11:50:58: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
11:50:58: -------------------------------
11:50:58: CPU Name: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
11:50:58: CPU Speed: 2806MHz
11:50:58: Physical Memory: 4087MB Total, 800MB Free
11:50:58: stepping id: 5, model 10, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
11:50:58: monitor 1: pos={0, 0}, size={1920, 1080}
11:50:58: Windows Version: 6.1 Build 7601 S
11:50:58: Aero is Disabled
11:50:58: -------------------------------
11:50:58: OBS Modules:
11:50:58: Base Address Module
11:50:58: 000C0000 OBS.exe
11:50:58: 6CA90000 OBSApi.dll
11:50:58: 6A510000 DShowPlugin.dll
11:50:58: 6CA70000 GraphicsCapture.dll
11:50:58: 6A4F0000 NoiseGate.dll
11:50:58: 6A4D0000 PSVPlugin.dll
11:50:58: ------------------------------------------
11:50:58: Adapter 1
11:50:58: Video Adapter: NVIDIA GeForce GTX 460
11:50:58: Video Adapter Dedicated Video Memory: 1025966080
11:50:58: Video Adapter Shared System Memory: 1874391040
11:50:58: =====Stream Start: 2013-09-08, 11:50:58===============================================
11:50:58: Multithreaded optimizations: On
11:50:58: Base resolution: 1920x1080
11:50:58: Output resolution: 1280x720
11:50:58: ------------------------------------------
11:50:58: Loading up D3D10 on NVIDIA GeForce GTX 460...
11:50:58: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
11:50:58: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
11:50:58: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
11:50:58: Playback device Default
11:50:58: ------------------------------------------
11:50:58: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
11:50:58: ------------------------------------------
11:50:58: Using auxilary audio input: Stereo Mix (Realtek High Definition Audio)
11:50:58: ------------------------------------------
11:50:58: Audio Encoding: AAC
11:50:58: bitrate: 128
11:50:59: ------------------------------------------
11:50:59: Video Encoding: x264
11:50:59: fps: 15
11:50:59: width: 1280, height: 720
11:50:59: preset: veryfast
11:50:59: CBR: yes
11:50:59: CFR: no
11:50:59: max bitrate: 1000
11:50:59: buffer size: 1000
11:50:59: ------------------------------------------
11:50:59: MMDeviceAudioSource: Frequency for device 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:50:59: MMDeviceAudioSource: Frequency for device 'Stereo Mix (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:52:28: Using graphics capture
11:52:28: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
11:52:28: SharedTexCapture hooked
11:53:17: GraphicsCaptureSource::NewCapture: eliminating old capture
11:53:17: SharedTexCapture hooked
11:53:35: Total frames rendered: 2336, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
11:53:35:
11:53:35: Profiler results:
11:53:35:
11:53:35: ==============================================================
11:53:35: frame - [100%] [avg time: 2.423 ms (cpu time: avg 2.223 ms, total 5194.83 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.206%]
11:53:35: | frame preprocessing and rendering - [27.4%] [avg time: 0.665 ms (cpu time: avg 0.621 ms, total 1450.81 ms)] [avg calls per frame: 1] [children: 0%] [unaccounted: 27.4%]
11:53:35: | | scene->Preprocess - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
11:53:35: | video encoding and uploading - [72.3%] [avg time: 1.753 ms (cpu time: avg 1.602 ms, total 3744.02 ms)] [avg calls per frame: 1] [children: 71.5%] [unaccounted: 0.867%]
11:53:35: | | flush - [4.33%] [avg time: 0.105 ms (cpu time: avg 0.073 ms, total 171.601 ms)] [avg calls per frame: 1]
11:53:35: | | CopyResource - [0.702%] [avg time: 0.017 ms (cpu time: avg 0.013 ms, total 31.2 ms)] [avg calls per frame: 0]
11:53:35: | | conversion to 4:2:0 - [0.949%] [avg time: 0.023 ms (cpu time: avg 0.006 ms, total 15.6 ms)] [avg calls per frame: 0]
11:53:35: | | call to encoder - [65.4%] [avg time: 1.585 ms (cpu time: avg 1.502 ms, total 3510.02 ms)] [avg calls per frame: 0]
11:53:35: | | sending stuff out - [0.0825%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:53:35: | Convert444Threads - [5.48e+003%] [avg time: 132.817 ms (cpu time: avg 1.876 ms, total 4383.63 ms)] [avg calls per frame: 1]
11:53:35: ==============================================================
11:53:35:
11:53:35: =====Stream End: 2013-09-08, 11:53:35=================================================
11:54:03: =====Stream Start: 2013-09-08, 11:54:03===============================================
11:54:03: Multithreaded optimizations: On
11:54:03: Base resolution: 1920x1080
11:54:03: Output resolution: 1280x720
11:54:03: ------------------------------------------
11:54:03: Loading up D3D10 on NVIDIA GeForce GTX 460...
