16:19:38: Open Broadcaster Software v0.581b - 64bit ( ^ω^)
16:19:38: -------------------------------
16:19:38: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
16:19:38: CPU Speed: 2395MHz
16:19:38: Physical Memory: 16275MB Total, 12846MB Free
16:19:38: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
16:19:38: monitor 1: pos={0, 0}, size={1920, 1080}
16:19:38: Windows Version: 6.2 Build 9200
16:19:38: Aero is Enabled
16:19:38: -------------------------------
16:19:38: OBS Modules:
16:19:38: Base Address Module
16:19:38: 0000000054050000 OBS.exe
16:19:38: 000000005DE80000 OBSApi.dll
16:19:38: 0000000063120000 DShowPlugin.dll
16:19:38: 0000000062CC0000 GraphicsCapture.dll
16:19:38: 0000000063090000 NoiseGate.dll
16:19:38: 0000000062F70000 PSVPlugin.dll
16:19:38: ------------------------------------------
16:19:38: Adapter 1
16:19:38: Video Adapter: Intel(R) HD Graphics 4000
16:19:38: Video Adapter Dedicated Video Memory: 33554432
16:19:38: Video Adapter Shared System Memory: 1711276032
16:19:38: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
16:19:38: ------------------------------------------
16:19:38: Adapter 2
16:19:38: Video Adapter: NVIDIA GeForce GTX 675MX
16:19:38: Video Adapter Dedicated Video Memory: 4192231424
16:19:38: Video Adapter Shared System Memory: 3969685504
16:19:38: =====Stream Start: 2013-10-19, 16:19:38===============================================
16:19:38: Multithreaded optimizations: On
16:19:38: Base resolution: 1920x1080
16:19:38: Output resolution: 1920x1080
16:19:38: ------------------------------------------
16:19:38: Loading up D3D10 on NVIDIA GeForce GTX 675MX...
16:19:38: ------------------------------------------
16:19:38: Audio Format: 48000hz
16:19:38: Playback device Default
16:19:38: ------------------------------------------
16:19:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
16:19:38: ------------------------------------------
16:19:38: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:19:40: ------------------------------------------
16:19:40: Audio Encoding: AAC
16:19:40: bitrate: 128
16:19:40: Using graphics capture
16:19:40: Scene buffering time set to 700
16:19:40: ------------------------------------------
16:19:40: Video Encoding: x264
16:19:40: fps: 30
16:19:40: width: 1920, height: 1080
16:19:40: preset: veryfast
16:19:40: profile: high
16:19:40: keyint: 250
16:19:40: CBR: yes
16:19:40: CFR: yes
16:19:40: max bitrate: 2500
16:19:40: buffer size: 2500
16:19:40: ------------------------------------------
16:19:40: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:19:40: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 384000, samples per sec is 48000
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
16:20:00: Using Window Capture
16:20:01: Using Monitor Capture
16:20:02: Using Window Capture
16:20:04: Using Window Capture
16:20:05: Using Monitor Capture
16:20:06: Using Window Capture
16:20:07: Using Monitor Capture
16:20:07: Using Window Capture
16:20:08: Using Window Capture
16:20:33: Using Window Capture
16:20:37: Total frames encoded: 1700, total frames duplicated: 5 (0.29%)
16:20:37: Total frames rendered: 1704, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:20:37:
16:20:37: Profiler time results:
16:20:37:
16:20:37: ==============================================================
16:20:37: video thread frame - [100%] [avg time: 1.114 ms] [children: 29.1%] [unaccounted: 70.9%]
16:20:37: | scene->Preprocess - [23.6%] [avg time: 0.263 ms]
16:20:37: | GPU download and conversion - [5.48%] [avg time: 0.061 ms] [children: 5.03%] [unaccounted: 0.449%]
16:20:37: | | flush - [3.05%] [avg time: 0.034 ms]
16:20:37: | | CopyResource - [1.8%] [avg time: 0.02 ms]
16:20:37: | | conversion to 4:2:0 - [0.18%] [avg time: 0.002 ms]
16:20:37: Convert444Threads - [100%] [avg time: 1.032 ms] [children: 99.5%] [unaccounted: 0.484%]
16:20:37: | Convert444toNV12 - [99.5%] [avg time: 1.027 ms]
16:20:37: encoder thread frame - [100%] [avg time: 1.877 ms]
16:20:37: ==============================================================
16:20:37:
16:20:37:
16:20:37: Profiler CPU results:
16:20:37:
16:20:37: ==============================================================
16:20:37: video thread frame - [cpu time: avg 0.458 ms, total 781.25 ms] [avg calls per frame: 1]
16:20:37: | scene->Preprocess - [cpu time: avg 0.11 ms, total 187.5 ms] [avg calls per frame: 1]
16:20:37: | GPU download and conversion - [cpu time: avg 0.064 ms, total 109.375 ms] [avg calls per frame: 1]
16:20:37: | | flush - [cpu time: avg 0.036 ms, total 62.5 ms] [avg calls per frame: 1]
16:20:37: | | CopyResource - [cpu time: avg 0.027 ms, total 46.875 ms] [avg calls per frame: 1]
16:20:37: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:20:37: Convert444Threads - [cpu time: avg 1.116 ms, total 3750 ms] [avg calls per frame: 2]
16:20:37: | Convert444toNV12 - [cpu time: avg 1.116 ms, total 3750 ms] [avg calls per frame: 2]
16:20:37: encoder thread frame - [cpu time: avg 1.34 ms, total 2250 ms] [avg calls per frame: 1]
16:20:37: ==============================================================
16:20:37:
16:20:37: =====Stream End: 2013-10-19, 16:20:37=================================================
Last game capture log:
2013-10-19, 16:19:40: we're booting up:
16:19:40: D3D9 Present
16:19:40: (half life scientist) everything.. seems to be in order
16:19:40: D3D9EndScene called
16:19:40: D3DPRESENT_PARAMETERS {
16:19:40: BackBufferWidth: 1920
16:19:40: BackBufferHeight: 1080
16:19:40: BackBufferFormat: D3DFMT_X8R8G8B8
16:19:40: BackBufferCount: 2
16:19:40: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
16:19:40: MultiSampleQuality: 0
16:19:40: SwapEffect: D3DSWAPEFFECT_DISCARD
16:19:40: hDeviceWindow: 329394
16:19:40: Windowed: true
16:19:40: EnableAutoDepthStencil: true
16:19:40: AutoDepthStencilFormat: D3DFMT_D24S8
16:19:40: Flags: None
16:19:40: FullScreen_RefreshRateInHz: 0
16:19:40: PresentationInterval: 1
16:19:40: };
16:19:40: successfully set up d3d9 hooks
16:19:40: D3D9Present called
16:19:40: DoD3D9GPUHook: success
16:19:40: D3DSURFACE_DESC {
16:19:40: Format: D3DFMT_X8R8G8B8
16:19:40: Type: D3DRTYPE_SURFACE
16:19:40: Usage: D3DUSAGE_RENDERTARGET
16:19:40: Pool: D3DPOOL_DEFAULT
16:19:40: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
16:19:40: MultiSampleQuality: 0
16:19:40: Width: 1920
16:19:40: Height: 1080
16:19:40: };
16:19:40: successfully capturing d3d9 frames via GPU
16:19:53: DoD3D9DrawStuff: device->StretchRect failed, result = 2289436780
16:20:22: D3D9Reset called
16:20:22: ---------------------- Cleared D3D9 Capture ----------------------
16:20:22: D3D9EndScene called
16:20:22: D3D9Present called
16:20:22: DoD3D9GPUHook: success