Question / Help Black Screen

iNikoLolix33

New Member
Hi,

I have been having this problem for like 2 months. I have been having black screen when i try to stream League of Legends. It doesnt detect the game at all. Can anyone help me with this? >.<

Thanks~
 

iNikoLolix33

New Member
Code:
00:23:04: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
00:23:04: CUDA loaded successfully
00:23:04: 1 CUDA capable devices found
00:23:04: [ GPU #0 - < GeForce GT 220 > has Compute SM 1.2, NVENC Not Available ]
00:23:04: No NVENC capable devices found
00:24:21: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
00:24:21: -------------------------------
00:24:21: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
00:24:21: CPU Speed: 3292MHz
00:24:21: Physical Memory:  4095MB Total, 4095MB Free
00:24:21: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
00:24:21: monitor 1: pos={0, 0}, size={1920, 1080}
00:24:21: Windows Version: 6.1 Build 7601 S
00:24:21: Aero is Enabled
00:24:21: -------------------------------
00:24:21: OBS Modules:
00:24:21: Base Address     Module
00:24:21: 01150000         OBS.exe
00:24:21: 73A10000         OBSApi.dll
00:24:21: 75120000         DShowPlugin.dll
00:24:21: 75100000         GraphicsCapture.dll
00:24:21: 75050000         NoiseGate.dll
00:24:21: 74F50000         PSVPlugin.dll
00:24:21: ------------------------------------------
00:24:21: Adapter 1
00:24:21:   Video Adapter: NVIDIA GeForce GT 220 
00:24:21:   Video Adapter Dedicated Video Memory: 1026031616
00:24:21:   Video Adapter Shared System Memory: 3220779008
00:24:21:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:24:21: =====Stream Start: 2014-03-12, 00:24:21===============================================
00:24:21:   Multithreaded optimizations: On
00:24:21:   Base resolution: 1920x1080
00:24:21:   Output resolution: 1920x1080
00:24:21: ------------------------------------------
00:24:21: Loading up D3D10 on NVIDIA GeForce GT 220 (Adapter 1)...
00:24:21: ------------------------------------------
00:24:21: Audio Format: 48000 Hz
00:24:21: ------------------------------------------
00:24:21: Audio Channels: 2 Ch
00:24:21: Playback device Default
00:24:21: ------------------------------------------
00:24:21: Using desktop audio input: Speakers (High Definition Audio Device)
00:24:21: ------------------------------------------
00:24:21: Using auxilary audio input: Microphone (High Definition Audio Device)
00:24:21: ------------------------------------------
00:24:21: Audio Encoding: AAC
00:24:21:     bitrate: 128
00:24:21: Using graphics capture
00:24:21: Scene buffering time set to 700
00:24:21: ------------------------------------------
00:24:21: Video Encoding: x264
00:24:21:     fps: 30
00:24:21:     width: 1920, height: 1080
00:24:21:     preset: veryfast
00:24:21:     profile: main
00:24:21:     keyint: 60
00:24:21:     CBR: yes
00:24:21:     CFR: yes
00:24:21:     max bitrate: 1000
00:24:21:     buffer size: 1000
00:24:21: ------------------------------------------
00:24:33: Total frames encoded: 347, total frames duplicated: 0 (0.00%)
00:24:33: Total frames rendered: 351, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
00:24:33: 
00:24:33: Profiler time results:
00:24:33: 
00:24:33: ==============================================================
00:24:33: video thread frame - [100%] [avg time: 0.857 ms] [children: 12.5%] [unaccounted: 87.5%]
00:24:33: | scene->Preprocess - [0.117%] [avg time: 0.001 ms]
00:24:33: | GPU download and conversion - [12.4%] [avg time: 0.106 ms] [children: 11.7%] [unaccounted: 0.7%]
00:24:33: | | flush - [5.95%] [avg time: 0.051 ms]
00:24:33: | | CopyResource - [2.33%] [avg time: 0.02 ms]
00:24:33: | | conversion to 4:2:0 - [3.38%] [avg time: 0.029 ms]
00:24:33: Convert444Threads - [100%] [avg time: 1.538 ms] [children: 99.2%] [unaccounted: 0.78%]
00:24:33: | Convert444toNV12 - [99.2%] [avg time: 1.526 ms]
00:24:33: encoder thread frame - [100%] [avg time: 2.134 ms] [children: 0.234%] [unaccounted: 99.8%]
00:24:33: | sending stuff out - [0.234%] [avg time: 0.005 ms]
00:24:33: ==============================================================
00:24:33: 
00:24:33: 
00:24:33: Profiler CPU results:
00:24:33: 
00:24:33: ==============================================================
00:24:33: video thread frame - [cpu time: avg 0.222 ms, total 78 ms] [avg calls per frame: 1]
00:24:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:33: | GPU download and conversion - [cpu time: avg 0.088 ms, total 31.2 ms] [avg calls per frame: 1]
00:24:33: | | flush - [cpu time: avg 0.044 ms, total 15.6 ms] [avg calls per frame: 1]
00:24:33: | | CopyResource - [cpu time: avg 0.047 ms, total 15.6 ms] [avg calls per frame: 1]
00:24:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:33: Convert444Threads - [cpu time: avg 1.55 ms, total 1014.01 ms] [avg calls per frame: 2]
00:24:33: | Convert444toNV12 - [cpu time: avg 1.55 ms, total 1014.01 ms] [avg calls per frame: 2]
00:24:33: encoder thread frame - [cpu time: avg 1.531 ms, total 499.203 ms] [avg calls per frame: 1]
00:24:33: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:33: ==============================================================
00:24:33: 
00:24:33: =====Stream End: 2014-03-12, 00:24:33=================================================


