Mixerslayer
Member
Hello guys i have problem i can't watch my own stream i try watch it on other pc and still cant watch 2 sec work then 15 sec lag/loading , everyone else can watch it without lags. Even my "Past Broadcasts" buffering very slow for me. I have no idea how to repair it.
Logs:
Logs:
Code:
14:48:17: Open Broadcaster Software v0.637b - 32bit (´・ω・`)
14:48:17: -------------------------------
14:48:17: CPU Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
14:48:17: CPU Speed: 3392MHz
14:48:17: Physical Memory: 4095MB Total, 4095MB Free
14:48:17: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:48:17: monitor 1: pos={0, 0}, size={1920, 1080}
14:48:17: Windows Version: 6.1 Build 7601 S
14:48:17: Aero is Enabled
14:48:17: -------------------------------
14:48:17: OBS Modules:
14:48:17: Base Address Module
14:48:17: 01070000 OBS.exe
14:48:17: 68060000 OBSApi.dll
14:48:17: 67E70000 DShowPlugin.dll
14:48:17: 67E40000 GraphicsCapture.dll
14:48:17: 67DC0000 NoiseGate.dll
14:48:17: 67DA0000 PSVPlugin.dll
14:48:17: ------------------------------------------
14:48:17: Adapter 1
14:48:17: Video Adapter: NVIDIA GeForce GTX 770
14:48:17: Video Adapter Dedicated Video Memory: 2087387136
14:48:17: Video Adapter Shared System Memory: 2147807232
14:48:17: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:48:17: Using fixed low latency mode, factor 20
14:48:17: =====Stream Start: 2014-10-13, 14:48:17===============================================
14:48:17: Multithreaded optimizations: On
14:48:17: Base resolution: 1920x1080
14:48:17: Output resolution: 1280x720
14:48:17: ------------------------------------------
14:48:17: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
14:48:17: ------------------------------------------
14:48:17: Audio Format: 48000 Hz
14:48:17: ------------------------------------------
14:48:17: Audio Channels: 2 Ch
14:48:17: Playback device Default
14:48:17: ------------------------------------------
14:48:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:48:17: Global Audio time adjust: 0
14:48:17: ------------------------------------------
14:48:17: Using auxilary audio input: Microphone (2- C-1U )
14:48:17: Mic time offset: 0
14:48:17: ------------------------------------------
14:48:17: Audio Encoding: AAC
14:48:17: bitrate: 128
14:48:17: Using graphics capture
14:48:17: Trying to hook process: ShadowOfMordor.exe
14:48:17: Scene buffering time set to 700
14:48:17: ------------------------------------------
14:48:17: Video Encoding: x264
14:48:17: fps: 30
14:48:17: width: 1280, height: 720
14:48:17: preset: veryfast
14:48:17: profile: main
14:48:17: keyint: 60
14:48:17: CBR: yes
14:48:17: CFR: yes
14:48:17: max bitrate: 2000
14:48:17: buffer size: 2000
14:48:17: ------------------------------------------
14:48:18: Using RTMP service: Twitch
14:48:18: Server selection: rtmp://live-fra.twitch.tv/app
14:48:18: Interface: Qualcomm Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 100 mbps)
14:48:19: Completed handshake with rtmp://live-fra.twitch.tv/app in 901 ms.
