Audio Only

demy1942

New Member
I haven't recorded in a while and tested. I was recording a game on Steam and when I went to the file it had audio and black screen. No video showing. It used to work with mp4. The live stream worked to Youtube but not a separate recording. I never got this message on bottom until I guess this last update.

what do you think?
 

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AaronD

Active Member
I never got this message on bottom until I guess this last update.
That message has always been true. Its addition is just to make the risk more clear to people who may have chosen the more risky option, because the next step in their process requires a distribution container and not a recording one.

Even if the next step does require MP4, you can still record in the safer MKV, and then have OBS remux it to MP4 afterwards. No loss of quality; just a bit-for-bit copy into a different container.

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Why you don't get a picture at all, is a different problem.

If streaming works but recording doesn't, that eliminates a LOT of things. Maybe the picture is actually in the file, but the player doesn't like it?
 

demy1942

New Member
Hi Thanks for responding, I just tried it with Display capture and that works. I often don't record, stream a few times when I feel like it but not sure what happened. I used the MP4 like always=no video and tried the safer one, the same thing. Something with Game capture

could it be base resolution and output resolution are different? It has worked in the past, I also don't have anything showing in the OBS screen when I click start recording only show when in display capture.
 

AaronD

Active Member
I just tried it with Display capture and that works. ... Something with Game capture ... It has worked in the past
The older methods of capturing all of what a specific device does - with a literal, pedantic understanding of that - are still more reliable than the newer ones that try to be more specific.

The Application Audio Capture also has problems, ranging from not picking it up at all, to technically getting the correct audio but inserting unusable crackling along with it.

So if you can use the more general methods, and control by other means what gets into that hose, it tends to work a lot better.

could it be base resolution and output resolution are different?
If those are different, then it'll scale from base to output. They don't have to match, and the scaler seems to be pretty well bulletproof. So that's not the problem.

Though I don't see why you would have them different except to trick something like YouTube into giving you more bits per pixel than it otherwise would. You're not adding more useful information, despite the higher number of pixels or bits.

And to scale to a smaller output size, also seems like a specialized case to me. Then you're throwing away information that you spent some CPU time to create and can't get back.
 

demy1942

New Member
I used the auto wizard and tinkered with a bunch of stuff, oh well, looks like it won't work and I'll have to either reinstall the program or just not record anything. Thanks for helping.
 

AaronD

Active Member
I just tried it with Display capture and that works.
If that works, then that's probably the way to do it.

It *is* the older method of capturing all of what a device does, and like I said, those entire-device-captures are more reliable. You just have to control by other means, what goes to that device.

Every once in a while, if it really refuses to capture, but the physical screen displays it just fine, you might need to use a physical video capture. Get a PCIe card or name-brand USB (cheap USB is garbage), to capture the physical video signal that feeds that physical screen.
 

demy1942

New Member
I am still working on it and still no luck with the game capture function. I was able to record with Nvidia Shadowplay. Something changed in my system at some point over the last few months. Not sure what but the stream does work to youtube. Just if I wanted to record a game and post it will only be video.
 
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