11:54:03: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
11:54:03: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
11:54:03: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
11:54:03: Playback device Default
11:54:03: ------------------------------------------
11:54:03: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
11:54:03: ------------------------------------------
11:54:03: Using auxilary audio input: Stereo Mix (Realtek High Definition Audio)
11:54:03: ------------------------------------------
11:54:03: Audio Encoding: AAC
11:54:03: bitrate: 128
11:54:03: Using graphics capture
11:54:03: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
11:54:03: ------------------------------------------
11:54:03: Video Encoding: x264
11:54:03: fps: 15
11:54:03: width: 1280, height: 720
11:54:03: preset: veryfast
11:54:03: CBR: yes
11:54:03: CFR: no
11:54:03: max bitrate: 1000
11:54:03: buffer size: 1000
11:54:03: ------------------------------------------
11:54:03: MMDeviceAudioSource: Frequency for device 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:54:03: MMDeviceAudioSource: Frequency for device 'Stereo Mix (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:54:03: SharedTexCapture hooked
11:54:34: Total frames rendered: 467, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
11:54:35:
11:54:35: Profiler results:
11:54:35:
11:54:35: ==============================================================
11:54:35: frame - [100%] [avg time: 3.329 ms (cpu time: avg 2.839 ms, total 1326.01 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.24%]
11:54:35: | frame preprocessing and rendering - [27.8%] [avg time: 0.927 ms (cpu time: avg 1.002 ms, total 468.004 ms)] [avg calls per frame: 1] [children: 0.03%] [unaccounted: 27.8%]
11:54:35: | | scene->Preprocess - [0.03%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
11:54:35: | video encoding and uploading - [71.9%] [avg time: 2.394 ms (cpu time: avg 1.837 ms, total 858.005 ms)] [avg calls per frame: 1] [children: 71.1%] [unaccounted: 0.811%]
11:54:35: | | flush - [14.9%] [avg time: 0.497 ms (cpu time: avg 0.2 ms, total 93.601 ms)] [avg calls per frame: 1]
11:54:35: | | CopyResource - [1.11%] [avg time: 0.037 ms (cpu time: avg 0.133 ms, total 62.4 ms)] [avg calls per frame: 0]
11:54:35: | | conversion to 4:2:0 - [0.451%] [avg time: 0.015 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:54:35: | | call to encoder - [52.1%] [avg time: 1.735 ms (cpu time: avg 1.503 ms, total 702.004 ms)] [avg calls per frame: 0]
11:54:35: | | sending stuff out - [2.49%] [avg time: 0.083 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:54:35: | Convert444Threads - [3.93e+003%] [avg time: 130.755 ms (cpu time: avg 2.104 ms, total 982.806 ms)] [avg calls per frame: 1]
11:54:35: ==============================================================
11:54:35:
11:54:35: =====Stream End: 2013-09-08, 11:54:35=================================================
11:55:26: Settings::Video: Disabling Aero
11:56:10: =====Stream Start: 2013-09-08, 11:56:10===============================================
11:56:10: Multithreaded optimizations: On
11:56:10: Base resolution: 1920x1080
11:56:10: Output resolution: 1920x1080
11:56:10: ------------------------------------------
11:56:10: Loading up D3D10 on NVIDIA GeForce GTX 460...
