12:47:48: Open Broadcaster Software v0.60b - 32bit (´・ω・`)
12:47:48: -------------------------------
12:47:48: CPU Name: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
12:47:48: CPU Speed: 3392MHz
12:47:48: Physical Memory: 4095MB Total, 3973MB Free
12:47:48: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:47:48: monitor 1: pos={0, 0}, size={1280, 960}
12:47:48: Windows Version: 6.2 Build 9200
12:47:48: Aero is Enabled
12:47:48: -------------------------------
12:47:48: OBS Modules:
12:47:48: Base Address Module
12:47:48: 00960000 OBS.exe
12:47:48: 66A30000 OBSApi.dll
12:47:48: 71B10000 DShowPlugin.dll
12:47:48: 70990000 GraphicsCapture.dll
12:47:48: 70810000 NoiseGate.dll
12:47:48: 6B0C0000 PSVPlugin.dll
12:47:48: ------------------------------------------
12:47:48: Adapter 1
12:47:48: Video Adapter: NVIDIA GeForce GTX 660 Ti
12:47:48: Video Adapter Dedicated Video Memory: 2082930688
12:47:48: Video Adapter Shared System Memory: 2147479552
12:47:48: Video Adapter Output 1: pos={0, 0}, size={1280, 960}, attached=true
12:47:48: ------------------------------------------
12:47:48: Adapter 2
12:47:48: Video Adapter: NVIDIA GeForce GTX 660 Ti
12:47:48: Video Adapter Dedicated Video Memory: 2082930688
12:47:48: Video Adapter Shared System Memory: 2147479552
12:47:48: =====Stream Start: 2014-02-13, 12:47:48===============================================
12:47:48: Multithreaded optimizations: On
12:47:48: Base resolution: 1280x960
12:47:48: Output resolution: 1280x960
12:47:48: ------------------------------------------
12:47:48: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 2)...
12:47:48: ------------------------------------------
12:47:48: Audio Format: 48000hz
12:47:48: Playback device Default
12:47:48: ------------------------------------------
12:47:48: Using desktop audio input: Altavoces (Realtek High Definition Audio)
12:47:48: ------------------------------------------
12:47:48: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
12:47:48: ------------------------------------------
12:47:48: Audio Encoding: AAC
12:47:48: bitrate: 128
12:47:48: Using graphics capture
12:47:48: Scene buffering time set to 700
12:47:48: ------------------------------------------
12:47:48: Video Encoding: x264
12:47:48: fps: 30
12:47:48: width: 1280, height: 960
12:47:48: preset: veryfast
12:47:48: profile: high
12:47:48: keyint: 250
12:47:48: CBR: yes
12:47:48: CFR: yes
12:47:48: max bitrate: 1000
12:47:48: buffer size: 1000
12:47:48: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
12:47:49: Audio timestamp for device 'Micrófono (Realtek High Definition Audio)' was behind target timestamp by 6068743
12:47:51: Total frames encoded: 65, total frames duplicated: 0 (0.00%)
12:47:51: Total frames rendered: 70, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:47:51:
12:47:51: Profiler time results:
12:47:51:
12:47:51: ==============================================================
12:47:51: video thread frame - [100%] [avg time: 1.733 ms] [children: 3.69%] [unaccounted: 96.3%]
12:47:51: | scene->Preprocess - [0.115%] [avg time: 0.002 ms]
12:47:51: | GPU download and conversion - [3.58%] [avg time: 0.062 ms] [children: 3.52%] [unaccounted: 0.0577%]
12:47:51: | | flush - [2.42%] [avg time: 0.042 ms]
12:47:51: | | CopyResource - [0.981%] [avg time: 0.017 ms]
12:47:51: | | conversion to 4:2:0 - [0.115%] [avg time: 0.002 ms]
12:47:51: Convert444Threads - [100%] [avg time: 0.887 ms] [children: 99.4%] [unaccounted: 0.564%]
12:47:51: | Convert444toNV12 - [99.4%] [avg time: 0.882 ms]
12:47:51: encoder thread frame - [100%] [avg time: 1.323 ms]
12:47:51: ==============================================================
12:47:51:
12:47:51:
12:47:51: Profiler CPU results:
12:47:51:
12:47:51: ==============================================================
12:47:51: video thread frame - [cpu time: avg 0.669 ms, total 46.875 ms] [avg calls per frame: 1]
12:47:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
12:47:51: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
12:47:51: encoder thread frame - [cpu time: avg 1.388 ms, total 62.5 ms] [avg calls per frame: 1]
12:47:51: ==============================================================
12:47:51:
12:47:51: =====Stream End: 2014-02-13, 12:47:51=================================================
13:08:41: =====Stream Start: 2014-02-13, 13:08:41===============================================
13:08:41: Multithreaded optimizations: On
13:08:41: Base resolution: 1280x960
13:08:41: Output resolution: 1280x960
13:08:41: ------------------------------------------
13:08:41: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 2)...
