FerretBomb
Active Member
This issue has been going on for a long while, I've only recently caught a good example of it though. Essentially the sound stops for one or two frames, just enough for the audio to "reverse-pop", disappearing for just a moment. Both the VOD and the local recording show these stutters, so it appears to be something OBS-side. As it's occurring both on game audio and the microphone channel concurrently, it's most likely something within OBS itself, rather than my capture card or mixing desk.
Logfile is edited to snip away some bandwidth testing earlier in the evening.
Please disregard the high bandwidth (I'm aware of the risks, am a partnered caster, and have the bandwidth to run even higher so this isn't a part of the problem) and the dropped frames; these occurred exclusively when the server died, and on reconnection (recording was persistent).
There are also some game audio playback issues a little later in the VOD, but they're much "larger" (so to speak), disappear after leaving the first island, and are audible to me while playing. The microstutters are not.
I suspect this may potentially have something to do with an interaction between having CFR turned on (for later video editing purposes) and the number of duplicated frames... I still haven't been able to determine what is causing those, given that my CPU is running at 80% or less capacity, and I haven't received any good answers the last time I opened a thread about what causes late vs duped frames.
VOD: http://www.twitch.tv/ferretbomb/b/597338591?t=26m
Logfile attached.
Logfile is edited to snip away some bandwidth testing earlier in the evening.
Please disregard the high bandwidth (I'm aware of the risks, am a partnered caster, and have the bandwidth to run even higher so this isn't a part of the problem) and the dropped frames; these occurred exclusively when the server died, and on reconnection (recording was persistent).
There are also some game audio playback issues a little later in the VOD, but they're much "larger" (so to speak), disappear after leaving the first island, and are audible to me while playing. The microstutters are not.
I suspect this may potentially have something to do with an interaction between having CFR turned on (for later video editing purposes) and the number of duplicated frames... I still haven't been able to determine what is causing those, given that my CPU is running at 80% or less capacity, and I haven't received any good answers the last time I opened a thread about what causes late vs duped frames.
VOD: http://www.twitch.tv/ferretbomb/b/597338591?t=26m
Logfile attached.