------------------------------------------
13:19:51: Loading up D3D10...
13:19:51: Playback device Default
13:19:51: ------------------------------------------
13:19:51: Using desktop audio input: Luidsprekers (Realtek High Definition Audio)
13:19:51: ------------------------------------------
13:19:51: Using auxilary audio input: Microfoon (Realtek High Definition Audio)
13:19:51: ------------------------------------------
13:19:51: Audio Encoding: AAC
13:19:51:     bitrate: 320
13:19:51: Using text output
13:19:51: ------------------------------------------
13:19:51:     device: Logitech HD Webcam C310,
13:19:51:     device id \\?\usb#vid_046d&pid_081b&mi_00#7&1a79aabb&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
13:19:51:     chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000, fourCC: 'I420'
13:19:51:     audio device: Uitzetten,
13:19:51:     audio device id Disabled,
13:19:51: 
13:19:51: Using directshow input
13:19:52: Using bitmap image
13:19:52: ------------------------------------------
13:19:52: Video Encoding: x264
13:19:52:     fps: 30
13:19:52:     width: 1920, height: 1080
13:19:52:     preset: veryfast
13:19:52:     CBR: yes
13:19:52:     CFR: no
13:19:52:     max bitrate: 4000
13:19:52: ------------------------------------------
13:20:33: Using graphics capture
13:20:33: SharedTexCapture hooked
13:20:57: Capture window 0x00110468 invalid or changing, terminating capture
13:21:13: Using graphics capture
13:21:13: SharedTexCapture hooked
13:23:01: Capture window 0x000E0416 invalid or changing, terminating capture
13:23:02: Total frames rendered: 5697, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
13:23:02: =====Stream End: 2013-05-18, 13:23:02=================================================
13:27:33: Browser Source plugin instance deleted; removing dynamically loaded localization strings
13:27:34: Server Ping plugin instance deleted; removing dynamically loaded localization strings
13:27:34: 
13:27:34: Profiler results:
13:27:34: 
13:27:34: ==============================================================
13:27:34: frame - [100%] [avg time: 3.968 ms] [avg calls per frame: 1] [children: 74.9%] [unaccounted: 25.1%]
13:27:34: | scene->Preprocess - [8.19%] [avg time: 0.325 ms] [avg calls per frame: 1]
13:27:34: | video encoding and uploading - [66.7%] [avg time: 2.646 ms] [avg calls per frame: 1] [children: 65.9%] [unaccounted: 0.806%]
13:27:34: | | CopyResource - [0.479%] [avg time: 0.019 ms] [avg calls per frame: 0]
13:27:34: | | conversion to 4:2:0 - [0.176%] [avg time: 0.007 ms] [avg calls per frame: 0]
13:27:34: | | call to encoder - [64.9%] [avg time: 2.575 ms] [avg calls per frame: 0]
13:27:34: | | sending stuff out - [0.328%] [avg time: 0.013 ms] [avg calls per frame: 0]
13:27:34: ==============================================================
13:27:34:

Thanks in advance!
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I think I know the cause, and I will try to get a fix in the next version for it. I think it's primarily because you're capturing the other window with it as well though, so the size data comes out incorrect -- hard to explain. But yea, I'll see what I can do to get it fixed in the next version
 

Helixia

Member
I have the same problem when i'm not capturing the PVP Patcher and only the PVP client.
I'll try the same thing in the new version.
 

Xyriin

New Member
Pretty sure it is related to this blip in the 3.7 patch notes...
"Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability."
 

Helixia

Member
After a complete reinstall + removed %appdata%/OBS and i'm having still the same problem.
I tried the newest version and i got the exact same result without capturing the PVP patcher i only captured PVP client.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
For now, use game capture only on the main game window (when in a game and playing), and do not, I repeat, do not game capture the lobby, whatever you do.
 
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