Sixfortyfive
New Member
I want to be able to stream/record at 1080p60 at Veryfast or better, while outputting the stream preview to a projector / second monitor. I'm only concerned with external capture cards; streaming and playing from a single PC isn't a priority for me. (Also let me know if Twitch bandwidth limitations tend to make 1080p60 an impractical goal. I'd be willing to settle for less, but I definitely want to at least be able to record at that resolution with decent quality.)
Hardware I plan to use on my setup:
- XCAPTURE-1 USB3 capture card
- Logitech C910 and C920 webcams (simultaneously)
- audio mixer input via line-in jack
- record to external SATA HDD
What should I be looking for when it comes to CPU, GPU, and RAM? How much do I need to concern myself with USB bandwidth? (As in, can I expect to run the capture card and both webcams at a high resolution and framerate?) I don't have any particular budgetary limits; I just want to get what I pay for and not put anything to waste.
My current rig is a 4-year-old Win7 laptop that just isn't cutting it anymore; it can't even hit 60fps at 480p on a good day. The GPU in particular was a low-budget choice that I assumed would not be an issue since video encoding is primarily CPU-based, but I'm pretty sure it's the main bottleneck now.
Hardware I plan to use on my setup:
- XCAPTURE-1 USB3 capture card
- Logitech C910 and C920 webcams (simultaneously)
- audio mixer input via line-in jack
- record to external SATA HDD
What should I be looking for when it comes to CPU, GPU, and RAM? How much do I need to concern myself with USB bandwidth? (As in, can I expect to run the capture card and both webcams at a high resolution and framerate?) I don't have any particular budgetary limits; I just want to get what I pay for and not put anything to waste.
My current rig is a 4-year-old Win7 laptop that just isn't cutting it anymore; it can't even hit 60fps at 480p on a good day. The GPU in particular was a low-budget choice that I assumed would not be an issue since video encoding is primarily CPU-based, but I'm pretty sure it's the main bottleneck now.
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