Question / Help Black screen on stream

wattz3

New Member
Hi just installed OBS , added my twitch stream key etc ...changed settings as recommended by http://obsproject.com/estimator but when i go to global sources and add a game capture (trying to stream black ops 2 and mw2) i select the game click ok etc.. but afterwards i have nothing in sources and when i go to start my stream im left with nothing but a black screen recording :/ can some one help plz as im desperate to get this fixed and start streaming

obsv.jpg


also included log file incase its needed

Code:
Open Broadcaster Software v0.47a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3400MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Enabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 Ti  
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3221106688
------------------------------------------
Adapter 2
  Video Adapter: Intel(R) HD Graphics 4000
  Video Adapter Dedicated Video Memory: 67108864
  Video Adapter Shared System Memory: 1711276032
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: 227ELH-3 (NVIDIA High Definition Audio)
------------------------------------------
Using auxilary audio input: FrontMic (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-3c.justin.tv/app
librtmp error: RTMP_ReadPacket, failed to read RTMP packet header
Total frames rendered: 115, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: 227ELH-3 (NVIDIA High Definition Audio)
------------------------------------------
Using auxilary audio input: FrontMic (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-3c.justin.tv/app
bufferTime: 2208, outputRateWindowTime: 1000, dropThreshold: 2708
Total frames rendered: 1909, number of frames that lagged: 24 (1.26%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{2dc9abe4-3f13-41e4-a48f-5fefd9fa6aa1}
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
Warning -- MMDeviceAudioSource::Initialize(1): Could not create IAudioClient = 88890004
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 449, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{2dc9abe4-3f13-41e4-a48f-5fefd9fa6aa1}
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
Warning -- MMDeviceAudioSource::Initialize(1): Could not create IAudioClient = 88890004
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-3c.justin.tv/app
Total frames rendered: 76, number of frames that lagged: 1 (1.32%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to loop exit
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{2dc9abe4-3f13-41e4-a48f-5fefd9fa6aa1}
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
Warning -- MMDeviceAudioSource::Initialize(1): Could not create IAudioClient = 88890004
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 28, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 5.25 ms] [avg calls per frame: 1] [children: 92.9%] [unaccounted: 7.07%]
| scene->Preprocess - [0%] [avg time: 0 ms] [avg calls per frame: 1]
| video encoding and uploading - [92.9%] [avg time: 4.879 ms] [avg calls per frame: 1] [children: 31.6%] [unaccounted: 61.3%]
| | CopyResource - [0.21%] [avg time: 0.011 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0952%] [avg time: 0.005 ms] [avg calls per frame: 0]
| | call to encoder - [31.3%] [avg time: 1.641 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0762%] [avg time: 0.004 ms] [avg calls per frame: 0]
 

Krazy

Town drunk
Don't add game capture as a global source, just add it to each scene.

To properly use global sources, though, you need to first add whichever source into the Global Sources menu. Then, in each scene you want to use it, you right click the scene box, mouse over to Global Sources, and choose the one you want.
 

wattz3

New Member
KrazyTrumpeter05 said:
Don't add game capture as a global source, just add it to each scene.

To properly use global sources, though, you need to first add whichever source into the Global Sources menu. Then, in each scene you want to use it, you right click the scene box, mouse over to Global Sources, and choose the one you want.

n1 thanks for response, just worked it out before i came back here ,noob mistake xD
 
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