20:27:55: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
20:27:55: -------------------------------
20:27:55: CPU Name: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
20:27:55: CPU Speed: 2594MHz
20:27:55: Physical Memory: 4095MB Total, 3485MB Free
20:27:55: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
20:27:55: monitor 1: pos={0, 0}, size={1366, 768}
20:27:55: Windows Version: 6.2 Build 9200
20:27:55: Aero is Enabled
20:27:55: -------------------------------
20:27:55: OBS Modules:
20:27:55: Base Address Module
20:27:55: 01340000 OBS.exe
20:27:55: 5E5E0000 OBSApi.dll
20:27:55: 5E3A0000 DShowPlugin.dll
20:27:55: 68D60000 GraphicsCapture.dll
20:27:55: 66B60000 NoiseGate.dll
20:27:55: 5E380000 PSVPlugin.dll
20:27:55: ------------------------------------------
20:27:55: Adapter 1
20:27:55: Video Adapter: NVIDIA GeForce 610M
20:27:55: Video Adapter Dedicated Video Memory: 2092494848
20:27:55: Video Adapter Shared System Memory: 2147233792
20:27:55: ------------------------------------------
20:27:55: Adapter 2
20:27:55: Video Adapter: NVIDIA GeForce 610M
20:27:55: Video Adapter Dedicated Video Memory: 2092494848
20:27:55: Video Adapter Shared System Memory: 2147233792
20:27:55: ------------------------------------------
20:27:55: Adapter 3
20:27:55: Video Adapter: Microsoft Basic Render Driver
20:27:55: Video Adapter Dedicated Video Memory: 2092494848
20:27:55: Video Adapter Shared System Memory: 2147233792
20:27:55: =====Stream Start: 2013-09-02, 20:27:55===============================================
20:27:55: Multithreaded optimizations: On
20:27:55: Base resolution: 1366x768
20:27:55: Output resolution: 1092x614
20:27:55: ------------------------------------------
20:27:55: Loading up D3D10 on NVIDIA GeForce 610M...
20:27:55: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
20:27:55: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
20:27:55: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
20:27:55: Playback device Default
20:27:55: ------------------------------------------
20:27:55: Using desktop audio input: Altavoces (Realtek High Definition Audio)
20:27:55: ------------------------------------------
20:27:55: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
20:27:55: ------------------------------------------
20:27:55: Audio Encoding: AAC
20:27:55: bitrate: 128
20:27:55: Using graphics capture
20:27:55: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:27:55: ------------------------------------------
20:27:55: Video Encoding: x264
20:27:55: fps: 30
20:27:55: width: 1092, height: 614
20:27:55: preset: veryfast
20:27:55: CBR: no
20:27:55: CFR: no
20:27:55: max bitrate: 1000
20:27:55: buffer size: 1000
20:27:55: quality: 8
20:27:55: ------------------------------------------
20:27:55: MMDeviceAudioSource: Frequency for device 'Altavoces (Realtek High Definition Audio)' is 384000, samples per sec is 48000
20:27:55: MMDeviceAudioSource: Frequency for device 'Micrófono (Realtek High Definition Audio)' is 352800, samples per sec is 44100
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
20:28:51: Total frames rendered: 1659, number of late frames: 3 (0.18%) (it's okay for some frames to be late)
20:28:51:
20:28:51: Profiler results:
20:28:51:
20:28:51: ==============================================================
20:28:51: frame - [100%] [avg time: 1.818 ms (cpu time: avg 1.506 ms, total 2500 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.44%]
20:28:51: | frame preprocessing and rendering - [32.5%] [avg time: 0.59 ms (cpu time: avg 0.31 ms, total 515.625 ms)] [avg calls per frame: 1] [children: 0.055%] [unaccounted: 32.4%]
20:28:51: | | scene->Preprocess - [0.055%] [avg time: 0.001 ms (cpu time: avg 0.009 ms, total 15.625 ms)] [avg calls per frame: 1]
20:28:51: | video encoding and uploading - [67.1%] [avg time: 1.22 ms (cpu time: avg 1.196 ms, total 1984.38 ms)] [avg calls per frame: 1] [children: 66.2%] [unaccounted: 0.88%]
20:28:51: | | flush - [5.67%] [avg time: 0.103 ms (cpu time: avg 0.15 ms, total 250 ms)] [avg calls per frame: 1]
20:28:51: | | CopyResource - [1.16%] [avg time: 0.021 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
20:28:51: | | conversion to 4:2:0 - [0.385%] [avg time: 0.007 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
20:28:51: | | call to encoder - [58.9%] [avg time: 1.07 ms (cpu time: avg 1.036 ms, total 1718.75 ms)] [avg calls per frame: 0]
20:28:51: | | sending stuff out - [0.165%] [avg time: 0.003 ms (cpu time: avg 0.009 ms, total 15.625 ms)] [avg calls per frame: 0]
20:28:51: | Convert444Threads - [1.82e+003%] [avg time: 33.076 ms (cpu time: avg 0.762 ms, total 1265.63 ms)] [avg calls per frame: 0]
20:28:51: ==============================================================
20:28:51:
20:28:51: =====Stream End: 2013-09-02, 20:28:51=================================================
20:29:21: Settings::Video: Enabling Aero
20:29:46: =====Stream Start: 2013-09-02, 20:29:46===============================================
20:29:46: Multithreaded optimizations: On
20:29:46: Base resolution: 1366x768
20:29:46: Output resolution: 1092x614
20:29:46: ------------------------------------------
20:29:46: Loading up D3D10 on NVIDIA GeForce 610M...
