Question / Help Can't quite seem to figure out the problem.

Itorres1

New Member
Hello! I've recently started to stream League of Legends (mostly for fun, not really a professional). Despite meeting all the criteria to be able to stream effectively, my streams have to be put in very low quality to be at all watchable, and I still suffer horrible frame drops whenever there's any bit of action on the screen.

Computer specs:

16Gigs of Ram
3.4ghz I7
Nvidia GTX 550
I run a 1920X1080 resolution
Programs are running on a solid state hard drive.

My internet connection is at 25down, 4up (4 up seems kind of low, but I've watched streams where the person has had less upload and was still able to produce a quality stream.)

I was wondering, is there perhaps something I have set up incorrectly on the software? Or is my setup/internet simply not good enough to be able to stream?

Appreciate all help in advance =)
 

Itorres1

New Member
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 60
width: 1280, height: 720
quality: 10
preset: veryfast
i444: no
max bitrate: 3200
buffer size: 3200
------------------------------------------
using shared texture capture
Total frames rendered: 5136, number of frames that lagged: 8 (0.16%) (it's okay for some frames to lag)
Number of b-frames dropped: 3557, Number of p-frames dropped: 0
 

Itorres1

New Member
Open Broadcaster Software v0.448a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU Speed: 3433MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 550 Ti
Video Adapeter Dedicated Video Memory: 2095579136
Video Adapeter Shared System Memory: 2147627008
Send Buffer Size: 1460
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 40
width: 1280, height: 720
quality: 6
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
using shared texture capture
Total frames rendered: 47988, number of frames that lagged: 8 (0.02%) (it's okay for some frames to lag)
Number of b-frames dropped: 4866, Number of p-frames dropped: 0
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 40
width: 1280, height: 720
quality: 6
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Total frames rendered: 3053, number of frames that lagged: 1 (0.03%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 40
width: 1280, height: 720
quality: 6
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
Total frames rendered: 1161, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 40
width: 1280, height: 720
quality: 6
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
using shared texture capture
using shared texture capture
Total frames rendered: 6494, number of frames that lagged: 12 (0.18%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Send Buffer Size: 1460
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 40
width: 1280, height: 720
quality: 6
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 115812, number of frames that lagged: 22 (0.02%) (it's okay for some frames to lag)
Number of b-frames dropped: 18060, Number of p-frames dropped: 0
=====Stream End=======================================================================
Send Buffer Size: 1460
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 60
width: 1280, height: 720
quality: 7
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
using shared texture capture
using shared texture capture
Total frames rendered: 192023, number of frames that lagged: 45 (0.02%) (it's okay for some frames to lag)
Number of b-frames dropped: 101291, Number of p-frames dropped: 0
=====Stream End=======================================================================
Send Buffer Size: 1460
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 60
width: 1280, height: 720
quality: 10
preset: veryfast
i444: no
max bitrate: 3200
buffer size: 3200
------------------------------------------
Total frames rendered: 1, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================
Send Buffer Size: 1460
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 60
width: 1280, height: 720
quality: 10
preset: veryfast
i444: no
max bitrate: 3200
buffer size: 3200
------------------------------------------
using shared texture capture
Total frames rendered: 5136, number of frames that lagged: 8 (0.16%) (it's okay for some frames to lag)
Number of b-frames dropped: 3557, Number of p-frames dropped: 0
=====Stream End=======================================================================
Send Buffer Size: 1460
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (2- Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
device: Microsoft LifeCam VX-5000, chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-15, fourCC: 'YUY2'

Using custom x264 settings: "vbvmaxrate=3500"
------------------------------------------
Video Encoding: x264
fps: 60
width: 1280, height: 720
quality: 6
preset: veryfast
i444: no
max bitrate: 3200
buffer size: 3200
------------------------------------------
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 54147, number of frames that lagged: 26 (0.05%) (it's okay for some frames to lag)
Number of b-frames dropped: 20771, Number of p-frames dropped: 0
=====Stream End=======================================================================
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
You appear to still be using 0.448, you need to upgrade to 0.452 as there was an important change for throughput added, it should fix your problem.
 

Itorres1

New Member
Okay thank you! Anything else you recommend? Also, I read somewhere that the x64 version has some issues, is this really the case?
 

R1CH

Forum Admin
Developer
The 64 but version is generally less compatible with devices and games. The only reason to use the 64 bit version is to capture 64 bit WoW or Minecraft.
 
Top