Last game capture log:
2014-03-12, 00:24:21: we're booting up: 
00:24:21: CaptureThread: attached to process LOLClient.exe
00:24:21: D3D9 Present
00:24:21: DXGI Present
00:24:22: NV Capture available
00:24:22: FBO available
00:24:22: GL Present
00:24:22: (half life scientist) everything..  seems to be in order
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Are you trying to capture the lobby with game capture? Because that won't work for most people. You need to use window capture on the lobby, and game capture on the in-game window.
 

iNikoLolix33

New Member
I tired for both lobby and game and it didnt work. The only way is to use monitor capture and it affects my fps alot. Also i dont have privacy when i use monitor capture.
 

dodgepong

Administrator
Community Helper
In the log you posted, you're trying to use game capture on the LoL client, which doesn't work correctly. Can you post a log where you were using game capture on the actual LoL game instead?

Also, don't use Monitor capture with Aero enabled. That is why you were having performance issues. You should use Window capture instead.
 

iNikoLolix33

New Member
This is the log file

Code:
14:20:47: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
14:20:47: -------------------------------
14:20:47: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
14:20:47: CPU Speed: 3292MHz
14:20:47: Physical Memory:  4095MB Total, 4095MB Free
14:20:47: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:20:47: monitor 1: pos={0, 0}, size={1920, 1080}
14:20:47: Windows Version: 6.1 Build 7601 S
14:20:47: Aero is Enabled
14:20:47: -------------------------------
14:20:47: OBS Modules:
14:20:47: Base Address     Module
14:20:47: 012D0000         OBS.exe
14:20:47: 709F0000         OBSApi.dll
14:20:47: 70CC0000         DShowPlugin.dll
14:20:47: 70CA0000         GraphicsCapture.dll
14:20:47: 70C80000         NoiseGate.dll
14:20:47: 707C0000         PSVPlugin.dll
14:20:47: ------------------------------------------
14:20:47: Adapter 1
14:20:47:   Video Adapter: NVIDIA GeForce GT 220 
14:20:47:   Video Adapter Dedicated Video Memory: 1026031616
14:20:47:   Video Adapter Shared System Memory: 3220779008
14:20:47:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:20:47: =====Stream Start: 2014-03-14, 14:20:47===============================================
14:20:47:   Multithreaded optimizations: On
14:20:47:   Base resolution: 1920x1080
14:20:47:   Output resolution: 1920x1080
14:20:47: ------------------------------------------
14:20:47: Loading up D3D10 on NVIDIA GeForce GT 220 (Adapter 1)...
14:20:47: ------------------------------------------
14:20:47: Audio Format: 48000 Hz
14:20:47: ------------------------------------------
14:20:47: Audio Channels: 2 Ch
14:20:47: Playback device Default
14:20:47: ------------------------------------------
14:20:47: Using desktop audio input: Speakers (High Definition Audio Device)
14:20:47: ------------------------------------------
14:20:47: Using auxilary audio input: Microphone (High Definition Audio Device)
14:20:47: ------------------------------------------
14:20:47: Audio Encoding: AAC
14:20:47:     bitrate: 128
14:20:47: Using graphics capture
14:20:47: Scene buffering time set to 700
14:20:48: ------------------------------------------
14:20:48: Video Encoding: x264
14:20:48:     fps: 30
14:20:48:     width: 1920, height: 1080
14:20:48:     preset: veryfast
14:20:48:     profile: main
14:20:48:     keyint: 60
14:20:48:     CBR: yes
14:20:48:     CFR: yes
14:20:48:     max bitrate: 1000
14:20:48:     buffer size: 1000
14:20:48: ------------------------------------------
14:21:45: Using graphics capture
14:22:25: Total frames encoded: 2897, total frames duplicated: 2 (0.07%)
14:22:25: Total frames rendered: 2901, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:22:25: 
14:22:25: Profiler time results:
14:22:25: 