20:29:46: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
20:29:46: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
20:29:46: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
20:29:46: Playback device Default
20:29:46: ------------------------------------------
20:29:46: Using desktop audio input: Altavoces (Realtek High Definition Audio)
20:29:46: ------------------------------------------
20:29:46: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
20:29:46: Using graphics capture
20:29:46: C:/Users/Usuario/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:29:46: MMDeviceAudioSource: Frequency for device 'Altavoces (Realtek High Definition Audio)' is 384000, samples per sec is 48000
20:29:46: MMDeviceAudioSource: Frequency for device 'Micrófono (Realtek High Definition Audio)' is 352800, samples per sec is 44100
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
20:30:01: Total frames rendered: 430, number of late frames: 1 (0.23%) (it's okay for some frames to be late)
20:30:01:
20:30:01: Profiler results:
20:30:01:
20:30:01: ==============================================================
20:30:01: frame - [100%] [avg time: 0.657 ms (cpu time: avg 0.472 ms, total 203.125 ms)] [avg calls per frame: 1] [children: 98.9%] [unaccounted: 1.07%]
20:30:01: | frame preprocessing and rendering - [94.4%] [avg time: 0.62 ms (cpu time: avg 0.472 ms, total 203.125 ms)] [avg calls per frame: 1] [children: 0.152%] [unaccounted: 94.2%]
20:30:01: | | scene->Preprocess - [0.152%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
20:30:01: | video encoding and uploading - [4.57%] [avg time: 0.03 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 4.26%] [unaccounted: 0.304%]
20:30:01: | | flush - [4.26%] [avg time: 0.028 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
20:30:01: ==============================================================
20:30:01:
20:30:01: =====Stream End: 2013-09-02, 20:30:01=================================================
Last game capture log:
2013-09-02, 20:27:55: we're booting up:
20:27:55: D3D9 Present
20:27:55: DXGI Present
20:27:56: NV Capture available
20:27:56: FBO available
20:27:56: GL Present
20:27:56: (half life scientist) everything.. seems to be in order
20:27:58: D3D9EndScene called
20:27:58: D3DPRESENT_PARAMETERS {
20:27:58: BackBufferWidth: 1366
20:27:58: BackBufferHeight: 768
20:27:58: BackBufferFormat: D3DFMT_X8R8G8B8
20:27:58: BackBufferCount: 1
20:27:58: MultiSampleType: D3DMULTISAMPLE_NONE
20:27:58: MultiSampleQuality: 0
20:27:58: SwapEffect: D3DSWAPEFFECT_DISCARD
20:27:58: hDeviceWindow: 394288
20:27:58: Windowed: false
20:27:58: EnableAutoDepthStencil: true
20:27:58: AutoDepthStencilFormat: D3DFMT_D24X8
20:27:58: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
20:27:58: FullScreen_RefreshRateInHz: 60
20:27:58: PresentationInterval: 2147483648
20:27:58: };
20:27:58: successfully set up d3d9 hooks
20:27:58: D3D9Present called
20:27:58: DoD3D9GPUHook: success
20:27:58: D3DSURFACE_DESC {
20:27:58: Format: D3DFMT_X8R8G8B8
20:27:58: Type: D3DRTYPE_SURFACE
20:27:58: Usage: D3DUSAGE_RENDERTARGET
20:27:58: Pool: D3DPOOL_DEFAULT
20:27:58: MultiSampleType: D3DMULTISAMPLE_NONE
20:27:58: MultiSampleQuality: 0
20:27:58: Width: 1366
20:27:58: Height: 768
20:27:58: };
20:27:58: successfully capturing d3d9 frames via GPU
20:28:02: D3D9Reset called
20:28:02: ---------------------- Cleared D3D9 Capture ----------------------
