When a user adds a game capture source to a scene and configures it, the log usually looks like this:
19:23:25.975: User added source 'Game Capture' (game_capture) to scene 'Scene'
19:23:31.391: [game-capture: 'Game Capture'] attempting to hook process: KingOfFighters2002UM.exe
19:23:31.393: [game-capture: 'Game Capture'] using helper (compatibility hook)
19:23:31.400: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
19:23:33.407: [game-capture: 'Game Capture'] attempting to hook process: KingOfFighters2002UM.exe
19:23:33.440: [game-capture: 'Game Capture'] Hooked DXGI
19:23:33.454: [game-capture: 'Game Capture'] d3d9 shared texture capture successful
19:23:33.457: [game-capture: 'Game Capture'] shared texture capture successful
The logfile shows which game was added, and each phase of the process of capturing that process. The log shows which method is being used for capture. If there is a delay, that is reported. When the capture is complete, that is reported.
Your last log looks like this:
12:44:16.381: Loaded scenes:
12:44:16.381: - scene 'Scene':
12:44:16.381: - source: 'Browser' (browser_source)
12:44:16.381: - monitoring: monitor only
12:44:16.381: - source: 'Display Capture' (monitor_capture)
12:44:16.381: - source: 'Game Capture' (game_capture)
12:44:16.381: ------------------------------------------------
and the first looked like this:
02:14:39.480: Loaded scenes:
02:14:39.480: - scene 'Scene':
02:14:39.480: - source: 'Browser' (browser_source)
02:14:39.480: - monitoring: monitor only
02:14:39.480: - source: 'Display Capture' (monitor_capture)
02:14:39.480: - source: 'Game Capture' (game_capture)
02:14:39.480: ------------------------------------------------
02:14:53.263: User Removed source 'Game Capture' (game_capture) from scene 'Scene'
From the logfile, at least, this appears to be a game capture source that hasn't been configured, that is not even attempting to capture an application, and there's no report of either failure or success. I'm not sure if that's because it's the wrong logfile, or for any other reason, but this is what I would expect to see if I added a game capture source and never configured it.
Now, in your first log, OBS was loaded up on the Nvidia card. Which is correct, if the game you want to capture is also running on that card, which it should be:
02:14:37.365: Available Video Adapters:
02:14:37.367: Adapter 0: NVIDIA GeForce GTX 1060
02:14:37.367: Dedicated VRAM: 2051014656
02:14:37.367: Shared VRAM: 4212287488
02:14:37.367: output 0: pos={0, 0}, size={1920, 1080}, attached=true
02:14:37.367: Adapter 1: Intel(R) UHD Graphics 630
02:14:37.367: Dedicated VRAM: 134217728
02:14:37.367: Shared VRAM: 4212287488
02:14:37.369: Loading up D3D11 on adapter NVIDIA GeForce GTX 1060 (0)
02:14:37.416: D3D11 loaded successfully, feature level used: 45056
In your second log, though, it's running on the Intel GPU, the way you would need to for a desktop display capture. But in that mode, you can't use game capture on an app that's running on the Nvidia card. On a laptop with two GPUs you can't switch between these capture types without also switching OBS from one GPU to the other.
12:44:14.036: Adapter 0: Intel(R) UHD Graphics 630
12:44:14.036: Dedicated VRAM: 134217728
12:44:14.036: Shared VRAM: 4212287488
12:44:14.037: output 0: pos={0, 0}, size={1920, 1080}, attached=true
12:44:14.037: Adapter 1: NVIDIA GeForce GTX 1060
12:44:14.037: Dedicated VRAM: 2051014656
12:44:14.037: Shared VRAM: 4212287488
12:44:14.039: Loading up D3D11 on adapter Intel(R) UHD Graphics 630 (0)
12:44:14.063: D3D11 loaded successfully, feature level used: 45056