18:58:41: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
18:58:41: -------------------------------
18:58:41: CPU Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
18:58:41: CPU Speed: 2674MHz
18:58:41: Physical Memory: 4087MB Total, 2269MB Free
18:58:41: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
18:58:41: monitor 1: pos={-1920, 0}, size={1920, 1080}
18:58:41: monitor 2: pos={0, 0}, size={1920, 1080}
18:58:41: Windows Version: 6.1 Build 7601 S
18:58:41: Aero is Disabled
18:58:41: -------------------------------
18:58:41: OBS Modules:
18:58:41: Base Address Module
18:58:41: 000000003F470000 OBS.exe
18:58:41: 00000000DF5F0000 OBSApi.dll
18:58:41: 00000000E7160000 DShowPlugin.dll
18:58:41: 00000000ED870000 GraphicsCapture.dll
18:58:41: 00000000ED840000 NoiseGate.dll
18:58:41: 00000000E6BF0000 PSVPlugin.dll
18:58:41: ------------------------------------------
18:58:41: Adapter 1
18:58:41: Video Adapter: ASUS R9 280X Series
18:58:41: Video Adapter Dedicated Video Memory: 3206725632
18:58:41: Video Adapter Shared System Memory: 1874358272
18:58:41: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:58:41: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
18:58:41: =====Stream Start: 2014-09-05, 18:58:41===============================================
18:58:41: Multithreaded optimizations: On
18:58:41: Base resolution: 1920x1080
18:58:41: Output resolution: 1280x720
18:58:41: ------------------------------------------
18:58:41: Loading up D3D10 on ASUS R9 280X Series (Adapter 1)...
18:58:41: ------------------------------------------
18:58:41: Audio Format: 44100 Hz
18:58:41: ------------------------------------------
18:58:41: Audio Channels: 2 Ch
18:58:41: Playback device {0.0.0.00000000}.{2c4cfe10-a167-4361-b25d-d7d48592d658}
18:58:41: ------------------------------------------
18:58:41: Using desktop audio input: Högtalare (VIA High Definition Audio)
18:58:41: Global Audio time adjust: 0
18:58:41: ------------------------------------------
18:58:41: Using auxilary audio input: Mikrofon (VIA High Definition Audio)
18:58:41: Mic time offset: 0
18:58:41: ------------------------------------------
18:58:41: Audio Encoding: AAC
18:58:41: bitrate: 128
18:58:41: Using graphics capture
18:58:41: Scene buffering time set to 700
18:58:41: ------------------------------------------
18:58:41: Video Encoding: x264
18:58:41: fps: 30
18:58:41: width: 1280, height: 720
18:58:41: preset: veryfast
18:58:41: profile: high
18:58:41: keyint: 60
18:58:41: CBR: yes
18:58:41: CFR: yes
18:58:41: max bitrate: 2500
18:58:41: buffer size: 2500
18:58:41: ------------------------------------------
18:58:41: Bad timestamp detected, syncing audio to video time
18:58:43: Using RTMP service: Twitch / Justin.tv
18:58:43: Server selection: rtmp://live-fra.justin.tv/app
18:58:43: Interface: Realtek RTL8168D/8111D Family PCI-E Gigabit Ethernet NIC (NDIS 6.20) (ethernet, 1000 mbps)
18:58:43: Audio timestamp for device 'Mikrofon (VIA High Definition Audio)' was behind target timestamp by 80
18:58:43: Completed handshake with rtmp://live-fra.justin.tv/app in 575 ms.
18:58:44: SO_SNDBUF was at 8192
18:58:44: SO_SNDBUF is now 65536
18:58:44: Trying to hook process: Hearthstone.exe
18:58:45: SharedTexCapture hooked
18:58:46: GraphicsCaptureSource::NewCapture: eliminating old capture
18:58:46: SharedTexCapture hooked
18:58:47: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 656 / 335872)
18:58:49: Audio timestamp for device 'Mikrofon (VIA High Definition Audio)' was behind target timestamp by 90
18:58:51: Audio timestamp for device 'Mikrofon (VIA High Definition Audio)' was behind target timestamp by 100
18:58:53: Audio timestamp for device 'Mikrofon (VIA High Definition Audio)' was behind target timestamp by 110
18:58:57: Audio timestamp for device 'Mikrofon (VIA High Definition Audio)' was behind target timestamp by 120
18:59:03: Audio timestamp for device 'Mikrofon (VIA High Definition Audio)' was behind target timestamp by 130
19:01:17: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
19:01:17: Failed loading CUDA dll
19:04:29: Total frames encoded: 10742, total frames duplicated: 13 (0.12%)
19:04:29: Total frames rendered: 10761, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
19:04:29: RTMPPublisher::SocketLoop: Graceful loop exit
19:04:40: Average send payload: 7556 bytes, average send interval: 22 ms
19:04:40: Number of times waited to send: 0, Waited for a total of 0 bytes
19:04:40: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
19:04:40: Number of bytes sent: 117142737
19:04:40:
19:04:40: Profiler time results:
19:04:40:
19:04:40: ==============================================================
19:04:40: video thread frame - [100%] [avg time: 0.923 ms] [children: 4.33e+004%] [unaccounted: -4.32e+004%]
19:04:40: | scene->Preprocess - [0.108%] [avg time: 0.001 ms]
19:04:40: | GPU download and conversion - [4.33e+004%] [avg time: 399.305 ms] [children: 4.33e+004%] [unaccounted: 1.84%]
19:04:40: | | flush - [4.33e+004%] [avg time: 399.262 ms]
19:04:40: | | CopyResource - [0.975%] [avg time: 0.009 ms]
19:04:40: | | conversion to 4:2:0 - [1.84%] [avg time: 0.017 ms]
19:04:40: Convert444Threads - [100%] [avg time: 600.572 ms] [children: 0.0909%] [unaccounted: 99.9%]
19:04:40: | Convert444toNV12 - [0.0909%] [avg time: 0.546 ms]
19:04:40: encoder thread frame - [100%] [avg time: 1.011 ms] [children: 2.57%] [unaccounted: 97.4%]
19:04:40: | sending stuff out - [2.57%] [avg time: 0.026 ms]
19:04:40: ==============================================================
19:04:40:
19:04:40:
19:04:40: Profiler CPU results:
19:04:40:
19:04:40: ==============================================================
19:04:40: video thread frame - [cpu time: avg 0.094 ms, total 1014.01 ms] [avg calls per frame: 1]
19:04:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:04:40: | GPU download and conversion - [cpu time: avg 0.04 ms, total 436.803 ms] [avg calls per frame: 1]
19:04:40: | | flush - [cpu time: avg 0.034 ms, total 374.402 ms] [avg calls per frame: 1]
19:04:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:04:40: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 46.8 ms] [avg calls per frame: 1]
19:04:40: Convert444Threads - [cpu time: avg 0.848 ms, total 18220.9 ms] [avg calls per frame: 2]
19:04:40: | Convert444toNV12 - [cpu time: avg 0.847 ms, total 18189.7 ms] [avg calls per frame: 2]
19:04:40: encoder thread frame - [cpu time: avg 0.771 ms, total 8283.65 ms] [avg calls per frame: 1]
19:04:40: | sending stuff out - [cpu time: avg 0.177 ms, total 1903.21 ms] [avg calls per frame: 1]
19:04:40: ==============================================================
19:04:40:
19:04:40: =====Stream End: 2014-09-05, 19:04:40=================================================
Last game capture log:
2014-09-05, 18:58:44: we're booting up:
18:58:44: CaptureThread: attached to process Hearthstone.exe
18:58:44: D3D9 Present
18:58:44: GL Present
18:58:44: (half life scientist) everything.. seems to be in order
18:58:45: D3D9EndScene called
18:58:45: D3DPRESENT_PARAMETERS {
18:58:45: BackBufferWidth: 1813
18:58:45: BackBufferHeight: 1025
18:58:45: BackBufferFormat: D3DFMT_A8R8G8B8
18:58:45: BackBufferCount: 1
18:58:45: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
18:58:45: MultiSampleQuality: 0
18:58:45: SwapEffect: D3DSWAPEFFECT_DISCARD
18:58:45: hDeviceWindow: 1254582
18:58:45: Windowed: true
18:58:45: EnableAutoDepthStencil: false
18:58:45: AutoDepthStencilFormat: D3DFMT_D24S8
18:58:45: Flags: None
18:58:45: FullScreen_RefreshRateInHz: 0
18:58:45: PresentationInterval: 1
18:58:45: };
18:58:45: successfully set up d3d9 hooks
18:58:45: D3D9Present called
18:58:45: DoD3D9GPUHook: success
18:58:45: D3D9Reset called
18:58:45: ---------------------- Cleared D3D9 Capture ----------------------
18:58:45: D3DPRESENT_PARAMETERS {
18:58:45: BackBufferWidth: 1813
18:58:45: BackBufferHeight: 1020
18:58:45: BackBufferFormat: D3DFMT_A8R8G8B8
18:58:45: BackBufferCount: 1
18:58:45: MultiSampleType: D3DMULTISAMPLE_NONE
18:58:45: MultiSampleQuality: 0
18:58:45: SwapEffect: D3DSWAPEFFECT_DISCARD
18:58:45: hDeviceWindow: 1254582
18:58:45: Windowed: true
18:58:45: EnableAutoDepthStencil: false
18:58:45: AutoDepthStencilFormat: D3DFMT_D24S8
18:58:45: Flags: None
18:58:45: FullScreen_RefreshRateInHz: 0
18:58:45: PresentationInterval: 1
18:58:45: };
18:58:45: successfully set up d3d9 hooks
18:58:45: D3D9Reset called
18:58:45: ---------------------- Cleared D3D9 Capture ----------------------
18:58:45: successfully set up d3d9 hooks
18:58:46: D3D9EndScene called
18:58:46: D3D9Present called
18:58:46: DoD3D9GPUHook: success
18:58:46: D3DSURFACE_DESC {
18:58:46: Format: D3DFMT_A8R8G8B8
18:58:46: Type: D3DRTYPE_SURFACE
18:58:46: Usage: D3DUSAGE_RENDERTARGET
18:58:46: Pool: D3DPOOL_DEFAULT
18:58:46: MultiSampleType: D3DMULTISAMPLE_NONE
18:58:46: MultiSampleQuality: 0
18:58:46: Width: 1813
18:58:46: Height: 1020
18:58:46: };
18:58:46: successfully capturing d3d9 frames via GPU
19:04:29: ---------------------- Cleared D3D9 Capture ----------------------
19:04:29: D3D9EndScene called
19:04:29: D3D9Present called