Question / Help Can't record with Nvenc at 60 fps if game is above 60 fps.

lan_megalodon

New Member
Hello, I have recently been recording the game TF2 using Nvenc for encoding, (most guides said to use x264, but I experience better overall image quality, and less CPU usage while using Nvenc.)

So far it's worked pretty well, but there's this weird occurrence where if my game fps exceeds around 60, I'll stop recording 60 fps gameplay, and start recording only around 30, tops.

It wouldn't be too bad, as TF2 allows you to limit the amount of fps, and theoretically 60 fps is by no means unbearable, but it's absolutely horrid play-wise, as there's tearing and frame-skips commonly. Probably because my monitor hz is incompatible with an fps cap of 67 (the min fps cap, due to how tf2 packets information or something). The normal formula for an fps cap is; monitor hz (in my case, 60) * 2 + 1. So mine should theoretically be an fps cap of 121 to run as smoothly as possible.

In short, does anyone know why I can only record at 60 fps with Nvenc when my game itself isn't running with an fps any higher than that? Or is there a way to record 60 fps while running at 121 that I just don't know about?

Sorry if I'm missing anything important.
 

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