11:56:10: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
11:56:10: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
11:56:10: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
11:56:10: Playback device Default
11:56:10: ------------------------------------------
11:56:10: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
11:56:10: ------------------------------------------
11:56:10: Using auxilary audio input: Stereo Mix (Realtek High Definition Audio)
11:56:10: ------------------------------------------
11:56:10: Audio Encoding: AAC
11:56:10: bitrate: 128
11:56:10: Using graphics capture
11:56:10: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
11:56:10: ------------------------------------------
11:56:10: Video Encoding: x264
11:56:10: fps: 30
11:56:10: width: 1920, height: 1080
11:56:10: preset: veryfast
11:56:10: CBR: yes
11:56:10: CFR: no
11:56:10: max bitrate: 1000
11:56:10: buffer size: 1000
11:56:10: ------------------------------------------
11:56:10: MMDeviceAudioSource: Frequency for device 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:56:10: MMDeviceAudioSource: Frequency for device 'Stereo Mix (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:56:10: SharedTexCapture hooked
11:56:46: Total frames rendered: 1072, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
11:56:46:
11:56:46: Profiler results:
11:56:46:
11:56:46: ==============================================================
11:56:46: frame - [100%] [avg time: 5.216 ms (cpu time: avg 4.263 ms, total 4570.83 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.153%]
11:56:46: | frame preprocessing and rendering - [13.9%] [avg time: 0.723 ms (cpu time: avg 0.552 ms, total 592.806 ms)] [avg calls per frame: 1] [children: 0.0192%] [unaccounted: 13.8%]
11:56:46: | | scene->Preprocess - [0.0192%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
11:56:46: | video encoding and uploading - [86%] [avg time: 4.485 ms (cpu time: avg 3.71 ms, total 3978.02 ms)] [avg calls per frame: 1] [children: 84.5%] [unaccounted: 1.46%]
11:56:46: | | flush - [5.1%] [avg time: 0.266 ms (cpu time: avg 0.087 ms, total 93.6 ms)] [avg calls per frame: 1]
11:56:46: | | CopyResource - [0.422%] [avg time: 0.022 ms (cpu time: avg 0.014 ms, total 15.6 ms)] [avg calls per frame: 0]
11:56:46: | | conversion to 4:2:0 - [0.594%] [avg time: 0.031 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:56:46: | | call to encoder - [77.5%] [avg time: 4.04 ms (cpu time: avg 3.608 ms, total 3868.82 ms)] [avg calls per frame: 0]
11:56:46: | | sending stuff out - [0.959%] [avg time: 0.05 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:56:46: | Convert444Threads - [1.26e+003%] [avg time: 65.605 ms (cpu time: avg 4.671 ms, total 5007.63 ms)] [avg calls per frame: 1]
11:56:46: ==============================================================
11:56:46:
11:56:46: =====Stream End: 2013-09-08, 11:56:46=================================================
11:58:07: Settings::Video: Disabling Aero
11:58:16: =====Stream Start: 2013-09-08, 11:58:16===============================================
11:58:16: Multithreaded optimizations: On
11:58:16: Base resolution: 1920x1080
11:58:16: Output resolution: 1280x720
11:58:16: ------------------------------------------
11:58:16: Loading up D3D10 on NVIDIA GeForce GTX 460...
