Can't seem to find interlace filters for odd even to do Sega scope 3D.

Recently I haven't been finding the option for Deinterlacing filters.

Then I realized something skirt is converted to component on my Master System which makes it 240p, which makes it not 480i.

I know some devices can capture interlaced and OBS would accept it as interlaced.

So the main question is did OBS get rid of interlace features or do I have to set my HDMI capture card correctly?

Also I heard that a newer Mac operating systems the only way you can capture RF video is by using an HDMI capture card.

The capture card I use currently is a retrotink 2x Pro M.

One if my device is outputting 480i, where on the menu would I find the deinterlacing options? And if I'm finding none where I'm supposed to does that mean my converter is converting it to progressive video which therefore gets rid of the interlaced difference?

I have no idea where to find the interlacing option on the menu to automatically filter out odd fields and even fields.

That would be perfect for the Sega scope because the Sega scope uses alternate fields/frames as the Left Right vision of the Sega scope.

The 3D looks great through SCART as I'm playing, but I can't get the right parallax if I'm shooting the game from external twin cameras.
 
An update since last time first of all I had to use retro Legacy capture in order to engage the deinterlacing options. Second I have trouble getting those two left and right frames isolated assuming the Sega Master System uses 480i for the left and right eyes on alternate fields. I tried color merging them and dying them right in cyan accordingly and if there's any difference in between the left eye and the right eye there should be some color differences if they are identical they should in grayscale. And no matter how I do it I can't get separation of the left eye and right eye in Sega scope.

I tried 60 I tried 30 Hertz I tried throwing out the top field and the bottom field on both modes. Recently bought a UVC composite input so that I could activate the interlace capture mode on the Legacy capture of obs. The only way I could engage interlace mode was through legacy mode on obs.

And looking at both pictures identically when tossing the odd frames out in one and the even frames out in the other I noticed there's a double ghost image it's just one is fainter than the other, the opposite sides being fainter on both instances,

Now I have successfully captured a successful 3D capture of Zaxxon 3D and I got 22,100 points on that game trying to go for a world record. The way I do it is I shoot a stereo camera through a pair of segascope glasses in order to get isolated left and right views. I Would prefer a direct capture but that seems to be the only way you could get segregated left and right eyes on this method.

If you would like to see the video of my world record attempt, visit LeelaBowl.com. The main page is currently dedicated to my 3D broadcasts that are made to the compatible with an AI app I dictated to the AI and it took quite a few days to get this working because you have to work in small enough chunks and make progress over time. If you don't have a 3D TV that was exactly the point of Leelabowl.com to make a 3D broadcast on the internet more 2D friendly. What is the current problem with streams if you try to make it 3D it does not cater to 2D very well. But my website has to do the player that caters to those crowds.

It looks like Sega did not use alternate interlaced Fields but instead used alternate frames of 240p, because I tried every interlaced method I could think of to get to isolated eyes but the only way to do it is physically through a pair of shutter glasses. And that's not a direct capture.

I don't know what a slow frame rate does. If you try to capture it on 30 and the source is 60 frames per second, does it average two frames or does it isolate one of the two frames? That's kind of important that you isolate these left frames and right frames in these 3D games.

Maybe there should be a "skip 60 mode: which is 60 HZ odd and even frame modes in the capture frames for 3D video games like that
 
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