13:08:41: ------------------------------------------
13:08:41: Audio Format: 48000hz
13:08:41: Playback device Default
13:08:41: ------------------------------------------
13:08:41: Using desktop audio input: Altavoces (Realtek High Definition Audio)
13:08:41: ------------------------------------------
13:08:41: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
13:08:41: ------------------------------------------
13:08:41: Audio Encoding: AAC
13:08:41: bitrate: 128
13:08:41: Using graphics capture
13:08:41: Scene buffering time set to 700
13:08:41: ------------------------------------------
13:08:41: Video Encoding: x264
13:08:41: fps: 30
13:08:41: width: 1280, height: 960
13:08:41: preset: veryfast
13:08:41: profile: high
13:08:41: keyint: 250
13:08:41: CBR: yes
13:08:41: CFR: yes
13:08:41: max bitrate: 1000
13:08:41: buffer size: 1000
13:08:41: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
13:08:46: Total frames encoded: 120, total frames duplicated: 5 (4.17%)
13:08:46: Total frames rendered: 122, number of late frames: 2 (1.64%) (it's okay for some frames to be late)
13:08:46:
13:08:46: Profiler time results:
13:08:46:
13:08:46: ==============================================================
13:08:46: video thread frame - [100%] [avg time: 2.452 ms] [children: 6.2%] [unaccounted: 93.8%]
13:08:46: | scene->Preprocess - [0.0816%] [avg time: 0.002 ms]
13:08:46: | GPU download and conversion - [6.12%] [avg time: 0.15 ms] [children: 6%] [unaccounted: 0.122%]
13:08:46: | | flush - [4.85%] [avg time: 0.119 ms]
13:08:46: | | CopyResource - [1.06%] [avg time: 0.026 ms]
13:08:46: | | conversion to 4:2:0 - [0.0816%] [avg time: 0.002 ms]
13:08:46: Convert444Threads - [100%] [avg time: 0.931 ms] [children: 99.4%] [unaccounted: 0.644%]
13:08:46: | Convert444toNV12 - [99.4%] [avg time: 0.925 ms]
13:08:46: encoder thread frame - [100%] [avg time: 1.292 ms]
13:08:46: ==============================================================
13:08:46:
13:08:46:
13:08:46: Profiler CPU results:
13:08:46:
13:08:46: ==============================================================
13:08:46: video thread frame - [cpu time: avg 0.128 ms, total 15.625 ms] [avg calls per frame: 1]
13:08:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: Convert444Threads - [cpu time: avg 1.208 ms, total 234.375 ms] [avg calls per frame: 2]
13:08:46: | Convert444toNV12 - [cpu time: avg 1.208 ms, total 234.375 ms] [avg calls per frame: 2]
13:08:46: encoder thread frame - [cpu time: avg 0.789 ms, total 78.125 ms] [avg calls per frame: 1]
13:08:46: ==============================================================
13:08:46:
13:08:46: =====Stream End: 2014-02-13, 13:08:46=================================================
Last game capture log:
2014-02-13, 12:47:48: we're booting up:
12:47:48: CaptureThread: attached to process MortalOnline.exe
12:47:48: D3D9 Present
12:47:48: D3D9EndScene called
12:47:48: D3DPRESENT_PARAMETERS {
12:47:48: BackBufferWidth: 1280
12:47:48: BackBufferHeight: 1024
12:47:48: BackBufferFormat: D3DFMT_A8R8G8B8
12:47:48: BackBufferCount: 1
12:47:48: MultiSampleType: D3DMULTISAMPLE_NONE
12:47:48: MultiSampleQuality: 0
12:47:48: SwapEffect: D3DSWAPEFFECT_DISCARD
12:47:48: hDeviceWindow: 262820
12:47:48: Windowed: false
12:47:48: EnableAutoDepthStencil: false
12:47:48: AutoDepthStencilFormat: D3DFMT_UNKNOWN
12:47:48: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
12:47:48: FullScreen_RefreshRateInHz: 75
12:47:48: PresentationInterval: 1
12:47:48: };
12:47:48: successfully set up d3d9 hooks
12:47:48: D3D9Present called
12:47:48: DXGI Present
12:47:48: (half life scientist) everything.. seems to be in order
12:47:49: DoD3D9GPUHook: success
12:47:49: D3DSURFACE_DESC {
12:47:49: Format: D3DFMT_A8R8G8B8
12:47:49: Type: D3DRTYPE_SURFACE
12:47:49: Usage: D3DUSAGE_RENDERTARGET
12:47:49: Pool: D3DPOOL_DEFAULT
12:47:49: MultiSampleType: D3DMULTISAMPLE_NONE
12:47:49: MultiSampleQuality: 0
12:47:49: Width: 1280
12:47:49: Height: 1024
12:47:49: };
12:47:49: successfully capturing d3d9 frames via GPU
13:07:13: D3D9Reset called
13:07:13: ---------------------- Cleared D3D9 Capture ----------------------
13:07:14: successfully set up d3d9 hooks
13:07:15: D3D9EndScene called
13:07:15: D3D9Present called
13:07:15: DoD3D9GPUHook: success
13:08:38: D3D9Reset called
13:08:38: ---------------------- Cleared D3D9 Capture ----------------------
13:08:39: successfully set up d3d9 hooks
13:08:40: D3D9EndScene called
13:08:40: D3D9Present called
13:08:40: DoD3D9GPUHook: success
13:08:41: D3DSURFACE_DESC {
13:08:41: Format: D3DFMT_A8R8G8B8
13:08:41: Type: D3DRTYPE_SURFACE
13:08:41: Usage: D3DUSAGE_RENDERTARGET
13:08:41: Pool: D3DPOOL_DEFAULT
13:08:41: MultiSampleType: D3DMULTISAMPLE_NONE
13:08:41: MultiSampleQuality: 0
13:08:41: Width: 1280
13:08:41: Height: 1024
13:08:41: };
13:08:41: successfully capturing d3d9 frames via GPU
13:08:46: ---------------------- Cleared D3D9 Capture ----------------------
13:08:46: received restart event, capturing
13:08:46: DoD3D9GPUHook: success
13:08:46: D3D9EndScene called
13:08:46: D3D9Present called