20:28:02: successfully set up d3d9 hooks
20:28:02: D3D9EndScene called
20:28:02: D3D9Present called
20:28:02: DoD3D9GPUHook: success
20:28:03: D3DSURFACE_DESC {
20:28:03: Format: D3DFMT_X8R8G8B8
20:28:03: Type: D3DRTYPE_SURFACE
20:28:03: Usage: D3DUSAGE_RENDERTARGET
20:28:03: Pool: D3DPOOL_DEFAULT
20:28:03: MultiSampleType: D3DMULTISAMPLE_NONE
20:28:03: MultiSampleQuality: 0
20:28:03: Width: 1366
20:28:03: Height: 768
20:28:03: };
20:28:03: successfully capturing d3d9 frames via GPU
20:28:17: D3D9Reset called
20:28:17: ---------------------- Cleared D3D9 Capture ----------------------
20:28:17: successfully set up d3d9 hooks
20:28:17: D3D9EndScene called
20:28:17: D3D9Present called
20:28:17: DoD3D9GPUHook: success
20:28:18: D3DSURFACE_DESC {
20:28:18: Format: D3DFMT_X8R8G8B8
20:28:18: Type: D3DRTYPE_SURFACE
20:28:18: Usage: D3DUSAGE_RENDERTARGET
20:28:18: Pool: D3DPOOL_DEFAULT
20:28:18: MultiSampleType: D3DMULTISAMPLE_NONE
20:28:18: MultiSampleQuality: 0
20:28:18: Width: 1366
20:28:18: Height: 768
20:28:18: };
20:28:18: successfully capturing d3d9 frames via GPU
20:28:26: D3D9Reset called
20:28:26: ---------------------- Cleared D3D9 Capture ----------------------
20:28:26: successfully set up d3d9 hooks
20:28:26: D3D9EndScene called
20:28:26: D3D9Present called
20:28:26: DoD3D9GPUHook: success
20:28:26: D3DSURFACE_DESC {
20:28:26: Format: D3DFMT_X8R8G8B8
20:28:26: Type: D3DRTYPE_SURFACE
20:28:26: Usage: D3DUSAGE_RENDERTARGET
20:28:26: Pool: D3DPOOL_DEFAULT
20:28:26: MultiSampleType: D3DMULTISAMPLE_NONE
20:28:26: MultiSampleQuality: 0
20:28:26: Width: 1366
20:28:26: Height: 768
20:28:26: };
20:28:26: successfully capturing d3d9 frames via GPU
20:28:31: D3D9Reset called
20:28:31: ---------------------- Cleared D3D9 Capture ----------------------
20:28:31: successfully set up d3d9 hooks
20:28:31: D3D9EndScene called
20:28:31: D3D9Present called
20:28:31: DoD3D9GPUHook: success
20:28:31: D3DSURFACE_DESC {
20:28:31: Format: D3DFMT_X8R8G8B8
20:28:31: Type: D3DRTYPE_SURFACE
20:28:31: Usage: D3DUSAGE_RENDERTARGET
20:28:31: Pool: D3DPOOL_DEFAULT
20:28:31: MultiSampleType: D3DMULTISAMPLE_NONE
20:28:31: MultiSampleQuality: 0
20:28:31: Width: 1366
20:28:31: Height: 768
20:28:31: };
20:28:31: successfully capturing d3d9 frames via GPU
20:28:38: D3D9Reset called
20:28:38: ---------------------- Cleared D3D9 Capture ----------------------
20:28:38: successfully set up d3d9 hooks
20:28:39: D3D9EndScene called
20:28:39: D3D9Present called
20:28:39: DoD3D9GPUHook: success
20:28:39: D3DSURFACE_DESC {
20:28:39: Format: D3DFMT_X8R8G8B8
20:28:39: Type: D3DRTYPE_SURFACE
20:28:39: Usage: D3DUSAGE_RENDERTARGET
20:28:39: Pool: D3DPOOL_DEFAULT
20:28:39: MultiSampleType: D3DMULTISAMPLE_NONE
20:28:39: MultiSampleQuality: 0
20:28:39: Width: 1366
20:28:39: Height: 768
20:28:39: };
20:28:39: successfully capturing d3d9 frames via GPU
20:29:57: D3D9Reset called
20:29:57: ---------------------- Cleared D3D9 Capture ----------------------
20:29:57: successfully set up d3d9 hooks
20:29:57: D3D9EndScene called
20:29:57: D3D9Present called
20:29:57: DoD3D9GPUHook: success
20:29:57: D3DSURFACE_DESC {
20:29:57: Format: D3DFMT_X8R8G8B8
20:29:57: Type: D3DRTYPE_SURFACE
20:29:57: Usage: D3DUSAGE_RENDERTARGET
20:29:57: Pool: D3DPOOL_DEFAULT
20:29:57: MultiSampleType: D3DMULTISAMPLE_NONE
20:29:57: MultiSampleQuality: 0
20:29:57: Width: 1366
20:29:57: Height: 768
20:29:57: };
20:29:57: successfully capturing d3d9 frames via GPU