Question / Help Can you tell me what's wrong with my log?

Zetxus

New Member
So my problem basically is that the game works fine but the video output from the local recording { I'm not even trying to stream because my connection is bad} is lagging. Is there any way for me to fix that or it's just that my laptop is not strong enough to record a game live. The game I want to record is incredibly light and does not overload my processor or something. It's just Hearthstone. Really simple card game. Thank you in advance and here is the log:

Code:
19:58:54: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
19:58:54: CUDA loaded successfully
19:58:54: 1 CUDA capable devices found
19:58:54: [ GPU #0 - < GeForce G 105M > has Compute SM 1.1, NVENC Not Available ]
19:58:54: No NVENC capable devices found
20:01:37: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
20:01:37: -------------------------------
20:01:37: CPU Name: Intel(R) Core(TM)2 Duo CPU     T6600  @ 2.20GHz
20:01:37: CPU Speed: 2194MHz
20:01:37: Physical Memory:  4060MB Total, 1667MB Free
20:01:37: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
20:01:37: monitor 1: pos={0, 0}, size={1366, 768}
20:01:37: Windows Version: 6.1 Build 7601 S
20:01:37: Aero is Enabled
20:01:37: -------------------------------
20:01:37: OBS Modules:
20:01:37: Base Address     Module
20:01:37: 00320000         OBS.exe
20:01:37: 65650000         OBSApi.dll
20:01:37: 67750000         DShowPlugin.dll
20:01:37: 6E320000         GraphicsCapture.dll
20:01:37: 6D490000         NoiseGate.dll
20:01:37: 71360000         PSVPlugin.dll
20:01:37: ------------------------------------------
20:01:37: Adapter 1
20:01:37:   Video Adapter: NVIDIA GeForce G 105M        
20:01:37:   Video Adapter Dedicated Video Memory: 519503872
20:01:37:   Video Adapter Shared System Memory: 1860628480
20:01:37:   Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
20:01:37: =====Stream Start: 2014-06-16, 20:01:37===============================================
20:01:37:   Multithreaded optimizations: On
20:01:37:   Base resolution: 1366x768
20:01:37:   Output resolution: 1364x768
20:01:37: ------------------------------------------
20:01:37: Loading up D3D10 on NVIDIA GeForce G 105M (Adapter 1)...
20:01:37: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce G 105M: 0x80004002. Trying compatibility mode
20:01:37: ------------------------------------------
20:01:37: Audio Format: 48000 Hz
20:01:37: ------------------------------------------
20:01:37: Audio Channels: 2 Ch
20:01:37: Playback device Default
20:01:37: ------------------------------------------
20:01:37: Using desktop audio input: Speakers (2- High Definition Audio Device)
20:01:37: Global Audio time adjust: 0
20:01:37: ------------------------------------------
20:01:37: Using auxilary audio input: Microphone (2- High Definition Audio Device)
20:01:37: Mic time offset: 0
20:01:37: ------------------------------------------
20:01:37: Audio Encoding: AAC
20:01:37:     bitrate: 128
20:01:37: Using graphics capture
20:01:37: Trying to hook process: Hearthstone.exe
20:01:37: Scene buffering time set to 700
20:01:37: ------------------------------------------
20:01:37: Video Encoding: x264
20:01:37:     fps: 30
20:01:37:     width: 1364, height: 768
20:01:37:     preset: veryfast
20:01:37:     profile: high
20:01:37:     keyint: 250
20:01:37:     CBR: yes
20:01:37:     CFR: yes
20:01:37:     max bitrate: 1000
20:01:37:     buffer size: 1000
20:01:37: ------------------------------------------
20:01:37: Warning - OBSCapture::Start: Unable to create the file stream. Check the file path in Broadcast Settings.
20:01:42: =====Stream End: 2014-06-16, 20:01:42=================================================
20:02:15: =====Stream Start: 2014-06-16, 20:02:15===============================================
20:02:15:   Multithreaded optimizations: On
20:02:15:   Base resolution: 1366x768
20:02:15:   Output resolution: 1364x768
