Black game capture when transitioning

smaunsell

New Member
I've seen various people talk about this in very old threads but never a solution. After doing some testing I found how to not have it happen but it's not ideal.

Scenario: SceneA, game capture, webcam x2. SceneB, game capture with blur filter, large webcam. See attached images.

In SceneB the game capture is a new input not a reference of the one in SceneA. This is where the issue lies. When transitioning between scenes the game capture input goes black for 2-3sec then comes back.

However, if I make the game capture in SceneB a reference copy of the one in SceneA then the transition is immediate. The problem with this is that if I apply the blur filter to the input in SceneB then it also changes it in SceneA.

I assume that with it being a different, albeit the same, game capture input it needs the 2-3s to close (for lack of a better term) the SceneA input and open the input in SceneB. But when it's a reference copy it doesn't need to close/open. Does that sound like the issue? Is there a fix for this to allow what I'm trying to achieve to work?
 

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  • SceneA.jpg
    SceneA.jpg
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  • SceneB.jpg
    SceneB.jpg
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PaiSand

Active Member
Create 2 scenes with only the game-capture (same one). Aply the filter to the second scene (not the source).
Now in the game scene with small webam, add a new scene-source selecting the first scene without the filter. In the big webcam scene do the same but selecting the scene with filter.
 
Last edited:

smaunsell

New Member
Create 2 scenes with only the game-capture (same one). Aply the filter to the second scene (not the source).
Now in the game scene with small webam, add a new scene-source selecting the first scene without the filter. In the big webcam scene do the same but selecting the scene with filter.
Got the same issue. There's still a delay of 2-3sec.
 
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