Bug Report Black screen during preview

zigthesnig

New Member
Hello there, been trying to setup game capture with Dark Souls, but I get a black screen in the preview. (Added the Dark Souls window as a global source, then added it the scene.) I am using a mod that improves the resolution quality in game, would this interfere with the way OBS hooks? This is the description for the mod: "DSfix is a wrapper .dll that allows your to adjust Dark Souls' rendering resolution."

Also here is my log:
Code:
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3292MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: AMD Radeon HD 6800 Series
  Video Adapter Dedicated Video Memory: 1057464320
  Video Adapter Shared System Memory: 4016306176
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 5.1 speaker setup
------------------------------------------
Using auxilary audio input: Microphone (4- Sirus Headset  )
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 25
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Using graphics capture
Total frames rendered: 262, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 5.1 speaker setup
------------------------------------------
Using auxilary audio input: Microphone (4- Sirus Headset  )
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 25
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 2552, number of frames that lagged: 6 (0.24%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 5.1 speaker setup
------------------------------------------
Using auxilary audio input: Microphone (4- Sirus Headset  )
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 25
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 50, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 9.222 ms] [avg calls per frame: 1] [children: 91.4%] [unaccounted: 8.64%]
| scene->Preprocess - [0.0434%] [avg time: 0.004 ms] [avg calls per frame: 1]
| video encoding and uploading - [91.3%] [avg time: 8.421 ms] [avg calls per frame: 1] [children: 53.9%] [unaccounted: 37.4%]
| | CopyResource - [0.184%] [avg time: 0.017 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [1.21%] [avg time: 0.112 ms] [avg calls per frame: 0]
| | call to encoder - [52.5%] [avg time: 4.84 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0217%] [avg time: 0.002 ms] [avg calls per frame: 0]
==============================================================
 

micechal

Member
Do you have the latest graphics card drivers, DirectX and Windows updates installed? Does the same happen when using some other source, for example image or text? Does it work if it isn't global?
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Game capture is currently incompatible with dsfix due to the fact that they are both hooking into the graphics system in the same way. You'll have to run window capture and set dsfix to do borderless window.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I wouldn't want to play that without dsfix personally, I'd probably just be doing window capture. dxfix is just too good to pass up.
 
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