11:58:16: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
11:58:16: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
11:58:16: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
11:58:16: Playback device Default
11:58:16: ------------------------------------------
11:58:16: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
11:58:16: ------------------------------------------
11:58:16: Using auxilary audio input: Stereo Mix (Realtek High Definition Audio)
11:58:16: ------------------------------------------
11:58:16: Audio Encoding: AAC
11:58:16: bitrate: 128
11:58:16: Using graphics capture
11:58:16: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
11:58:16: ------------------------------------------
11:58:16: Video Encoding: x264
11:58:16: fps: 30
11:58:16: width: 1280, height: 720
11:58:16: preset: veryfast
11:58:16: CBR: yes
11:58:16: CFR: no
11:58:16: max bitrate: 1000
11:58:16: buffer size: 1000
11:58:16: ------------------------------------------
11:58:16: MMDeviceAudioSource: Frequency for device 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:58:16: MMDeviceAudioSource: Frequency for device 'Stereo Mix (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:58:20: Total frames rendered: 132, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
11:58:21:
11:58:21: Profiler results:
11:58:21:
11:58:21: ==============================================================
11:58:21: frame - [100%] [avg time: 2.386 ms (cpu time: avg 1.89 ms, total 249.601 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.21%]
11:58:21: | frame preprocessing and rendering - [29.6%] [avg time: 0.707 ms (cpu time: avg 0.59 ms, total 78 ms)] [avg calls per frame: 1] [children: 0.0419%] [unaccounted: 29.6%]
11:58:21: | | scene->Preprocess - [0.0419%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
11:58:21: | video encoding and uploading - [70.2%] [avg time: 1.674 ms (cpu time: avg 1.3 ms, total 171.601 ms)] [avg calls per frame: 1] [children: 69.4%] [unaccounted: 0.754%]
11:58:21: | | flush - [4.02%] [avg time: 0.096 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
11:58:21: | | CopyResource - [0.754%] [avg time: 0.018 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:58:21: | | conversion to 4:2:0 - [0.88%] [avg time: 0.021 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:58:21: | | call to encoder - [63.7%] [avg time: 1.52 ms (cpu time: avg 1.3 ms, total 171.601 ms)] [avg calls per frame: 0]
11:58:21: | | sending stuff out - [0.0419%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:58:21: | Convert444Threads - [2.43e+003%] [avg time: 58.075 ms (cpu time: avg 1.418 ms, total 187.2 ms)] [avg calls per frame: 1]
11:58:21: ==============================================================
11:58:21:
11:58:21: =====Stream End: 2013-09-08, 11:58:21=================================================
11:58:33: =====Stream Start: 2013-09-08, 11:58:33===============================================
11:58:33: Multithreaded optimizations: On
11:58:33: Base resolution: 1920x1080
11:58:33: Output resolution: 1280x720
11:58:33: ------------------------------------------
11:58:33: Loading up D3D10 on NVIDIA GeForce GTX 460...
11:58:33: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
11:58:33: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
11:58:33: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
11:58:33: Playback device Default
11:58:33: ------------------------------------------
11:58:33: Using desktop audio input: Realtek HD Audio 2nd output (Realtek High Definition Audio)
11:58:33: ------------------------------------------
11:58:33: Using auxilary audio input: Stereo Mix (Realtek High Definition Audio)