14:22:25: ==============================================================
14:22:25: video thread frame - [100%] [avg time: 0.634 ms] [children: 15.9%] [unaccounted: 84.1%]
14:22:25: | scene->Preprocess - [0.158%] [avg time: 0.001 ms]
14:22:25: | GPU download and conversion - [15.8%] [avg time: 0.1 ms] [children: 8.04%] [unaccounted: 7.73%]
14:22:25: | | flush - [4.26%] [avg time: 0.027 ms]
14:22:25: | | CopyResource - [3.31%] [avg time: 0.021 ms]
14:22:25: | | conversion to 4:2:0 - [0.473%] [avg time: 0.003 ms]
14:22:25: Convert444Threads - [100%] [avg time: 1.392 ms] [children: 99.3%] [unaccounted: 0.718%]
14:22:25: | Convert444toNV12 - [99.3%] [avg time: 1.382 ms]
14:22:25: encoder thread frame - [100%] [avg time: 1.966 ms] [children: 0.203%] [unaccounted: 99.8%]
14:22:25: | sending stuff out - [0.203%] [avg time: 0.004 ms]
14:22:25: ==============================================================
14:22:25: 
14:22:25: 
14:22:25: Profiler CPU results:
14:22:25: 
14:22:25: ==============================================================
14:22:25: video thread frame - [cpu time: avg 0.15 ms, total 436.802 ms] [avg calls per frame: 1]
14:22:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:22:25: | GPU download and conversion - [cpu time: avg 0.037 ms, total 109.2 ms] [avg calls per frame: 1]
14:22:25: | | flush - [cpu time: avg 0.026 ms, total 78 ms] [avg calls per frame: 1]
14:22:25: | | CopyResource - [cpu time: avg 0.01 ms, total 31.2 ms] [avg calls per frame: 1]
14:22:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:22:25: Convert444Threads - [cpu time: avg 1.331 ms, total 7659.65 ms] [avg calls per frame: 2]
14:22:25: | Convert444toNV12 - [cpu time: avg 1.323 ms, total 7612.85 ms] [avg calls per frame: 2]
14:22:25: encoder thread frame - [cpu time: avg 1.28 ms, total 3681.62 ms] [avg calls per frame: 1]
14:22:25: | sending stuff out - [cpu time: avg 0.01 ms, total 31.201 ms] [avg calls per frame: 1]
14:22:25: ==============================================================
14:22:25: 
14:22:25: =====Stream End: 2014-03-14, 14:22:25=================================================
14:23:13: =====Stream Start: 2014-03-14, 14:23:13===============================================
14:23:13:   Multithreaded optimizations: On
14:23:13:   Base resolution: 1920x1080
14:23:13:   Output resolution: 1920x1080
14:23:13: ------------------------------------------
14:23:13: Loading up D3D10 on NVIDIA GeForce GT 220 (Adapter 1)...
14:23:13: ------------------------------------------
14:23:13: Audio Format: 48000 Hz
14:23:13: ------------------------------------------
14:23:13: Audio Channels: 2 Ch
14:23:13: Playback device Default
14:23:13: ------------------------------------------
14:23:13: Using desktop audio input: Speakers (High Definition Audio Device)
14:23:13: ------------------------------------------
14:23:13: Using auxilary audio input: Microphone (High Definition Audio Device)
14:23:13: ------------------------------------------
14:23:13: Audio Encoding: AAC
14:23:13:     bitrate: 128
14:23:13: Using graphics capture
14:23:13: Scene buffering time set to 700
14:23:13: ------------------------------------------
14:23:13: Video Encoding: x264
14:23:13:     fps: 30
14:23:13:     width: 1920, height: 1080
14:23:13:     preset: veryfast
14:23:13:     profile: main
14:23:13:     keyint: 60
14:23:13:     CBR: yes
14:23:13:     CFR: yes
14:23:13:     max bitrate: 1000
14:23:13:     buffer size: 1000
14:23:13: ------------------------------------------
14:23:15: Using RTMP service: Twitch / Justin.tv
14:23:15:   Server selection: rtmp://live-sin-backup.justin.tv/app
14:23:15:   Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
14:23:15: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 444 ms.
14:23:16: SO_SNDBUF was at 8192
14:23:16: SO_SNDBUF is now 65536
14:24:20: Capture window 0x000B079C invalid or changing, terminating capture
14:24:22: Total frames encoded: 2065, total frames duplicated: 2 (0.10%)
