Kearstin
Member
This has been bothering me for the longest time...
I use the Blackmagic Intensity Shuttle Thunderbolt with my Xbox One and Xbox 360.
Because of apparent audio issues in the first place for Xbox One outputs and using the Shuttle, right now I have my set up with two:
- Desktop Audio
- Blackmagic Audio
(Now with the March 2016 Xbox update, I changed the party chat output to both headset and tv, so now thankfully party chats come through "as" game audio)
When I have my computer's headphones on, I can hear my desktop audio and the game's audio just fine. No latency.
The problem is, the game's audio when *recording*, when *streaming* and *within* the Mic/Aux 2 (Blackmagic audio), is a solid 1.5 second delayed. But I can *hear* it just fine in real time?
I have no idea what the issue is or what setting I missed. It's driving me nuts.
If I remove the Mic/Aux 2, it doesn't come through in recording at all, but I can still *hear* it on desktop.
If I keep it, it comes through, but delayed. Again, still can *hear* it in real time though along gameplay.
What's wrong!?
I use the Blackmagic Intensity Shuttle Thunderbolt with my Xbox One and Xbox 360.
Because of apparent audio issues in the first place for Xbox One outputs and using the Shuttle, right now I have my set up with two:
- Desktop Audio
- Blackmagic Audio
(Now with the March 2016 Xbox update, I changed the party chat output to both headset and tv, so now thankfully party chats come through "as" game audio)
When I have my computer's headphones on, I can hear my desktop audio and the game's audio just fine. No latency.
The problem is, the game's audio when *recording*, when *streaming* and *within* the Mic/Aux 2 (Blackmagic audio), is a solid 1.5 second delayed. But I can *hear* it just fine in real time?
I have no idea what the issue is or what setting I missed. It's driving me nuts.
If I remove the Mic/Aux 2, it doesn't come through in recording at all, but I can still *hear* it on desktop.
If I keep it, it comes through, but delayed. Again, still can *hear* it in real time though along gameplay.
What's wrong!?