11:58:33: ------------------------------------------
11:58:33: Audio Encoding: AAC
11:58:33: bitrate: 128
11:58:33: Using graphics capture
11:58:33: C:/Users/Lito/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
11:58:33: ------------------------------------------
11:58:33: Video Encoding: x264
11:58:33: fps: 30
11:58:33: width: 1280, height: 720
11:58:33: preset: veryfast
11:58:33: CBR: yes
11:58:33: CFR: no
11:58:33: max bitrate: 1000
11:58:33: buffer size: 1000
11:58:33: ------------------------------------------
11:58:33: MMDeviceAudioSource: Frequency for device 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:58:33: MMDeviceAudioSource: Frequency for device 'Stereo Mix (Realtek High Definition Audio)' is 384000, samples per sec is 48000
11:58:33: SharedTexCapture hooked
11:59:37: Total frames rendered: 1911, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
11:59:37:
11:59:37: Profiler results:
11:59:37:
11:59:37: ==============================================================
11:59:37: frame - [100%] [avg time: 2.725 ms (cpu time: avg 2.302 ms, total 4399.23 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.257%]
11:59:37: | frame preprocessing and rendering - [23.3%] [avg time: 0.634 ms (cpu time: avg 0.563 ms, total 1076.41 ms)] [avg calls per frame: 1] [children: 0.0367%] [unaccounted: 23.2%]
11:59:37: | | scene->Preprocess - [0.0367%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
11:59:37: | video encoding and uploading - [76.5%] [avg time: 2.084 ms (cpu time: avg 1.73 ms, total 3307.22 ms)] [avg calls per frame: 1] [children: 75.3%] [unaccounted: 1.21%]
11:59:37: | | flush - [10.4%] [avg time: 0.284 ms (cpu time: avg 0.089 ms, total 171.602 ms)] [avg calls per frame: 1]
11:59:37: | | CopyResource - [0.881%] [avg time: 0.024 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:59:37: | | conversion to 4:2:0 - [0.294%] [avg time: 0.008 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
11:59:37: | | call to encoder - [63.2%] [avg time: 1.723 ms (cpu time: avg 1.6 ms, total 3057.62 ms)] [avg calls per frame: 0]
11:59:37: | | sending stuff out - [0.44%] [avg time: 0.012 ms (cpu time: avg 0.016 ms, total 31.201 ms)] [avg calls per frame: 0]
11:59:37: | Convert444Threads - [2.42e+003%] [avg time: 66.071 ms (cpu time: avg 2.155 ms, total 4118.43 ms)] [avg calls per frame: 1]
11:59:37: ==============================================================
11:59:37:
11:59:37: =====Stream End: 2013-09-08, 11:59:37=================================================
Last game capture log:
2013-09-08, 11:52:28: we're booting up:
11:52:28: D3D9 Present
11:52:28: DXGI Present
11:52:28: (half life scientist) everything.. seems to be in order
11:52:28: D3D9EndScene called
11:52:28: D3DPRESENT_PARAMETERS {
11:52:28: BackBufferWidth: 1
11:52:28: BackBufferHeight: 1
11:52:28: BackBufferFormat: D3DFMT_X8R8G8B8
11:52:28: BackBufferCount: 1
11:52:28: MultiSampleType: D3DMULTISAMPLE_NONE
11:52:28: MultiSampleQuality: 0
11:52:28: SwapEffect: D3DSWAPEFFECT_DISCARD
11:52:28: hDeviceWindow: 459630
11:52:28: Windowed: true
11:52:28: EnableAutoDepthStencil: false
11:52:28: AutoDepthStencilFormat: D3DFMT_UNKNOWN
11:52:28: Flags: None
11:52:28: FullScreen_RefreshRateInHz: 0
11:52:28: PresentationInterval: 2147483648
11:52:28: };
11:52:28: successfully set up d3d9 hooks
11:52:28: D3D9SwapPresent called
11:52:28: DoD3D9GPUHook: success
11:52:28: D3DSURFACE_DESC {
11:52:28: Format: D3DFMT_X8R8G8B8
11:52:28: Type: D3DRTYPE_SURFACE
11:52:28: Usage: D3DUSAGE_RENDERTARGET
11:52:28: Pool: D3DPOOL_DEFAULT
11:52:28: MultiSampleType: D3DMULTISAMPLE_NONE
11:52:28: MultiSampleQuality: 0
11:52:28: Width: 1280
11:52:28: Height: 780
11:52:28: };
11:52:28: successfully capturing d3d9 frames via GPU