14:24:22: Total frames rendered: 2070, number of late frames: 1 (0.05%) (it's okay for some frames to be late)
14:24:23: RTMPPublisher::SocketLoop: Graceful loop exit
14:24:23: Average send payload: 4405 bytes, average send interval: 31 ms
14:24:23: Number of times waited to send: 0, Waited for a total of 0 bytes
14:24:23: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:24:23: Number of bytes sent: 9291916
14:24:23: 
14:24:23: Profiler time results:
14:24:23: 
14:24:23: ==============================================================
14:24:23: video thread frame - [100%] [avg time: 0.631 ms] [children: 11.1%] [unaccounted: 88.9%]
14:24:23: | scene->Preprocess - [0.158%] [avg time: 0.001 ms]
14:24:23: | GPU download and conversion - [10.9%] [avg time: 0.069 ms] [children: 8.72%] [unaccounted: 2.22%]
14:24:23: | | flush - [4.91%] [avg time: 0.031 ms]
14:24:23: | | CopyResource - [2.85%] [avg time: 0.018 ms]
14:24:23: | | conversion to 4:2:0 - [0.951%] [avg time: 0.006 ms]
14:24:23: Convert444Threads - [100%] [avg time: 1.234 ms] [children: 99.2%] [unaccounted: 0.81%]
14:24:23: | Convert444toNV12 - [99.2%] [avg time: 1.224 ms]
14:24:23: encoder thread frame - [100%] [avg time: 1.941 ms] [children: 1.13%] [unaccounted: 98.9%]
14:24:23: | sending stuff out - [1.13%] [avg time: 0.022 ms]
14:24:23: ==============================================================
14:24:23: 
14:24:23: 
14:24:23: Profiler CPU results:
14:24:23: 
14:24:23: ==============================================================
14:24:23: video thread frame - [cpu time: avg 0.173 ms, total 358.802 ms] [avg calls per frame: 1]
14:24:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:24:23: | GPU download and conversion - [cpu time: avg 0.037 ms, total 78 ms] [avg calls per frame: 1]
14:24:23: | | flush - [cpu time: avg 0.007 ms, total 15.6 ms] [avg calls per frame: 1]
14:24:23: | | CopyResource - [cpu time: avg 0.03 ms, total 62.4 ms] [avg calls per frame: 1]
14:24:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:24:23: Convert444Threads - [cpu time: avg 1.201 ms, total 4914.03 ms] [avg calls per frame: 2]
14:24:23: | Convert444toNV12 - [cpu time: avg 1.201 ms, total 4914.03 ms] [avg calls per frame: 2]
14:24:23: encoder thread frame - [cpu time: avg 1.251 ms, total 2558.42 ms] [avg calls per frame: 1]
14:24:23: | sending stuff out - [cpu time: avg 0.038 ms, total 78.001 ms] [avg calls per frame: 1]
14:24:23: ==============================================================
14:24:23: 
14:24:23: =====Stream End: 2014-03-14, 14:24:23=================================================


Last game capture log:
2014-03-14, 14:23:28: we're booting up: 
14:23:28: CaptureThread: attached to process League of Legends.exe
14:23:28: D3D9 Present
14:23:28: DXGI Present
14:23:28: NV Capture available
14:23:28: FBO available
14:23:28: GL Present
14:23:28: (half life scientist) everything..  seems to be in order
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Use window capture on the lobby and game capture on the in-game. It's the ideal method of capturing league on windows 7. If you were on windows 8, you'd be able to just use monitor capture for it all and run league in a borderless/windowed mode. Wouldn't recommend that for windows 7 and below.
 

iNikoLolix33

New Member
Use window capture on the lobby and game capture on the in-game. It's the ideal method of capturing league on windows 7. If you were on windows 8, you'd be able to just use monitor capture for it all and run league in a borderless/windowed mode. Wouldn't recommend that for windows 7 and below.

I cant capture league in game capture. Same with other games as well.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Okay, my advice would then be to run league of legends in borderless/windowed mode (in its settings), then use window capture on the game as well
 
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