14:48:20: SO_SNDBUF was at 8192
14:48:20: SO_SNDBUF is now 65536
14:48:22: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 19929 / 272384)
14:48:22: SharedTexCapture hooked
14:48:34: GraphicsCaptureSource::NewCapture: eliminating old capture
14:48:34: SharedTexCapture hooked
14:49:05: GraphicsCaptureSource::NewCapture: eliminating old capture
14:49:05: SharedTexCapture hooked
14:50:14: GraphicsCaptureSource::NewCapture: eliminating old capture
14:50:14: SharedTexCapture hooked
14:51:59: FlushBufferedVideo: Flushing 6 packets over 167 ms
14:52:00: Total frames encoded: 6655, total frames duplicated: 108 (1.62%)
14:52:00: Total frames rendered: 6627, number of late frames: 26 (0.39%) (it's okay for some frames to be late)
14:52:00: ~RTMPPublisher: Packet flush completed in 131 ms
14:52:00: ~RTMPPublisher: Send thread terminated in 0 ms
14:52:00:
14:52:00: Profiler time results:
14:52:00:
14:52:00: ==============================================================
14:52:00: video thread frame - [100%] [avg time: 1.372 ms] [children: 25.1%] [unaccounted: 74.9%]
14:52:00: | scene->Preprocess - [0.146%] [avg time: 0.002 ms]
14:52:00: | GPU download and conversion - [24.9%] [avg time: 0.342 ms] [children: 11.1%] [unaccounted: 13.8%]
14:52:00: | | flush - [6.78%] [avg time: 0.093 ms]
14:52:00: | | CopyResource - [4.15%] [avg time: 0.057 ms]
14:52:00: | | conversion to 4:2:0 - [0.146%] [avg time: 0.002 ms]
14:52:00: Convert444Threads - [100%] [avg time: 0.381 ms] [children: 92.4%] [unaccounted: 7.61%]
14:52:00: | Convert444toNV12 - [92.4%] [avg time: 0.352 ms]
14:52:00: encoder thread frame - [100%] [avg time: 0.958 ms] [children: 2.4%] [unaccounted: 97.6%]
14:52:00: | sending stuff out - [2.4%] [avg time: 0.023 ms]
14:52:00: ==============================================================
14:52:00:
14:52:00:
14:52:00: Profiler CPU results:
14:52:00:
14:52:00: ==============================================================
14:52:00: video thread frame - [cpu time: avg 0.178 ms, total 1185.61 ms] [avg calls per frame: 1]
14:52:00: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:00: | GPU download and conversion - [cpu time: avg 0.028 ms, total 187.2 ms] [avg calls per frame: 1]
14:52:00: | | flush - [cpu time: avg 0.007 ms, total 46.8 ms] [avg calls per frame: 1]
14:52:00: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:00: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:00: Convert444Threads - [cpu time: avg 0.275 ms, total 3634.82 ms] [avg calls per frame: 2]
14:52:00: | Convert444toNV12 - [cpu time: avg 0.272 ms, total 3603.62 ms] [avg calls per frame: 2]
14:52:00: encoder thread frame - [cpu time: avg 0.183 ms, total 1216.81 ms] [avg calls per frame: 1]
14:52:00: | sending stuff out - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 1]
14:52:00: ==============================================================
14:52:00:
14:52:00: =====Stream End: 2014-10-13, 14:52:00=================================================
14:52:00: RTMPPublisher::SocketLoop: Graceful loop exit
14:52:00: ~RTMPPublisher: Socket thread terminated in 105 ms
14:52:30: ~RTMPublisher: Received error 10060 while waiting for graceful shutdown.
14:52:30: ~RTMPPublisher: Final socket shutdown completed in 30501 ms
14:52:30: Average send payload: 13466 bytes, average send interval: 50 ms
14:52:30: Number of times waited to send: 0, Waited for a total of 0 bytes
14:52:30: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:52:30: Number of bytes sent: 58472365
15:02:37: Terminating 0xd78
Last game capture log:
2014-10-13, 14:48:17: we're booting up:
14:48:17: CaptureThread: attached to process ShadowOfMordor.exe
14:48:17: DXGI Present
14:48:17: (half life scientist) everything.. seems to be in order
14:48:22: DXGI: Found D3D 11
14:48:22: setting up d3d11 data
14:48:22: ---------------------- Cleared D3D11 Capture ----------------------
14:48:22: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
14:48:22: DoD3D11Hook: success
14:48:22: successfully capturing d3d11 frames via GPU
14:48:33: ---------------------- Cleared D3D11 Capture ----------------------
14:48:34: DXGI: Found D3D 11
14:48:34: setting up d3d11 data
14:48:34: ---------------------- Cleared D3D11 Capture ----------------------
14:48:34: DoD3D11Hook: success
14:48:34: successfully capturing d3d11 frames via GPU
14:49:04: ---------------------- Cleared D3D11 Capture ----------------------
14:49:05: DXGI: Found D3D 11
14:49:05: setting up d3d11 data
14:49:05: ---------------------- Cleared D3D11 Capture ----------------------
14:49:05: DoD3D11Hook: success
14:49:05: successfully capturing d3d11 frames via GPU
14:50:13: ---------------------- Cleared D3D11 Capture ----------------------
14:50:14: DXGI: Found D3D 11
14:50:14: setting up d3d11 data
14:50:14: ---------------------- Cleared D3D11 Capture ----------------------
14:50:14: DoD3D11Hook: success
14:50:14: successfully capturing d3d11 frames via GPU
Last edited by a moderator: