Bug Report BioShock 1,2,3

8Scorpion8

New Member
Hello. I have Windows 8.1 Update 1 x 64. While BioShock 1, 2, 3 or the program crashes or the game breaks down. Write in FullHD 1080 p video quality standard 6000, sound MP3 320 48, length of recording 30 minutes, but breaks down early and not always, sometimes works, sometimes not. What do I do? Fix please, very convenient to go through the game several times trying to burn one portion.

Code:
19:40:35: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
19:40:35: -------------------------------
19:40:35: CPU Name: AMD Phenom(tm) II X6 1100T Processor
19:40:35: CPU Speed: 4018MHz
19:40:35: Physical Memory:  1023MB Total, 1023MB Free
19:40:35: stepping id: 0, model 10, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
19:40:35: monitor 1: pos={0, 0}, size={1920, 1080}
19:40:35: monitor 2: pos={1920, 182}, size={1024, 768}
19:40:35: Windows Version: 6.1 Build 7600 
19:40:35: Aero is Enabled
19:40:35: -------------------------------
19:40:35: OBS Modules:
19:40:35: Base Address     Module
19:40:35: 00CC0000         OBS.exe
19:40:35: 69720000         OBSApi.dll
19:40:35: 70070000         DShowPlugin.dll
19:40:35: 705F0000         GraphicsCapture.dll
19:40:35: 70030000         NoiseGate.dll
19:40:35: 6FD20000         PSVPlugin.dll
19:40:35: ------------------------------------------
19:40:35: Adapter 1
19:40:35:   Video Adapter: AMD Radeon HD 7900 Series
19:40:35:   Video Adapter Dedicated Video Memory: 3202392064
19:40:35:   Video Adapter Shared System Memory: 1092509696
19:40:35:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
19:40:35:   Video Adapter Output 2: pos={1920, 182}, size={1024, 768}, attached=true
19:40:35: =====Stream Start: 2014-04-15, 19:40:35===============================================
19:40:35:   Multithreaded optimizations: On
19:40:35:   Base resolution: 1920x1080
19:40:35:   Output resolution: 1920x1080
19:40:35: ------------------------------------------
19:40:35: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
19:40:35: ------------------------------------------
19:40:35: Audio Format: 44100 Hz
19:40:35: ------------------------------------------
19:40:35: Audio Channels: 2 Ch
19:40:35: Playback device Default
19:40:35: ------------------------------------------
19:40:35: Using desktop audio input: Динамики (Realtek High Definition Audio)
19:40:35: ------------------------------------------
19:40:35: Using auxilary audio input: Микрофон (HD Webcam C270)
19:40:35: ------------------------------------------
19:40:35: Audio Encoding: MP3
19:40:35:     bitrate: 320
19:40:35: Using graphics capture
19:40:35: Scene buffering time set to 700
19:40:35: ------------------------------------------
19:40:35: Video Encoding: x264
19:40:35:     fps: 30
19:40:35:     width: 1920, height: 1080
19:40:35:     preset: veryfast
19:40:35:     profile: high
19:40:35:     keyint: 250
19:40:35:     CBR: yes
19:40:35:     CFR: no
19:40:35:     max bitrate: 6000
19:40:35:     buffer size: 6000
19:40:35: ------------------------------------------
19:40:35: SharedTexCapture hooked
20:11:02: Total frames encoded: 54790, total frames duplicated: 3 (0.01%)
20:11:02: Total frames rendered: 54792, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
20:11:03: 
20:11:03: Profiler time results:
20:11:03: 
20:11:03: ==============================================================
20:11:03: video thread frame - [100%] [avg time: 2.038 ms] [children: 66%] [unaccounted: 34%]
20:11:03: | scene->Preprocess - [0.0981%] [avg time: 0.002 ms]
20:11:03: | GPU download and conversion - [65.9%] [avg time: 1.343 ms] [children: 64.8%] [unaccounted: 1.08%]
20:11:03: | | flush - [63.7%] [avg time: 1.299 ms]
20:11:03: | | CopyResource - [0.736%] [avg time: 0.015 ms]
20:11:03: | | conversion to 4:2:0 - [0.343%] [avg time: 0.007 ms]
20:11:03: Convert444Threads - [100%] [avg time: 1.271 ms] [children: 99.1%] [unaccounted: 0.865%]
20:11:03: | Convert444toNV12 - [99.1%] [avg time: 1.26 ms]
20:11:03: encoder thread frame - [100%] [avg time: 3.521 ms] [children: 1.56%] [unaccounted: 98.4%]
20:11:03: | sending stuff out - [1.56%] [avg time: 0.055 ms]
20:11:03: ==============================================================
20:11:03: 
20:11:03: 
20:11:03: Profiler CPU results:
20:11:03: 
20:11:03: ==============================================================
20:11:03: video thread frame - [cpu time: avg 0.227 ms, total 12484.4 ms] [avg calls per frame: 1]
20:11:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:11:03: | GPU download and conversion - [cpu time: avg 0.162 ms, total 8906.25 ms] [avg calls per frame: 1]
20:11:03: | | flush - [cpu time: avg 0.145 ms, total 7953.13 ms] [avg calls per frame: 1]
20:11:03: | | CopyResource - [cpu time: avg 0.005 ms, total 328.125 ms] [avg calls per frame: 1]
20:11:03: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 140.625 ms] [avg calls per frame: 1]
20:11:03: Convert444Threads - [cpu time: avg 1.321 ms, total 289594 ms] [avg calls per frame: 4]
20:11:03: | Convert444toNV12 - [cpu time: avg 1.314 ms, total 288078 ms] [avg calls per frame: 4]
20:11:03: encoder thread frame - [cpu time: avg 2.96 ms, total 162125 ms] [avg calls per frame: 1]
20:11:03: | sending stuff out - [cpu time: avg 0.046 ms, total 2531.25 ms] [avg calls per frame: 1]
20:11:03: ==============================================================
20:11:03: 
20:11:03: =====Stream End: 2014-04-15, 20:11:03=================================================


