Question / Help Blackscreen on monitor/game capture

Korleo

New Member
Hi everyone.

Well, as the title says, im here because the options monitor capture, and also, game capture, just gives me black screens. For example, i want to use the game capture with Starcraft II, i have tried changing the game options to Fullscreen, Windowed (Fullscreen) and also Windowed.

After some trys with starcraft, i thought, okay, lets try with monitor screen, and happened the same, just a black screen. I downloaded the last version of DirectX, but i already had it.

An important fact may be that when i choose Windows Capture, and set starcraft to Windowed (Fullscreen), it works fine, and also i can add images and other things to the screen and they are working fine too. The audio works fine too.

Thanks and sorry for my bad english ;D

Edit: I have windows 8 64 bits, and tried with the 32 and 64 bits versions of OBS. Also, i already tried (dont know if i did it okay) to set obs to the correct graphic card.
 

Korleo

New Member
Here's the logs. Before posting them here, i tested them in the logs analyzer, and that says that i have multiple video cards, but im pretty sure i already selected one of them as the main. Maybe i didnt it the right way.

logs:
Code:
16:19:38: Open Broadcaster Software v0.581b - 64bit ( ^ω^)
16:19:38: -------------------------------
16:19:38: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
16:19:38: CPU Speed: 2395MHz
16:19:38: Physical Memory:  16275MB Total, 12846MB Free
16:19:38: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
16:19:38: monitor 1: pos={0, 0}, size={1920, 1080}
16:19:38: Windows Version: 6.2 Build 9200 
16:19:38: Aero is Enabled
16:19:38: -------------------------------
16:19:38: OBS Modules:
16:19:38: Base Address     Module
16:19:38: 0000000054050000 OBS.exe
16:19:38: 000000005DE80000 OBSApi.dll
16:19:38: 0000000063120000 DShowPlugin.dll
16:19:38: 0000000062CC0000 GraphicsCapture.dll
16:19:38: 0000000063090000 NoiseGate.dll
16:19:38: 0000000062F70000 PSVPlugin.dll
16:19:38: ------------------------------------------
16:19:38: Adapter 1
16:19:38:   Video Adapter: Intel(R) HD Graphics 4000
16:19:38:   Video Adapter Dedicated Video Memory: 33554432
16:19:38:   Video Adapter Shared System Memory: 1711276032
16:19:38:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
16:19:38: ------------------------------------------
16:19:38: Adapter 2
16:19:38:   Video Adapter: NVIDIA GeForce GTX 675MX
16:19:38:   Video Adapter Dedicated Video Memory: 4192231424
16:19:38:   Video Adapter Shared System Memory: 3969685504
16:19:38: =====Stream Start: 2013-10-19, 16:19:38===============================================
16:19:38:   Multithreaded optimizations: On
16:19:38:   Base resolution: 1920x1080
16:19:38:   Output resolution: 1920x1080
16:19:38: ------------------------------------------
16:19:38: Loading up D3D10 on NVIDIA GeForce GTX 675MX...
16:19:38: ------------------------------------------
16:19:38: Audio Format: 48000hz
16:19:38: Playback device Default
16:19:38: ------------------------------------------
16:19:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
16:19:38: ------------------------------------------
16:19:38: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:19:40: ------------------------------------------
16:19:40: Audio Encoding: AAC
16:19:40:     bitrate: 128
16:19:40: Using graphics capture
16:19:40: Scene buffering time set to 700
16:19:40: ------------------------------------------
16:19:40: Video Encoding: x264
16:19:40:     fps: 30
16:19:40:     width: 1920, height: 1080
16:19:40:     preset: veryfast
16:19:40:     profile: high
16:19:40:     keyint: 250
16:19:40:     CBR: yes
16:19:40:     CFR: yes
16:19:40:     max bitrate: 2500
16:19:40:     buffer size: 2500
16:19:40: ------------------------------------------
16:19:40: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:19:40: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 384000, samples per sec is 48000
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
16:20:00: Using Window Capture
16:20:01: Using Monitor Capture
16:20:02: Using Window Capture
16:20:04: Using Window Capture
16:20:05: Using Monitor Capture
16:20:06: Using Window Capture
16:20:07: Using Monitor Capture
16:20:07: Using Window Capture
16:20:08: Using Window Capture
16:20:33: Using Window Capture
16:20:37: Total frames encoded: 1700, total frames duplicated: 5 (0.29%)
16:20:37: Total frames rendered: 1704, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:20:37: 
16:20:37: Profiler time results:
16:20:37: 
16:20:37: ==============================================================
16:20:37: video thread frame - [100%] [avg time: 1.114 ms] [children: 29.1%] [unaccounted: 70.9%]
16:20:37: | scene->Preprocess - [23.6%] [avg time: 0.263 ms]
16:20:37: | GPU download and conversion - [5.48%] [avg time: 0.061 ms] [children: 5.03%] [unaccounted: 0.449%]
16:20:37: | | flush - [3.05%] [avg time: 0.034 ms]
16:20:37: | | CopyResource - [1.8%] [avg time: 0.02 ms]
16:20:37: | | conversion to 4:2:0 - [0.18%] [avg time: 0.002 ms]
16:20:37: Convert444Threads - [100%] [avg time: 1.032 ms] [children: 99.5%] [unaccounted: 0.484%]
16:20:37: | Convert444toNV12 - [99.5%] [avg time: 1.027 ms]
16:20:37: encoder thread frame - [100%] [avg time: 1.877 ms]
16:20:37: ==============================================================
16:20:37: 
16:20:37: 
16:20:37: Profiler CPU results:
16:20:37: 
16:20:37: ==============================================================
16:20:37: video thread frame - [cpu time: avg 0.458 ms, total 781.25 ms] [avg calls per frame: 1]
16:20:37: | scene->Preprocess - [cpu time: avg 0.11 ms, total 187.5 ms] [avg calls per frame: 1]
16:20:37: | GPU download and conversion - [cpu time: avg 0.064 ms, total 109.375 ms] [avg calls per frame: 1]
16:20:37: | | flush - [cpu time: avg 0.036 ms, total 62.5 ms] [avg calls per frame: 1]
16:20:37: | | CopyResource - [cpu time: avg 0.027 ms, total 46.875 ms] [avg calls per frame: 1]
16:20:37: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:20:37: Convert444Threads - [cpu time: avg 1.116 ms, total 3750 ms] [avg calls per frame: 2]
16:20:37: | Convert444toNV12 - [cpu time: avg 1.116 ms, total 3750 ms] [avg calls per frame: 2]
16:20:37: encoder thread frame - [cpu time: avg 1.34 ms, total 2250 ms] [avg calls per frame: 1]
16:20:37: ==============================================================
16:20:37: 
16:20:37: =====Stream End: 2013-10-19, 16:20:37=================================================


