So my problem basically is that the game works fine but the video output from the local recording { I'm not even trying to stream because my connection is bad} is lagging. Is there any way for me to fix that or it's just that my laptop is not strong enough to record a game live. The game I want to record is incredibly light and does not overload my processor or something. It's just Hearthstone. Really simple card game. Thank you in advance and here is the log:
Code:
19:58:54: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
19:58:54: CUDA loaded successfully
19:58:54: 1 CUDA capable devices found
19:58:54: [ GPU #0 - < GeForce G 105M > has Compute SM 1.1, NVENC Not Available ]
19:58:54: No NVENC capable devices found
20:01:37: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
20:01:37: -------------------------------
20:01:37: CPU Name: Intel(R) Core(TM)2 Duo CPU T6600 @ 2.20GHz
20:01:37: CPU Speed: 2194MHz
20:01:37: Physical Memory: 4060MB Total, 1667MB Free
20:01:37: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
20:01:37: monitor 1: pos={0, 0}, size={1366, 768}
20:01:37: Windows Version: 6.1 Build 7601 S
20:01:37: Aero is Enabled
20:01:37: -------------------------------
20:01:37: OBS Modules:
20:01:37: Base Address Module
20:01:37: 00320000 OBS.exe
20:01:37: 65650000 OBSApi.dll
20:01:37: 67750000 DShowPlugin.dll
20:01:37: 6E320000 GraphicsCapture.dll
20:01:37: 6D490000 NoiseGate.dll
20:01:37: 71360000 PSVPlugin.dll
20:01:37: ------------------------------------------
20:01:37: Adapter 1
20:01:37: Video Adapter: NVIDIA GeForce G 105M
20:01:37: Video Adapter Dedicated Video Memory: 519503872
20:01:37: Video Adapter Shared System Memory: 1860628480
20:01:37: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
20:01:37: =====Stream Start: 2014-06-16, 20:01:37===============================================
20:01:37: Multithreaded optimizations: On
20:01:37: Base resolution: 1366x768
20:01:37: Output resolution: 1364x768
20:01:37: ------------------------------------------
20:01:37: Loading up D3D10 on NVIDIA GeForce G 105M (Adapter 1)...
20:01:37: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce G 105M: 0x80004002. Trying compatibility mode
20:01:37: ------------------------------------------
20:01:37: Audio Format: 48000 Hz
20:01:37: ------------------------------------------
20:01:37: Audio Channels: 2 Ch
20:01:37: Playback device Default
20:01:37: ------------------------------------------
20:01:37: Using desktop audio input: Speakers (2- High Definition Audio Device)
20:01:37: Global Audio time adjust: 0
20:01:37: ------------------------------------------
20:01:37: Using auxilary audio input: Microphone (2- High Definition Audio Device)
20:01:37: Mic time offset: 0
20:01:37: ------------------------------------------
20:01:37: Audio Encoding: AAC
20:01:37: bitrate: 128
20:01:37: Using graphics capture
20:01:37: Trying to hook process: Hearthstone.exe
20:01:37: Scene buffering time set to 700
20:01:37: ------------------------------------------
20:01:37: Video Encoding: x264
20:01:37: fps: 30
20:01:37: width: 1364, height: 768
20:01:37: preset: veryfast
20:01:37: profile: high
20:01:37: keyint: 250
20:01:37: CBR: yes
20:01:37: CFR: yes
20:01:37: max bitrate: 1000
20:01:37: buffer size: 1000
20:01:37: ------------------------------------------
20:01:37: Warning - OBSCapture::Start: Unable to create the file stream. Check the file path in Broadcast Settings.
20:01:42: =====Stream End: 2014-06-16, 20:01:42=================================================
20:02:15: =====Stream Start: 2014-06-16, 20:02:15===============================================
20:02:15: Multithreaded optimizations: On
20:02:15: Base resolution: 1366x768
20:02:15: Output resolution: 1364x768
20:02:15: ------------------------------------------
20:02:15: Loading up D3D10 on NVIDIA GeForce G 105M (Adapter 1)...
