Question / Help Black screen when recording

loco

New Member
Ive tried all the guides in the forum and I cant get this to work... it will show a black screen even when trying to record my own desktop

Ive checked that in the video settings that the video card matches the one im using (Nvidia 660ti) and even switched it to the integrated GPU and nothing...

Anyone help?
 

loco

New Member
Code:
12:47:48: Open Broadcaster Software v0.60b - 32bit (´・ω・`)
12:47:48: -------------------------------
12:47:48: CPU Name: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
12:47:48: CPU Speed: 3392MHz
12:47:48: Physical Memory:  4095MB Total, 3973MB Free
12:47:48: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:47:48: monitor 1: pos={0, 0}, size={1280, 960}
12:47:48: Windows Version: 6.2 Build 9200 
12:47:48: Aero is Enabled
12:47:48: -------------------------------
12:47:48: OBS Modules:
12:47:48: Base Address     Module
12:47:48: 00960000         OBS.exe
12:47:48: 66A30000         OBSApi.dll
12:47:48: 71B10000         DShowPlugin.dll
12:47:48: 70990000         GraphicsCapture.dll
12:47:48: 70810000         NoiseGate.dll
12:47:48: 6B0C0000         PSVPlugin.dll
12:47:48: ------------------------------------------
12:47:48: Adapter 1
12:47:48:   Video Adapter: NVIDIA GeForce GTX 660 Ti
12:47:48:   Video Adapter Dedicated Video Memory: 2082930688
12:47:48:   Video Adapter Shared System Memory: 2147479552
12:47:48:   Video Adapter Output 1: pos={0, 0}, size={1280, 960}, attached=true
12:47:48: ------------------------------------------
12:47:48: Adapter 2
12:47:48:   Video Adapter: NVIDIA GeForce GTX 660 Ti
12:47:48:   Video Adapter Dedicated Video Memory: 2082930688
12:47:48:   Video Adapter Shared System Memory: 2147479552
12:47:48: =====Stream Start: 2014-02-13, 12:47:48===============================================
12:47:48:   Multithreaded optimizations: On
12:47:48:   Base resolution: 1280x960
12:47:48:   Output resolution: 1280x960
12:47:48: ------------------------------------------
12:47:48: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 2)...
12:47:48: ------------------------------------------
12:47:48: Audio Format: 48000hz
12:47:48: Playback device Default
12:47:48: ------------------------------------------
12:47:48: Using desktop audio input: Altavoces (Realtek High Definition Audio)
12:47:48: ------------------------------------------
12:47:48: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
12:47:48: ------------------------------------------
12:47:48: Audio Encoding: AAC
12:47:48:     bitrate: 128
12:47:48: Using graphics capture
12:47:48: Scene buffering time set to 700
12:47:48: ------------------------------------------
12:47:48: Video Encoding: x264
12:47:48:     fps: 30
12:47:48:     width: 1280, height: 960
12:47:48:     preset: veryfast
12:47:48:     profile: high
12:47:48:     keyint: 250
12:47:48:     CBR: yes
12:47:48:     CFR: yes
12:47:48:     max bitrate: 1000
12:47:48:     buffer size: 1000
12:47:48: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
12:47:49: Audio timestamp for device 'Micrófono (Realtek High Definition Audio)' was behind target timestamp by 6068743
12:47:51: Total frames encoded: 65, total frames duplicated: 0 (0.00%)
12:47:51: Total frames rendered: 70, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:47:51: 
12:47:51: Profiler time results:
12:47:51: 
12:47:51: ==============================================================
12:47:51: video thread frame - [100%] [avg time: 1.733 ms] [children: 3.69%] [unaccounted: 96.3%]
12:47:51: | scene->Preprocess - [0.115%] [avg time: 0.002 ms]
12:47:51: | GPU download and conversion - [3.58%] [avg time: 0.062 ms] [children: 3.52%] [unaccounted: 0.0577%]
12:47:51: | | flush - [2.42%] [avg time: 0.042 ms]
12:47:51: | | CopyResource - [0.981%] [avg time: 0.017 ms]
12:47:51: | | conversion to 4:2:0 - [0.115%] [avg time: 0.002 ms]
12:47:51: Convert444Threads - [100%] [avg time: 0.887 ms] [children: 99.4%] [unaccounted: 0.564%]
12:47:51: | Convert444toNV12 - [99.4%] [avg time: 0.882 ms]
12:47:51: encoder thread frame - [100%] [avg time: 1.323 ms]
12:47:51: ==============================================================
12:47:51: 
12:47:51: 
12:47:51: Profiler CPU results:
12:47:51: 
12:47:51: ==============================================================
12:47:51: video thread frame - [cpu time: avg 0.669 ms, total 46.875 ms] [avg calls per frame: 1]
12:47:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:47:51: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
12:47:51: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
12:47:51: encoder thread frame - [cpu time: avg 1.388 ms, total 62.5 ms] [avg calls per frame: 1]
12:47:51: ==============================================================
12:47:51: 
12:47:51: =====Stream End: 2014-02-13, 12:47:51=================================================
13:08:41: =====Stream Start: 2014-02-13, 13:08:41===============================================
13:08:41:   Multithreaded optimizations: On
13:08:41:   Base resolution: 1280x960
13:08:41:   Output resolution: 1280x960
13:08:41: ------------------------------------------
13:08:41: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 2)...
13:08:41: ------------------------------------------
13:08:41: Audio Format: 48000hz
13:08:41: Playback device Default
13:08:41: ------------------------------------------
13:08:41: Using desktop audio input: Altavoces (Realtek High Definition Audio)
13:08:41: ------------------------------------------
13:08:41: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
13:08:41: ------------------------------------------
13:08:41: Audio Encoding: AAC
13:08:41:     bitrate: 128
13:08:41: Using graphics capture
13:08:41: Scene buffering time set to 700
13:08:41: ------------------------------------------
13:08:41: Video Encoding: x264
13:08:41:     fps: 30
13:08:41:     width: 1280, height: 960
13:08:41:     preset: veryfast
13:08:41:     profile: high
13:08:41:     keyint: 250
13:08:41:     CBR: yes
13:08:41:     CFR: yes
13:08:41:     max bitrate: 1000
13:08:41:     buffer size: 1000
13:08:41: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
13:08:46: Total frames encoded: 120, total frames duplicated: 5 (4.17%)
13:08:46: Total frames rendered: 122, number of late frames: 2 (1.64%) (it's okay for some frames to be late)
13:08:46: 
13:08:46: Profiler time results:
13:08:46: 
13:08:46: ==============================================================
13:08:46: video thread frame - [100%] [avg time: 2.452 ms] [children: 6.2%] [unaccounted: 93.8%]
13:08:46: | scene->Preprocess - [0.0816%] [avg time: 0.002 ms]
13:08:46: | GPU download and conversion - [6.12%] [avg time: 0.15 ms] [children: 6%] [unaccounted: 0.122%]
13:08:46: | | flush - [4.85%] [avg time: 0.119 ms]
13:08:46: | | CopyResource - [1.06%] [avg time: 0.026 ms]
13:08:46: | | conversion to 4:2:0 - [0.0816%] [avg time: 0.002 ms]
13:08:46: Convert444Threads - [100%] [avg time: 0.931 ms] [children: 99.4%] [unaccounted: 0.644%]
13:08:46: | Convert444toNV12 - [99.4%] [avg time: 0.925 ms]
13:08:46: encoder thread frame - [100%] [avg time: 1.292 ms]
13:08:46: ==============================================================
13:08:46: 
13:08:46: 
13:08:46: Profiler CPU results:
13:08:46: 
13:08:46: ==============================================================
13:08:46: video thread frame - [cpu time: avg 0.128 ms, total 15.625 ms] [avg calls per frame: 1]
13:08:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:08:46: Convert444Threads - [cpu time: avg 1.208 ms, total 234.375 ms] [avg calls per frame: 2]
13:08:46: | Convert444toNV12 - [cpu time: avg 1.208 ms, total 234.375 ms] [avg calls per frame: 2]
13:08:46: encoder thread frame - [cpu time: avg 0.789 ms, total 78.125 ms] [avg calls per frame: 1]
13:08:46: ==============================================================
13:08:46: 
13:08:46: =====Stream End: 2014-02-13, 13:08:46=================================================