Last game capture log:
2013-10-19, 16:19:40: we're booting up: 
16:19:40: D3D9 Present
16:19:40: (half life scientist) everything..  seems to be in order
16:19:40: D3D9EndScene called
16:19:40: D3DPRESENT_PARAMETERS {
16:19:40: 	BackBufferWidth: 1920
16:19:40: 	BackBufferHeight: 1080
16:19:40: 	BackBufferFormat: D3DFMT_X8R8G8B8
16:19:40: 	BackBufferCount: 2
16:19:40: 	MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
16:19:40: 	MultiSampleQuality: 0
16:19:40: 	SwapEffect: D3DSWAPEFFECT_DISCARD
16:19:40: 	hDeviceWindow: 329394
16:19:40: 	Windowed: true
16:19:40: 	EnableAutoDepthStencil: true
16:19:40: 	AutoDepthStencilFormat: D3DFMT_D24S8
16:19:40: 	Flags: None
16:19:40: 	FullScreen_RefreshRateInHz: 0
16:19:40: 	PresentationInterval: 1
16:19:40: };
16:19:40: successfully set up d3d9 hooks
16:19:40: D3D9Present called
16:19:40: DoD3D9GPUHook: success
16:19:40: D3DSURFACE_DESC {
16:19:40: 	Format: D3DFMT_X8R8G8B8
16:19:40: 	Type: D3DRTYPE_SURFACE
16:19:40: 	Usage: D3DUSAGE_RENDERTARGET 
16:19:40: 	Pool: D3DPOOL_DEFAULT
16:19:40: 	MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
16:19:40: 	MultiSampleQuality: 0
16:19:40: 	Width: 1920
16:19:40: 	Height: 1080
16:19:40: };
16:19:40: successfully capturing d3d9 frames via GPU
16:19:53: DoD3D9DrawStuff: device->StretchRect failed, result = 2289436780
16:20:22: D3D9Reset called
16:20:22: ---------------------- Cleared D3D9 Capture ----------------------
16:20:22: D3D9EndScene called
16:20:22: D3D9Present called
16:20:22: DoD3D9GPUHook: success
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Are you using a program called "VirtuMVP"? If you are, please disable it. Also, try out 0.582b.
 
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