20:02:15: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce G 105M: 0x80004002. Trying compatibility mode
20:02:15: ------------------------------------------
20:02:15: Audio Format: 48000 Hz
20:02:15: ------------------------------------------
20:02:15: Audio Channels: 2 Ch
20:02:15: Playback device Default
20:02:15: ------------------------------------------
20:02:15: Using desktop audio input: Speakers (2- High Definition Audio Device)
20:02:15: Global Audio time adjust: 0
20:02:15: ------------------------------------------
20:02:15: Using auxilary audio input: Microphone (2- High Definition Audio Device)
20:02:15: Mic time offset: 0
20:02:15: ------------------------------------------
20:02:15: Audio Encoding: AAC
20:02:15: bitrate: 128
20:02:15: Using graphics capture
20:02:15: Trying to hook process: Hearthstone.exe
20:02:15: Scene buffering time set to 700
20:02:15: ------------------------------------------
20:02:15: Video Encoding: x264
20:02:15: fps: 30
20:02:15: width: 1364, height: 768
20:02:15: preset: veryfast
20:02:15: profile: high
20:02:15: keyint: 250
20:02:15: CBR: yes
20:02:15: CFR: yes
20:02:15: max bitrate: 1000
20:02:15: buffer size: 1000
20:02:15: ------------------------------------------
Warning -- SharedTexCapture::Init: Could not open file mapping: 2
20:02:16: SharedTexCapture hooked
20:05:31: Total frames encoded: 5845, total frames duplicated: 2398 (41.03%)
20:05:31: Number of frames skipped due to encoder lag: 590 (10.09%)
20:05:31: Total frames rendered: 4007, number of late frames: 1025 (25.58%) (it's okay for some frames to be late)
20:05:31:
20:05:31: Profiler time results:
20:05:31:
20:05:31: ==============================================================
20:05:31: video thread frame - [100%] [avg time: 38.195 ms] [children: 96.7%] [unaccounted: 3.32%]
20:05:31: | scene->Preprocess - [0.0209%] [avg time: 0.008 ms]
20:05:31: | GPU download and conversion - [96.7%] [avg time: 36.92 ms] [children: 96.9%] [unaccounted: -0.207%]
20:05:31: | | flush - [0.338%] [avg time: 0.129 ms]
20:05:31: | | CopyResource - [96.2%] [avg time: 36.745 ms]
20:05:31: | | conversion to 4:2:0 - [0.327%] [avg time: 0.125 ms]
20:05:31: Convert444Thread - [100%] [avg time: 2.876 ms] [children: 98.9%] [unaccounted: 1.08%]
20:05:31: | Convert444toNV12 - [98.9%] [avg time: 2.845 ms]
20:05:31: encoder thread frame - [100%] [avg time: 10.971 ms] [children: 0.547%] [unaccounted: 99.5%]
20:05:31: | sending stuff out - [0.547%] [avg time: 0.06 ms]
20:05:31: ==============================================================
20:05:31:
20:05:31:
20:05:31: Profiler CPU results:
20:05:31:
20:05:31: ==============================================================
20:05:31: video thread frame - [cpu time: avg 6.926 ms, total 27752.6 ms] [avg calls per frame: 1]
20:05:31: | scene->Preprocess - [cpu time: avg 0.011 ms, total 46.8 ms] [avg calls per frame: 1]
20:05:31: | GPU download and conversion - [cpu time: avg 6.127 ms, total 24554.6 ms] [avg calls per frame: 1]
20:05:31: | | flush - [cpu time: avg 0.05 ms, total 202.8 ms] [avg calls per frame: 1]
20:05:31: | | CopyResource - [cpu time: avg 6.09 ms, total 24258.2 ms] [avg calls per frame: 1]
20:05:31: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
20:05:31: Convert444Thread - [cpu time: avg 2.189 ms, total 8720.45 ms] [avg calls per frame: 1]
20:05:31: | Convert444toNV12 - [cpu time: avg 2.178 ms, total 8673.65 ms] [avg calls per frame: 1]
20:05:31: encoder thread frame - [cpu time: avg 3.329 ms, total 19390.9 ms] [avg calls per frame: 1]
20:05:31: | sending stuff out - [cpu time: avg 0.034 ms, total 202.8 ms] [avg calls per frame: 1]
20:05:31: ==============================================================
20:05:31:
20:05:31: =====Stream End: 2014-06-16, 20:05:31=================================================
Last game capture log:
2014-06-16, 20:01:37: we're booting up:
20:01:37: CaptureThread: attached to process Hearthstone.exe
20:01:37: D3D9 Present
20:01:37: D3D9EndScene called
20:01:37: D3DPRESENT_PARAMETERS {
20:01:37: BackBufferWidth: 1366
20:01:37: BackBufferHeight: 768
20:01:37: BackBufferFormat: D3DFMT_A8R8G8B8
20:01:37: BackBufferCount: 1
20:01:37: MultiSampleType: D3DMULTISAMPLE_NONE
20:01:37: MultiSampleQuality: 0
20:01:37: SwapEffect: D3DSWAPEFFECT_DISCARD
20:01:37: hDeviceWindow: 1312048
20:01:37: Windowed: true
20:01:37: EnableAutoDepthStencil: false
20:01:37: AutoDepthStencilFormat: D3DFMT_D24S8
20:01:37: Flags: None
20:01:37: FullScreen_RefreshRateInHz: 0
20:01:37: PresentationInterval: 2147483648
20:01:37: };
20:01:37: successfully set up d3d9 hooks
20:01:37: D3D9Present called
20:01:38: DXGI Present
20:01:38: DoD3D9GPUHook: success
20:01:38: GL Present
20:01:38: (half life scientist) everything.. seems to be in order
20:01:43: Keepalive no longer found on d3d9, freeing capture data
20:01:43: ---------------------- Cleared D3D9 Capture ----------------------
20:01:43: D3D9EndScene called
20:01:43: D3D9Present called
20:02:15: received restart event, capturing
20:02:16: DoD3D9GPUHook: success
20:02:16: D3DSURFACE_DESC {
20:02:16: Format: D3DFMT_A8R8G8B8
20:02:16: Type: D3DRTYPE_SURFACE
20:02:16: Usage: D3DUSAGE_RENDERTARGET
20:02:16: Pool: D3DPOOL_DEFAULT
20:02:16: MultiSampleType: D3DMULTISAMPLE_NONE
20:02:16: MultiSampleQuality: 0
20:02:16: Width: 1366
20:02:16: Height: 768
20:02:16: };
20:02:16: successfully capturing d3d9 frames via GPU
20:05:31: ---------------------- Cleared D3D9 Capture ----------------------
20:05:31: D3D9EndScene called
20:05:31: D3D9Present called
20:10:18: Memory Leaks Were Detected.
20:10:18: