First, specs:
i7-3770K @3.9GHz
8GB DDR3 1600
GeForce GTX 670
5Mbit upload
I should clarify and say that I can stream 1080p30, but my League of Legends FPS is 20-30 whereas with FFSplit I got 60-80. Similarly, streaming at 720p60 I get 35-50 with OBS and 80-100 in FFSplit and the stream FPS drops from 60 to somewhere around 45 after a few minutes. I keep seeing all these people saying they're streaming at these resolution/FPS combos with lesser systems and I'm wondering what's going on with me. My settings are:
Quality Balance: 8
Bitrate/Buffer: 3350
Audio: AAC/128
Aero disabled
x264 preset: veryfast
I'm doing monitor capture because the LoL client only runs during games and I'm running LoL borderless.
Edit: So I'm doing a test stream and few things I've noticed:
-My stream FPS falls to 42-46 only when the game is in the foreground, 55-60 otherwise
-I haven't seen the bitrate go over 1800ish even though it's set above 3000
-My CPU usage is sitting at 35-50% on all 4 cores, with OBS averaging about 10% and LoL client averaging 6% usage
-CPU is not running at 3.9GHz, according to log it is at 3.5GHz.
What I'm wondering is why the hell is everything running so slow when it's not even using half my CPU. It's like it's not even trying to run at full speed. This goes for both LoL and OBS.
Edit2: So I decided to try the 32-bit version just for the hell of it. I can stream 1080p 60 FPS, no problems whatsoever. Why is the 64-bit version so messed up?
i7-3770K @3.9GHz
8GB DDR3 1600
GeForce GTX 670
5Mbit upload
I should clarify and say that I can stream 1080p30, but my League of Legends FPS is 20-30 whereas with FFSplit I got 60-80. Similarly, streaming at 720p60 I get 35-50 with OBS and 80-100 in FFSplit and the stream FPS drops from 60 to somewhere around 45 after a few minutes. I keep seeing all these people saying they're streaming at these resolution/FPS combos with lesser systems and I'm wondering what's going on with me. My settings are:
Quality Balance: 8
Bitrate/Buffer: 3350
Audio: AAC/128
Aero disabled
x264 preset: veryfast
I'm doing monitor capture because the LoL client only runs during games and I'm running LoL borderless.
Edit: So I'm doing a test stream and few things I've noticed:
-My stream FPS falls to 42-46 only when the game is in the foreground, 55-60 otherwise
-I haven't seen the bitrate go over 1800ish even though it's set above 3000
-My CPU usage is sitting at 35-50% on all 4 cores, with OBS averaging about 10% and LoL client averaging 6% usage
-CPU is not running at 3.9GHz, according to log it is at 3.5GHz.
What I'm wondering is why the hell is everything running so slow when it's not even using half my CPU. It's like it's not even trying to run at full speed. This goes for both LoL and OBS.
Edit2: So I decided to try the 32-bit version just for the hell of it. I can stream 1080p 60 FPS, no problems whatsoever. Why is the 64-bit version so messed up?