smaunsell
New Member
I've seen various people talk about this in very old threads but never a solution. After doing some testing I found how to not have it happen but it's not ideal.
Scenario: SceneA, game capture, webcam x2. SceneB, game capture with blur filter, large webcam. See attached images.
In SceneB the game capture is a new input not a reference of the one in SceneA. This is where the issue lies. When transitioning between scenes the game capture input goes black for 2-3sec then comes back.
However, if I make the game capture in SceneB a reference copy of the one in SceneA then the transition is immediate. The problem with this is that if I apply the blur filter to the input in SceneB then it also changes it in SceneA.
I assume that with it being a different, albeit the same, game capture input it needs the 2-3s to close (for lack of a better term) the SceneA input and open the input in SceneB. But when it's a reference copy it doesn't need to close/open. Does that sound like the issue? Is there a fix for this to allow what I'm trying to achieve to work?
Scenario: SceneA, game capture, webcam x2. SceneB, game capture with blur filter, large webcam. See attached images.
In SceneB the game capture is a new input not a reference of the one in SceneA. This is where the issue lies. When transitioning between scenes the game capture input goes black for 2-3sec then comes back.
However, if I make the game capture in SceneB a reference copy of the one in SceneA then the transition is immediate. The problem with this is that if I apply the blur filter to the input in SceneB then it also changes it in SceneA.
I assume that with it being a different, albeit the same, game capture input it needs the 2-3s to close (for lack of a better term) the SceneA input and open the input in SceneB. But when it's a reference copy it doesn't need to close/open. Does that sound like the issue? Is there a fix for this to allow what I'm trying to achieve to work?