1) Speedtest.net is next to worthless for livestreamers. It tests a different type of connection than livestreaming uses (averaged file transfer over time, instead of minimum constant throughput). In addition, it throws out the lowest 30% of returns, to help more accurately match the rough ISP expectation.
2) You should be able to run two 720p@30fps at 2000kbps streams on that, assuming you get that to the ingest server. 2000kbps = 2mbps, and you have just under 11. Even using the 'use less than 2/3 your available bandwidth at most' rule, you're in the clear with both connections.
Unless you're Partnered, do not go over 2000kbps, to keep your stream watchable for the widest possible viewerbase. Don't use 60fps unless you have a specific technical need for it (not just because it's desired; example, if the sprite blitting in a retrogame makes stuff disappear/stay solid at 30fps), and drop to 540p if you have to do so.