Question / Help Black screen with game capture - NOT LAPTOP

HoLyHeRo

New Member
Hello,

I used OBS before when I had no problems with any game captures. I recently had to reinstall my computer and along with it I had to reinstall OBS.

When I wanted to stream a game (The Binding Of Isaac), I first tried it adding a global source with the game capture of The Binding Of Isaac. Even when adding a game capture on the screen without the global source I have this problem. But when I preview my stream I still see a black screen.

If I record the inner window, then it works. But I just want to use the game capture so I can play my games fullscreen and still record them well.

What am I doing wrong?

Below is my latest log

Code:
15:02:49: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
15:02:49: -------------------------------
15:02:49: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
15:02:49: CPU Speed: 3392MHz
15:02:49: Physical Memory:  4095MB Total, 4095MB Free
15:02:49: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
15:02:49: monitor 1: pos={0, 0}, size={1680, 1050}
15:02:49: Windows Version: 6.1 Build 7601 S
15:02:49: Aero is Enabled
15:02:49: -------------------------------
15:02:49: OBS Modules:
15:02:49: Base Address     Module
15:02:49: 00A80000         OBS.exe
15:02:49: 610E0000         OBSApi.dll
15:02:49: 6F950000         DShowPlugin.dll
15:02:49: 6F830000         GraphicsCapture.dll
15:02:49: 6F810000         NoiseGate.dll
15:02:49: 610C0000         PSVPlugin.dll
15:02:49: ------------------------------------------
15:02:49: Adapter 1
15:02:49:   Video Adapter: NVIDIA GeForce GTX 560 Ti  
15:02:49:   Video Adapter Dedicated Video Memory: 2095513600
15:02:49:   Video Adapter Shared System Memory: 2147364864
15:02:49:   Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
15:02:49: ------------------------------------------
15:02:49: Adapter 2
15:02:49:   Video Adapter: Intel(R) HD Graphics Family
15:02:49:   Video Adapter Dedicated Video Memory: 67108864
15:02:49:   Video Adapter Shared System Memory: 1711276032
15:02:49: =====Stream Start: 2014-01-10, 15:02:49===============================================
15:02:49:   Multithreaded optimizations: On
15:02:49:   Base resolution: 1680x1050
15:02:49:   Output resolution: 1680x1050
15:02:49: ------------------------------------------
15:02:49: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
15:02:49: ------------------------------------------
15:02:49: Audio Format: 48000hz
15:02:49: Playback device Default
15:02:49: ------------------------------------------
15:02:49: Using desktop audio input: Luidsprekers (2- Logitech G35 Headset)
15:02:49: Using 7.1 surround speaker setup
15:02:49: ------------------------------------------
15:02:49: Using auxilary audio input: Microfoon (2- Logitech G35 Headset)
15:02:49: ------------------------------------------
15:02:49: Audio Encoding: AAC
15:02:49:     bitrate: 128
15:02:49: Using graphics capture
15:02:49: Scene buffering time set to 700
15:02:49: x264: VBV maxrate specified, but no bufsize, ignored
15:02:49: ------------------------------------------
15:02:49: Video Encoding: x264
15:02:49:     fps: 30
15:02:49:     width: 1680, height: 1050
15:02:49:     preset: veryfast
15:02:49:     profile: main
15:02:49:     keyint: 60
15:02:49:     CBR: yes
15:02:49:     CFR: no
15:02:49:     max bitrate: 1000
15:02:49:     buffer size: 0
15:02:49: ------------------------------------------
15:02:49: MMDeviceAudioSource: Frequency for device 'Luidsprekers (2- Logitech G35 Headset)' is 1411200, samples per sec is 44100
15:02:49: MMDeviceAudioSource: Frequency for device 'Microfoon (2- Logitech G35 Headset)' is 176400, samples per sec is 44100
15:04:24: Total frames encoded: 2802, total frames duplicated: 0 (0.00%)
15:04:24: Total frames rendered: 2806, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
15:04:24: 
15:04:24: Profiler time results:
15:04:24: 
15:04:24: ==============================================================
15:04:24: video thread frame - [100%] [avg time: 0.646 ms] [children: 11.1%] [unaccounted: 88.9%]
15:04:24: | scene->Preprocess - [0.155%] [avg time: 0.001 ms]
15:04:24: | GPU download and conversion - [11%] [avg time: 0.071 ms] [children: 9.91%] [unaccounted: 1.08%]
15:04:24: | | flush - [6.66%] [avg time: 0.043 ms]
15:04:24: | | CopyResource - [2.94%] [avg time: 0.019 ms]
15:04:24: | | conversion to 4:2:0 - [0.31%] [avg time: 0.002 ms]
15:04:24: Convert444Threads - [100%] [avg time: 0.843 ms] [children: 99.2%] [unaccounted: 0.83%]
15:04:24: | Convert444toNV12 - [99.2%] [avg time: 0.836 ms]
15:04:24: encoder thread frame - [100%] [avg time: 1.489 ms]
15:04:24: ==============================================================
15:04:24: 
15:04:24: 
15:04:24: Profiler CPU results:
15:04:24: 
15:04:24: ==============================================================
15:04:24: video thread frame - [cpu time: avg 0.227 ms, total 639.604 ms] [avg calls per frame: 1]
15:04:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:04:24: | GPU download and conversion - [cpu time: avg 0.116 ms, total 327.603 ms] [avg calls per frame: 1]
15:04:24: | | flush - [cpu time: avg 0.083 ms, total 234.002 ms] [avg calls per frame: 1]
15:04:24: | | CopyResource - [cpu time: avg 0.028 ms, total 78.001 ms] [avg calls per frame: 1]
15:04:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:04:24: Convert444Threads - [cpu time: avg 0.93 ms, total 5179.23 ms] [avg calls per frame: 2]
15:04:24: | Convert444toNV12 - [cpu time: avg 0.916 ms, total 5101.23 ms] [avg calls per frame: 2]
15:04:24: encoder thread frame - [cpu time: avg 1.02 ms, total 2839.22 ms] [avg calls per frame: 1]
15:04:24: ==============================================================
15:04:24: 
15:04:24: =====Stream End: 2014-01-10, 15:04:24=================================================


Last game capture log:
2014-01-10, 15:02:49: we're booting up: 
15:02:49: CaptureThread: attached to process Isaac.exe
 

dodgepong

Administrator
Community Helper
Last I heard, Game capture doesn't work with Binding of Isaac, since it's actually a Flash game. You have to capture it with Window capture, which means it has to be played in Windowed mode.
 

HoLyHeRo

New Member
I just tried it with Dota 2 and now it works, I didn't knew this wouldn't work with flash games.

Thanks for your answer!
 
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