20:02:15: ------------------------------------------
20:02:15: Loading up D3D10 on NVIDIA GeForce G 105M (Adapter 1)...
20:02:15: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce G 105M: 0x80004002. Trying compatibility mode
20:02:15: ------------------------------------------
20:02:15: Audio Format: 48000 Hz
20:02:15: ------------------------------------------
20:02:15: Audio Channels: 2 Ch
20:02:15: Playback device Default
20:02:15: ------------------------------------------
20:02:15: Using desktop audio input: Speakers (2- High Definition Audio Device)
20:02:15: Global Audio time adjust: 0
20:02:15: ------------------------------------------
20:02:15: Using auxilary audio input: Microphone (2- High Definition Audio Device)
20:02:15: Mic time offset: 0
20:02:15: ------------------------------------------
20:02:15: Audio Encoding: AAC
20:02:15:     bitrate: 128
20:02:15: Using graphics capture
20:02:15: Trying to hook process: Hearthstone.exe
20:02:15: Scene buffering time set to 700
20:02:15: ------------------------------------------
20:02:15: Video Encoding: x264
20:02:15:     fps: 30
20:02:15:     width: 1364, height: 768
20:02:15:     preset: veryfast
20:02:15:     profile: high
20:02:15:     keyint: 250
20:02:15:     CBR: yes
20:02:15:     CFR: yes
20:02:15:     max bitrate: 1000
20:02:15:     buffer size: 1000
20:02:15: ------------------------------------------
Warning -- SharedTexCapture::Init: Could not open file mapping: 2
20:02:16: SharedTexCapture hooked
20:05:31: Total frames encoded: 5845, total frames duplicated: 2398 (41.03%)
20:05:31: Number of frames skipped due to encoder lag: 590 (10.09%)
20:05:31: Total frames rendered: 4007, number of late frames: 1025 (25.58%) (it's okay for some frames to be late)
20:05:31:
20:05:31: Profiler time results:
20:05:31:
20:05:31: ==============================================================
20:05:31: video thread frame - [100%] [avg time: 38.195 ms] [children: 96.7%] [unaccounted: 3.32%]
20:05:31: | scene->Preprocess - [0.0209%] [avg time: 0.008 ms]
20:05:31: | GPU download and conversion - [96.7%] [avg time: 36.92 ms] [children: 96.9%] [unaccounted: -0.207%]
20:05:31: | | flush - [0.338%] [avg time: 0.129 ms]
20:05:31: | | CopyResource - [96.2%] [avg time: 36.745 ms]
20:05:31: | | conversion to 4:2:0 - [0.327%] [avg time: 0.125 ms]
20:05:31: Convert444Thread - [100%] [avg time: 2.876 ms] [children: 98.9%] [unaccounted: 1.08%]
20:05:31: | Convert444toNV12 - [98.9%] [avg time: 2.845 ms]
20:05:31: encoder thread frame - [100%] [avg time: 10.971 ms] [children: 0.547%] [unaccounted: 99.5%]
20:05:31: | sending stuff out - [0.547%] [avg time: 0.06 ms]
20:05:31: ==============================================================
20:05:31:
20:05:31:
20:05:31: Profiler CPU results:
20:05:31:
20:05:31: ==============================================================
20:05:31: video thread frame - [cpu time: avg 6.926 ms, total 27752.6 ms] [avg calls per frame: 1]
20:05:31: | scene->Preprocess - [cpu time: avg 0.011 ms, total 46.8 ms] [avg calls per frame: 1]
20:05:31: | GPU download and conversion - [cpu time: avg 6.127 ms, total 24554.6 ms] [avg calls per frame: 1]
20:05:31: | | flush - [cpu time: avg 0.05 ms, total 202.8 ms] [avg calls per frame: 1]
20:05:31: | | CopyResource - [cpu time: avg 6.09 ms, total 24258.2 ms] [avg calls per frame: 1]
20:05:31: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
20:05:31: Convert444Thread - [cpu time: avg 2.189 ms, total 8720.45 ms] [avg calls per frame: 1]
20:05:31: | Convert444toNV12 - [cpu time: avg 2.178 ms, total 8673.65 ms] [avg calls per frame: 1]
20:05:31: encoder thread frame - [cpu time: avg 3.329 ms, total 19390.9 ms] [avg calls per frame: 1]
20:05:31: | sending stuff out - [cpu time: avg 0.034 ms, total 202.8 ms] [avg calls per frame: 1]
20:05:31: ==============================================================
20:05:31:
20:05:31: =====Stream End: 2014-06-16, 20:05:31=================================================


