Bug Report Can't stream League of Legends

Kitalri

New Member
Hi, my partner and I have both started streaming only a few days ago. Starting on X Split we found OBS and there seems to be a strange problem.

My version of it all works fine. It shows both the game I am playing when I play it and also changes and what not. Not problem at all (Though I do get mic feed back at times > . >)

However this is where the problem comes in. My partner has done exactly the same as me. Game capture, changed LoL down to borderless fit to screen and all that. But when I try to select the application it's not finding it. Even though last night it found it but never showed it.

After trying today myself. I've found that mine will always find the (TM) Client however his isn't. While writing this I've tried other game capture and it's just coming up with the box if I try to edit it so I can move a blank box around or resize it. But no image within.

The log is.

15:15:32: Open Broadcaster Software v0.522b - 32bit (´・ω・`)
15:15:32: -------------------------------
15:15:32: CPU Name: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
15:15:32: CPU Speed: 2833MHz
15:15:32: Physical Memory: 3582MB Total, 2104MB Free
15:15:32: stepping id: 5, model 10, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
15:15:32: monitor 1: pos={0, 0}, size={1680, 1050}
15:15:32: Windows Version: 6.1 Build 7601 S
15:15:32: Aero is Enabled
15:15:32: -------------------------------
15:15:32: OBS Modules:
15:15:32: Base Address Module
15:15:32: 012C0000 OBS.exe
15:15:32: 71AF0000 OBSApi.dll
15:15:32: 72760000 DShowPlugin.dll
15:15:32: 727A0000 GraphicsCapture.dll
15:15:32: 72160000 NoiseGate.dll
15:15:32: ------------------------------------------
15:15:32: Adapter 1
15:15:32: Video Adapter: ATI Radeon HD 5700 Series
15:15:32: Video Adapter Dedicated Video Memory: 1066762240
15:15:32: Video Adapter Shared System Memory: 1609822208
15:15:32: =====Stream Start: 2013-05-24, 15:15:32===============================================
15:15:32: Multithreaded optimizations: On
15:15:32: Base resolution: 1680x1050
15:15:32: Output resolution: 1680x1050
15:15:32: ------------------------------------------
15:15:32: Loading up D3D10...
15:15:33: Playback device Default
15:15:33: ------------------------------------------
15:15:33: Using desktop audio input: Speakers (High Definition Audio Device)
15:15:33: ------------------------------------------
15:15:33: Using auxilary audio input: Microphone (High Definition Audio Device)
15:15:33: ------------------------------------------
15:15:33: Audio Encoding: AAC
15:15:33: bitrate: 256
15:15:33: Using Window Capture
15:15:33: Using graphics capture
15:15:33: ------------------------------------------
15:15:33: Video Encoding: x264
15:15:33: fps: 30
15:15:33: width: 1680, height: 1050
15:15:33: preset: veryfast
15:15:33: CBR: yes
15:15:33: CFR: no
15:15:33: max bitrate: 1000
15:15:33: ------------------------------------------
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
15:16:15: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
15:16:19: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
15:16:23: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
15:16:27: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
15:16:31: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
15:16:36: Capture window 0x00000000 invalid or changing, terminating capture
15:16:52: Using bitmap image
15:17:28: Using graphics capture
15:20:58: Using Monitor Capture
15:21:36: Using Window Capture
15:30:13: Total frames rendered: 26043, number of frames that lagged: 895 (3.44%) (it's okay for some frames to lag)
15:30:13: =====Stream End: 2013-05-24, 15:30:13=================================================
15:30:18:
15:30:18: Profiler results:
15:30:18:
15:30:18: ==============================================================
15:30:18: frame - [100%] [avg time: 4.712 ms] [avg calls per frame: 1] [children: 92.5%] [unaccounted: 7.51%]
15:30:18: | scene->Preprocess - [41.2%] [avg time: 1.941 ms] [avg calls per frame: 1]
15:30:18: | video encoding and uploading - [51.3%] [avg time: 2.417 ms] [avg calls per frame: 1] [children: 50.9%] [unaccounted: 0.424%]
15:30:18: | | CopyResource - [0.149%] [avg time: 0.007 ms] [avg calls per frame: 0]
15:30:18: | | conversion to 4:2:0 - [0.212%] [avg time: 0.01 ms] [avg calls per frame: 0]
15:30:18: | | call to encoder - [50.5%] [avg time: 2.379 ms] [avg calls per frame: 0]
15:30:18: | | sending stuff out - [0.0212%] [avg time: 0.001 ms] [avg calls per frame: 0]
15:30:18: ==============================================================
15:30:18:

I know the explanation is a bit all over the place but I was looking at other things to do while writing this.
 

Voxletum

Member
You can run the game in fullscreen mode just with game capture; you do not need to set it to borderless.

If you want to capture both the game and your AIR client at the same time, you can set it to borderless and use monitor or window capture.

For his issue, he should go into a custom game, alt+tab out and then configure OBS game capture if that is what you are using. The game will show up there. Once it is configured you do not need to mess with it, as the league process won't show up in that list when you're not in a game, but when you go into a game it will capture it properly. If you can't get the game process to show while you are in a game, make sure you are using the 32 bit version of OBS, although it shouldn't matter.
 
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