Question / Help Black screen for Mabinogi

AveyLithia

New Member
This is something that has baffled me for the longest, and I've tried to get it to work multiple times with no success. Mabinogi when I capture that game alone (no others appear to blackscreen on me) will go black and stay that way when tabbed in, the moment I tab out to mess with something else, it will magically work, until I tab back in.

Code:
16:15:07: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
16:15:07: -------------------------------
16:15:07: CPU Name: AMD Phenom(tm) II X4 830 Processor
16:15:07: CPU Speed: 2800MHz
16:15:07: Physical Memory:  3327MB Total, 933MB Free
16:15:07: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
16:15:07: monitor 1: pos={0, 0}, size={1280, 1024}
16:15:07: Windows Version: 6.1 Build 7601 S
16:15:07: Aero is Disabled
16:15:07: -------------------------------
16:15:07: OBS Modules:
16:15:07: Base Address     Module
16:15:07: 010C0000         OBS.exe
16:15:07: 61850000         OBSApi.dll
16:15:07: 65240000         DShowPlugin.dll
16:15:07: 6BCA0000         GraphicsCapture.dll
16:15:07: 6B990000         NoiseGate.dll
16:15:07: 65220000         PSVPlugin.dll
16:15:07: ------------------------------------------
16:15:07: Adapter 1
16:15:07:   Video Adapter: AMD Radeon HD 6700 Series 
16:15:07:   Video Adapter Dedicated Video Memory: 1064488960
16:15:07:   Video Adapter Shared System Memory: 1476030464
16:15:07:   Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
16:15:07: =====Stream Start: 2013-11-04, 16:15:07===============================================
16:15:07:   Multithreaded optimizations: On
16:15:07:   Base resolution: 1280x800
16:15:07:   Output resolution: 1280x800
16:15:07: ------------------------------------------
16:15:07: Loading up D3D10 on AMD Radeon HD 6700 Series...
16:15:07: ------------------------------------------
16:15:07: Audio Format: 48000hz
16:15:07: Playback device Default
16:15:07: ------------------------------------------
16:15:07: Using desktop audio input: Speakers (Realtek High Definition Audio)
16:15:07: ------------------------------------------
16:15:07: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:15:08: ------------------------------------------
16:15:08: Audio Encoding: AAC
16:15:08:     bitrate: 128
16:15:08: Using Monitor Capture
16:15:08: Using bitmap image
16:15:08: Scene buffering time set to 400
16:15:08: Using custom x264 settings: "keyint=60"
16:15:08: ------------------------------------------
16:15:08: Video Encoding: x264
16:15:08:     fps: 30
16:15:08:     width: 1280, height: 800
16:15:08:     preset: veryfast
16:15:08:     profile: high
16:15:08:     keyint: 60
16:15:08:     CBR: no
16:15:08:     CFR: no
16:15:08:     max bitrate: 1000
16:15:08:     buffer size: 1000
16:15:08:     quality: 10
16:15:08: ------------------------------------------
16:15:08: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 768000, samples per sec is 96000
16:15:08: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:15:18: Using Window Capture
Warning -- Capture BitBlt failed (0)..  just so you know
16:34:24: Total frames encoded: 34654, total frames duplicated: 187 (0.54%)
16:34:24: Total frames rendered: 34535, number of late frames: 43 (0.12%) (it's okay for some frames to be late)
16:34:24: 
16:34:24: Profiler time results:
16:34:24: 
16:34:24: ==============================================================
16:34:24: video thread frame - [100%] [avg time: 2.588 ms] [children: 72%] [unaccounted: 28%]
16:34:24: | scene->Preprocess - [51.2%] [avg time: 1.324 ms]
16:34:24: | GPU download and conversion - [20.8%] [avg time: 0.539 ms] [children: 19.7%] [unaccounted: 1.08%]
16:34:24: | | flush - [19.1%] [avg time: 0.494 ms]
16:34:24: | | CopyResource - [0.464%] [avg time: 0.012 ms]
16:34:24: | | conversion to 4:2:0 - [0.193%] [avg time: 0.005 ms]
16:34:24: Convert444Threads - [100%] [avg time: 1.201 ms] [children: 99%] [unaccounted: 0.999%]
16:34:24: | Convert444toNV12 - [99%] [avg time: 1.189 ms]
16:34:24: encoder thread frame - [100%] [avg time: 1.717 ms]
16:34:24: ==============================================================
16:34:24: 
16:34:24: 
16:34:24: Profiler CPU results:
16:34:24: 
16:34:24: ==============================================================
16:34:24: video thread frame - [cpu time: avg 1.41 ms, total 48719.1 ms] [avg calls per frame: 1]
16:34:24: | scene->Preprocess - [cpu time: avg 1.135 ms, total 39203.1 ms] [avg calls per frame: 1]
16:34:24: | GPU download and conversion - [cpu time: avg 0.027 ms, total 951.61 ms] [avg calls per frame: 1]
16:34:24: | | flush - [cpu time: avg 0.021 ms, total 733.206 ms] [avg calls per frame: 1]
16:34:24: | | CopyResource - [cpu time: avg 0.002 ms, total 93.601 ms] [avg calls per frame: 1]
16:34:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
16:34:24: Convert444Threads - [cpu time: avg 1.058 ms, total 73102.1 ms] [avg calls per frame: 2]
16:34:24: | Convert444toNV12 - [cpu time: avg 1.055 ms, total 72883.7 ms] [avg calls per frame: 2]
16:34:24: encoder thread frame - [cpu time: avg 1.059 ms, total 36707 ms] [avg calls per frame: 1]
16:34:24: ==============================================================
16:34:24: 
16:34:24: =====Stream End: 2013-11-04, 16:34:24=================================================
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
You seem to be using monitor capture. Monitor capture can't pick up fullscreen games, typcially. You need to use game capture for that.
 
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