Last game capture log:
2014-06-16, 20:01:37: we're booting up:
20:01:37: CaptureThread: attached to process Hearthstone.exe
20:01:37: D3D9 Present
20:01:37: D3D9EndScene called
20:01:37: D3DPRESENT_PARAMETERS {
20:01:37:     BackBufferWidth: 1366
20:01:37:     BackBufferHeight: 768
20:01:37:     BackBufferFormat: D3DFMT_A8R8G8B8
20:01:37:     BackBufferCount: 1
20:01:37:     MultiSampleType: D3DMULTISAMPLE_NONE
20:01:37:     MultiSampleQuality: 0
20:01:37:     SwapEffect: D3DSWAPEFFECT_DISCARD
20:01:37:     hDeviceWindow: 1312048
20:01:37:     Windowed: true
20:01:37:     EnableAutoDepthStencil: false
20:01:37:     AutoDepthStencilFormat: D3DFMT_D24S8
20:01:37:     Flags: None
20:01:37:     FullScreen_RefreshRateInHz: 0
20:01:37:     PresentationInterval: 2147483648
20:01:37: };
20:01:37: successfully set up d3d9 hooks
20:01:37: D3D9Present called
20:01:38: DXGI Present
20:01:38: DoD3D9GPUHook: success
20:01:38: GL Present
20:01:38: (half life scientist) everything..  seems to be in order
20:01:43: Keepalive no longer found on d3d9, freeing capture data
20:01:43: ---------------------- Cleared D3D9 Capture ----------------------
20:01:43: D3D9EndScene called
20:01:43: D3D9Present called
20:02:15: received restart event, capturing
20:02:16: DoD3D9GPUHook: success
20:02:16: D3DSURFACE_DESC {
20:02:16:     Format: D3DFMT_A8R8G8B8
20:02:16:     Type: D3DRTYPE_SURFACE
20:02:16:     Usage: D3DUSAGE_RENDERTARGET
20:02:16:     Pool: D3DPOOL_DEFAULT
20:02:16:     MultiSampleType: D3DMULTISAMPLE_NONE
20:02:16:     MultiSampleQuality: 0
20:02:16:     Width: 1366
20:02:16:     Height: 768
20:02:16: };
20:02:16: successfully capturing d3d9 frames via GPU
20:05:31: ---------------------- Cleared D3D9 Capture ----------------------
20:05:31: D3D9EndScene called
20:05:31: D3D9Present called

20:10:18: Memory Leaks Were Detected.
20:10:18:
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
All your settings are in your log file. So are you saying that the recording itself has problems, or that you have problems when recording?
 

Zetxus

New Member
All your settings are in your log file. So are you saying that the recording itself has problems, or that you have problems when recording?
Sorry about that. I am kind of new and when I started reading the log I couldn't keep reading after the first 20 rows because it was too much stuff I don't get.

My problem is with the output file. So far I have 2 output types of videos and they both are terrible. It's either frozen at first frame and just keeps recording the audio or it's recording the video but it is stuttering and has some big frame drops that I DON'T have in the game.
 

R1CH

Forum Admin
Developer
Your CPU isn't suitable for real-time encoding. You'll either have to massively downscale (360p) or don't waste your time.
 

Zetxus

New Member
Your CPU isn't suitable for real-time encoding. You'll either have to massively downscale (360p) or don't waste your time.
Yeah pretty much what I thought. It is going fairly good with FRAPS though. I have managed to record a few games without problem but that file size is killing me. Anyway thanks for the help!
 
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