Last game capture log:
2014-04-15, 19:31:20: we're booting up: 
19:31:20: CaptureThread: attached to process Bioshock2.exe
19:31:20: D3D9 Present
19:31:20: DXGI Present
19:31:20: (half life scientist) everything..  seems to be in order
19:31:20: DXGI: Found D3D 10
19:31:20: setting up d3d10 data
19:31:20: ---------------------- Cleared D3D10 Capture ----------------------
19:31:20: found dxgi format (dx10) of: 28, size: {1920, 1080}, multisampled: false
19:31:20: DoD3D10Hook: success
19:31:20: successfully capturing d3d10 frames via GPU
19:34:59: ---------------------- Cleared D3D10 Capture ----------------------
19:35:01: DXGI: Found D3D 10
19:35:01: setting up d3d10 data
19:35:01: ---------------------- Cleared D3D10 Capture ----------------------
19:35:01: DoD3D10Hook: success
19:35:06: stop requested, terminating d3d10 capture
19:35:06: ---------------------- Cleared D3D10 Capture ----------------------
19:36:42: ---------------------- Cleared D3D10 Capture ----------------------
19:36:43: DXGI: Found D3D 10
19:36:43: setting up d3d10 data
19:36:43: ---------------------- Cleared D3D10 Capture ----------------------
19:36:54: DoD3D10Hook: success
19:36:54: successfully capturing d3d10 frames via GPU
19:37:03: stop requested, terminating d3d10 capture
19:37:03: ---------------------- Cleared D3D10 Capture ----------------------
19:37:06: ---------------------- Cleared D3D10 Capture ----------------------
19:37:07: DXGI: Found D3D 10
19:37:07: setting up d3d10 data
19:37:07: ---------------------- Cleared D3D10 Capture ----------------------
19:37:23: ---------------------- Cleared D3D10 Capture ----------------------
19:37:24: DXGI: Found D3D 10
19:37:24: setting up d3d10 data
19:37:24: ---------------------- Cleared D3D10 Capture ----------------------
19:37:25: DoD3D10Hook: success
19:37:25: successfully capturing d3d10 frames via GPU
19:39:29: ---------------------- Cleared D3D10 Capture ----------------------
19:39:30: DXGI: Found D3D 10
19:39:30: setting up d3d10 data
19:39:30: ---------------------- Cleared D3D10 Capture ----------------------
19:39:30: DoD3D10Hook: success
19:39:37: stop requested, terminating d3d10 capture
19:39:37: ---------------------- Cleared D3D10 Capture ----------------------
19:40:27: ---------------------- Cleared D3D10 Capture ----------------------
19:40:29: DXGI: Found D3D 10
19:40:29: setting up d3d10 data
19:40:29: ---------------------- Cleared D3D10 Capture ----------------------
19:40:35: DoD3D10Hook: success
19:40:35: successfully capturing d3d10 frames via GPU
20:11:02: stop requested, terminating d3d10 capture
20:11:02: ---------------------- Cleared D3D10 Capture ----------------------
 
Last edited by a moderator:

8Scorpion8

New Member
I realized what the problem, if the game collapse and expand, further recording is not possible, or the program will generate an error, or the game. Without turning the game made a record at 2:0. Until that problem was gone!
 

8Scorpion8

New Member
So OBS then? If so, can you give me a crash log from OBS?

OBS has encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit this crash report on the forums at
http://www.obsproject.com/ - include the contents of this crash log and the
minidump .dmp file (if available) as well as your regular OBS log files and
a description of what you were doing at the time of the crash.

This crash appears to have occured in the 'c:\program files (x86)\obs\libx264-140.dll' module.

**** UNHANDLED EXCEPTION: c0000005
Fault address: 71CE06C0 (c:\program files (x86)\obs\libx264-140.dll)
OBS version: Open Broadcaster Software v0.613b
Windows version: 6.1 (Build 7600)
CPU: AMD Phenom(tm) II X6 1100T Processor

Crashing thread stack trace:
Stack EIP Arg0 Arg1 Arg2 Arg3 Address
0989DEC4 71CE06C0 07F97600 0000119D 0801C2A0 0000000C libx264-140.dll!0x71ce06c0
0989DF2C 71CE222D 09EB04DC 000007C0 0000000C 00000004 libx264-140.dll!0x71ce222d
0989DF40 71C50866 07F97600 00000025 1A7AE5F0 48BF6BDB libx264-140.dll!0x71c50866
0989E040 71CC1955 07F9E350 07F9E3C8 07F9E420 00000001 libx264-140.dll!0x71cc1955
0989E080 71C2A293 00000000 00000000 00000000 00000000 libx264-140.dll!0x71c2a293

A minidump was saved to C:\Users\Денис\AppData\Roaming\OBS\crashDumps\OBSCrashDump2014-04-21_1.dmp.
Please include this file when posting a crash report.

List of loaded modules:
Base Address Module
 

Attachments

  • OBSCrashDump2014-04-21_1.dmp
    795.7 KB · Views: 18

Lain

Forum Admin
Lain
Forum Moderator
Developer
Hm, crashes in libx264 (which is not our library, but the most common h264 encoder library out there), is almost always indicative of hardware issues from my experience. I would check your system, especially memory. If you have an overclock active, I would recommend adjusting it or removing it to see if it helps at all. There does at least seem to be some sort of system instability there.
 
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