Bug Report [BUG] Not able to set FPS higher than 60

ruxxar

New Member
When I try to set my FPS higher than 60 it just resets automatically to 30 FPS, after hitting apply and changing to another tab or clicking OK.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
it's technically not a bug - I limited it to 60 fps -- but it -can- go higher, I suppose I can throw in an option for it.
 

ruxxar

New Member
Ah, I imagined it might be a design decision. The reason I ran into this was more of an experiment to see how high I could push my FPS at 720p.

Personally I don't think there should be a hard limit like that. As hardware gets better we're always going to be pushing for higher performance, and I don't see any reason why the arbitrary value of 60 FPS should be some magic limit.(Yes, your eyes can perceive higher than 60 fps).
 

hilalpro

Member
i agree to the concept, there is monitors that can't be pushed over 60hz.. there is cpu's that can't even decode 2 720p 60 fps streams at the same time. but limiting is not the right approach. i know how to edit the source and get the +60 -10 fps values to work but currently those values are reasonable. since there is more 1080p monitors than 120hz monitors :lol:
 

thatleftnut

New Member
Yes, and no we can't see above 60 fps. Obviously, our eyes see in real time and there's no hard fps limit as to what we can see, but that's not the same for the monitor. I doubt there's a reasonable viewer base with 120HZ and higher monitors for there ever to be a reason to stream above 60 FPS.
 

Bensam123

Member
Even if people are using a 60hz monitor, higher FPS still adds fluidity. Since the content you're watching isn't synchronized to your monitor refreshes, it's entirely possible to have it skip a refresh and take two refresh cycles before content refreshes. Higher FPS would reduce the chances of this happening. Making sure the content is always fresh when your monitor refreshes is quite beneficial.

Ideally, in my opinion, streaming software should be variable. It should always output whatever FPS you're getting in game and the frame rate of your stream should be directly linked to this number with a arbitrary limit set to whatever (like 120 or 200 or something) if you get higher FPS in game then those numbers. It would consume more CPU cycles when you get higher FPS in game and less when you get less FPS, so it would sort of be it's own sort of resource load balancing.

I haven't seen any streaming software do this. When you set it to a higher FPS then what you're getting in game it still consumes the same set amount of CPU even though you may be getting quite a bit less in game.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
with the game capture plugin, 120fps is now actually possible because it uses almost literally no CPU, so I am adding an option to unlock higher FPS in the advanced settings. though be warned, the encoder has to work much harder for such high frame rates.. 120fps is twice the work of 60fps.
 
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