Last game capture log:
2014-02-13, 12:47:48: we're booting up: 
12:47:48: CaptureThread: attached to process MortalOnline.exe
12:47:48: D3D9 Present
12:47:48: D3D9EndScene called
12:47:48: D3DPRESENT_PARAMETERS {
12:47:48: 	BackBufferWidth: 1280
12:47:48: 	BackBufferHeight: 1024
12:47:48: 	BackBufferFormat: D3DFMT_A8R8G8B8
12:47:48: 	BackBufferCount: 1
12:47:48: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:47:48: 	MultiSampleQuality: 0
12:47:48: 	SwapEffect: D3DSWAPEFFECT_DISCARD
12:47:48: 	hDeviceWindow: 262820
12:47:48: 	Windowed: false
12:47:48: 	EnableAutoDepthStencil: false
12:47:48: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
12:47:48: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
12:47:48: 	FullScreen_RefreshRateInHz: 75
12:47:48: 	PresentationInterval: 1
12:47:48: };
12:47:48: successfully set up d3d9 hooks
12:47:48: D3D9Present called
12:47:48: DXGI Present
12:47:48: (half life scientist) everything..  seems to be in order
12:47:49: DoD3D9GPUHook: success
12:47:49: D3DSURFACE_DESC {
12:47:49: 	Format: D3DFMT_A8R8G8B8
12:47:49: 	Type: D3DRTYPE_SURFACE
12:47:49: 	Usage: D3DUSAGE_RENDERTARGET 
12:47:49: 	Pool: D3DPOOL_DEFAULT
12:47:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:47:49: 	MultiSampleQuality: 0
12:47:49: 	Width: 1280
12:47:49: 	Height: 1024
12:47:49: };
12:47:49: successfully capturing d3d9 frames via GPU
13:07:13: D3D9Reset called
13:07:13: ---------------------- Cleared D3D9 Capture ----------------------
13:07:14: successfully set up d3d9 hooks
13:07:15: D3D9EndScene called
13:07:15: D3D9Present called
13:07:15: DoD3D9GPUHook: success
13:08:38: D3D9Reset called
13:08:38: ---------------------- Cleared D3D9 Capture ----------------------
13:08:39: successfully set up d3d9 hooks
13:08:40: D3D9EndScene called
13:08:40: D3D9Present called
13:08:40: DoD3D9GPUHook: success
13:08:41: D3DSURFACE_DESC {
13:08:41: 	Format: D3DFMT_A8R8G8B8
13:08:41: 	Type: D3DRTYPE_SURFACE
13:08:41: 	Usage: D3DUSAGE_RENDERTARGET 
13:08:41: 	Pool: D3DPOOL_DEFAULT
13:08:41: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:08:41: 	MultiSampleQuality: 0
13:08:41: 	Width: 1280
13:08:41: 	Height: 1024
13:08:41: };
13:08:41: successfully capturing d3d9 frames via GPU
13:08:46: ---------------------- Cleared D3D9 Capture ----------------------
13:08:46: received restart event, capturing
13:08:46: DoD3D9GPUHook: success
13:08:46: D3D9EndScene called
13:08:46: D3D9Present called
 
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