11:53:15: D3D9Reset called
11:53:15: ---------------------- Cleared D3D9 Capture ----------------------
11:53:15: D3DPRESENT_PARAMETERS {
11:53:15: BackBufferWidth: 1920
11:53:15: BackBufferHeight: 1080
11:53:15: BackBufferFormat: D3DFMT_X8R8G8B8
11:53:15: BackBufferCount: 1
11:53:15: MultiSampleType: D3DMULTISAMPLE_NONE
11:53:15: MultiSampleQuality: 0
11:53:15: SwapEffect: D3DSWAPEFFECT_DISCARD
11:53:15: hDeviceWindow: 459630
11:53:15: Windowed: false
11:53:15: EnableAutoDepthStencil: false
11:53:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
11:53:15: Flags: None
11:53:15: FullScreen_RefreshRateInHz: 60
11:53:15: PresentationInterval: 1
11:53:15: };
11:53:15: successfully set up d3d9 hooks
11:53:15: D3D9EndScene called
11:53:17: D3D9Present called
11:53:17: DoD3D9GPUHook: success
11:53:17: D3DSURFACE_DESC {
11:53:17: Format: D3DFMT_X8R8G8B8
11:53:17: Type: D3DRTYPE_SURFACE
11:53:17: Usage: D3DUSAGE_RENDERTARGET
11:53:17: Pool: D3DPOOL_DEFAULT
11:53:17: MultiSampleType: D3DMULTISAMPLE_NONE
11:53:17: MultiSampleQuality: 0
11:53:17: Width: 1920
11:53:17: Height: 1080
11:53:17: };
11:53:17: successfully capturing d3d9 frames via GPU
11:53:56: D3D9Reset called
11:53:56: ---------------------- Cleared D3D9 Capture ----------------------
11:53:56: successfully set up d3d9 hooks
11:53:56: D3D9EndScene called
11:53:58: D3D9Present called
11:53:58: ---------------------- Cleared D3D9 Capture ----------------------
11:53:58: D3D9EndScene called
11:53:58: D3D9Present called
11:54:03: received restart event, capturing
11:54:03: DoD3D9GPUHook: success
11:54:03: D3DSURFACE_DESC {
11:54:03: Format: D3DFMT_X8R8G8B8
11:54:03: Type: D3DRTYPE_SURFACE
11:54:03: Usage: D3DUSAGE_RENDERTARGET
11:54:03: Pool: D3DPOOL_DEFAULT
11:54:03: MultiSampleType: D3DMULTISAMPLE_NONE
11:54:03: MultiSampleQuality: 0
11:54:03: Width: 1920
11:54:03: Height: 1080
11:54:03: };
11:54:03: successfully capturing d3d9 frames via GPU
11:56:03: D3D9Reset called
11:56:03: ---------------------- Cleared D3D9 Capture ----------------------
11:56:03: successfully set up d3d9 hooks
11:56:03: D3D9EndScene called
11:56:05: D3D9Present called
11:56:05: ---------------------- Cleared D3D9 Capture ----------------------
11:56:05: D3D9EndScene called
11:56:05: D3D9Present called
11:56:10: received restart event, capturing
11:56:10: DoD3D9GPUHook: success
11:56:10: D3DSURFACE_DESC {
11:56:10: Format: D3DFMT_X8R8G8B8
11:56:10: Type: D3DRTYPE_SURFACE
11:56:10: Usage: D3DUSAGE_RENDERTARGET
11:56:10: Pool: D3DPOOL_DEFAULT
11:56:10: MultiSampleType: D3DMULTISAMPLE_NONE
11:56:10: MultiSampleQuality: 0
11:56:10: Width: 1920
11:56:10: Height: 1080
11:56:10: };
11:56:10: successfully capturing d3d9 frames via GPU
11:56:46: ---------------------- Cleared D3D9 Capture ----------------------
11:56:46: D3D9EndScene called
11:56:46: D3D9Present called
11:58:26: D3D9Reset called
11:58:26: ---------------------- Cleared D3D9 Capture ----------------------
11:58:26: successfully set up d3d9 hooks
11:58:26: D3D9EndScene called
11:58:28: D3D9Present called
11:58:28: received restart event, capturing
11:58:28: DoD3D9GPUHook: success
11:58:33: D3DSURFACE_DESC {
11:58:33: Format: D3DFMT_X8R8G8B8
11:58:33: Type: D3DRTYPE_SURFACE
11:58:33: Usage: D3DUSAGE_RENDERTARGET
11:58:33: Pool: D3DPOOL_DEFAULT
11:58:33: MultiSampleType: D3DMULTISAMPLE_NONE
11:58:33: MultiSampleQuality: 0
11:58:33: Width: 1920
11:58:33: Height: 1080
11:58:33: };
11:58:33: successfully capturing d3d9 frames via GPU
11:59:37: ---------------------- Cleared D3D9 Capture ----------------------
11:59:37: received restart event, capturing
11:59:37: DoD3D9GPUHook: success
11:59:37: D3D9EndScene called
11:59:37: D3D9Present called