Ah, might be best to ask on the Mac Support forum section then...
Perhaps, but I still want to understand the signal path stuff, and you are clearly knowledgeable. Plus, as today I have been reading more and more about the limitations of Macs for encoding and streaming, I'm starting to wonder if I was wrong to assume that my Windows laptop (i7-6500U dual core, 2.5GHz, 8G RAM) would have any more trouble than the Mac (i7-3720QM quad core, 2.6GHz, 16GB RAM). We're only using a 720p30 canvas (and we don't dare try to record in OBS while streaming) because we know any more would be impossible with either machine, so perhaps my PC could do it. That would solve another problem - we have been using a cheap capture card that is screwing up the colors and brightness, and I'm thinking of buying a better one, but many of them aren't compatible with MacOS.
With Windows, in the Settings->Sound menu, you can configure up to four global microphone inputs, and two global audio outputs to include. These are automatically added as invisible sources to every Scene, for simplicity and convenience.
Automatically adding secret invisible sources to every Scene is not my idea of simplicity. :-/ But as I said, I'm an old-school analog audio person - I feel most comfortable having a knob, fader, or switch for everything.
...if you have a separate Control Room audio interface output to hear the near-final mix.
Hmm, that sounds like what I was expecting the headphone jack on the computer to provide - a near-final mix (actually, I expected a final mix, not just near-final, but apparently that's asking too much). What is a "separate Control Room audio interface" - a piece of hardware? (Googling didn't help - the term is mostly associated with a module of Cubase software.) If so, how does it connect to the computer to get this near-final mix's signal?
Another bit you may not be aware of, audio delays are NOT reflected in Monitored audio sources, only on the final output. The same is true for some audio Filters.
You're right - I was not aware of those things. Thanks for the heads up. So far we haven't had syncing issues, but I do use a filter (noise reduction, because as a COVID prevention measure, we have large fans running in open windows, which happen to be within a couple meters of two omni-directional ear-worn mics!). Fortunately it seems that noise reduction is not one of the "some" filters that are applied after the monitor out, because I can hear the effect of the filter in the headphones.
One reason I'll always do a test-recording and watch/listen back, along with including sync flash/beep markers to verify sync between things like webcams, mics, desktop audio, captured video, and any video capture devices.
I can't do a test stream every week, as the people involved don't all arrive early enough for that and are busy preparing in other ways. But you said test
recording, not test stream - can I assume recording would have the same mix as streaming? That would be a lot faster than creating a test live stream on YouTube, start streaming in OBS, wait for YouTube to say its working (usually 10-30 seconds), go live in YouTube, have everyone speak with their mics on, end the stream, and wait for YouTube to process it so I can listen to it. Also, if OBS flakes out and doesn't send any audio to the stream (that happened one week, and I didn't learn about it until it was too late - a simple restart of OBS fixed it), would that affect recording too? After that "silent movie" disaster I now have trust issues, so I've been doing a test stream on my own just to make sure OBS is behaving, but if a recording test would reveal that sort of problem too, it would be way simpler.