HaydnAhmed
New Member
My computer should be fine, and I just installed water cooling so this shouldn't be an issue. I got the water cooling due to overheating issues but now my computer runs smooth, apart from when I stream TF2 where the game feels laggy and the audio jitters on my end but apparently not on the viewers or in the VOD's. Any idea how to fix this?
Code:
21:36:46: CLR host plugin strings not found, dynamically loading 4 strings
21:36:46: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
21:36:46: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
21:36:46: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
21:36:46: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
21:36:46: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
21:36:46: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
21:36:46: CLRHost:: Could not find/load browser settings at location C:\Users\Haydn\AppData\Roaming\OBS\pluginData\browser.json
21:36:46: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Haydn\AppData\Roaming\OBS\pluginData\browser.json'.
21:36:46: File name: 'C:\Users\Haydn\AppData\Roaming\OBS\pluginData\browser.json'
21:36:46: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
21:36:46: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
21:36:46: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
21:36:46: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
21:36:46: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
21:36:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
21:36:46: CLRHost::LoadPlugins() attempting to load the plugin assembly MumbleOverlayPlugin
21:36:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: MumbleOverlayPlugin.MumbleOverlayPlugin, Name: Mumble Overlay Plugin]
21:36:46: Video Source Plugin strings not found, dynamically loading 52 strings
21:36:55: CLR host plugin instance deleted; removing dynamically loaded localization strings
21:36:55: Video Source Plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-10-23, 16:33:22: we're booting up:
16:33:22: CaptureThread: attached to process hl2.exe
16:33:22: D3D9EndScene called
16:33:22: D3DPRESENT_PARAMETERS {
16:33:22: BackBufferWidth: 1920
16:33:22: BackBufferHeight: 1080
16:33:22: BackBufferFormat: D3DFMT_A8R8G8B8
16:33:22: BackBufferCount: 1
16:33:22: MultiSampleType: D3DMULTISAMPLE_NONE
16:33:22: MultiSampleQuality: 0
16:33:22: SwapEffect: D3DSWAPEFFECT_DISCARD
16:33:22: hDeviceWindow: 197608
16:33:22: Windowed: true
16:33:22: EnableAutoDepthStencil: true
16:33:22: AutoDepthStencilFormat: D3DFMT_D24S8
16:33:22: Flags: None
16:33:22: FullScreen_RefreshRateInHz: 0
16:33:22: PresentationInterval: 2147483648
16:33:22: };
16:33:22: successfully set up d3d9 hooks
16:33:22: D3D9Present called
16:33:22: D3D9 Present
16:33:22: DirectDraw Present
16:33:22: (half life scientist) everything.. seems to be in order
16:33:22: DoD3D9GPUHook: success - d3d9ex
16:33:22: D3DSURFACE_DESC {
16:33:22: Format: D3DFMT_A8R8G8B8
16:33:22: Type: D3DRTYPE_SURFACE
16:33:22: Usage: D3DUSAGE_RENDERTARGET
16:33:22: Pool: D3DPOOL_DEFAULT
16:33:22: MultiSampleType: D3DMULTISAMPLE_NONE
16:33:22: MultiSampleQuality: 0
16:33:22: Width: 1920
16:33:22: Height: 1080
16:33:22: };
16:33:22: successfully capturing d3d9 frames via GPU
16:33:38: ---------------------- Cleared D3D9 Capture ----------------------
16:33:38: D3D9EndScene called
16:33:38: D3D9Present called
16:33:57: received restart event, capturing
16:33:57: DoD3D9GPUHook: success - d3d9ex
16:33:57: D3DSURFACE_DESC {
16:33:57: Format: D3DFMT_A8R8G8B8
16:33:57: Type: D3DRTYPE_SURFACE
16:33:57: Usage: D3DUSAGE_RENDERTARGET
16:33:57: Pool: D3DPOOL_DEFAULT
16:33:57: MultiSampleType: D3DMULTISAMPLE_NONE
16:33:57: MultiSampleQuality: 0
16:33:57: Width: 1920
16:33:57: Height: 1080
16:33:57: };
16:33:57: successfully capturing d3d9 frames via GPU
16:34:09: ---------------------- Cleared D3D9 Capture ----------------------
16:34:09: D3D9EndScene called
16:34:09: D3D9Present called
16:34:45: received restart event, capturing
16:34:45: DoD3D9GPUHook: success - d3d9ex
16:34:45: D3DSURFACE_DESC {
16:34:45: Format: D3DFMT_A8R8G8B8
16:34:45: Type: D3DRTYPE_SURFACE
16:34:45: Usage: D3DUSAGE_RENDERTARGET
16:34:45: Pool: D3DPOOL_DEFAULT
16:34:45: MultiSampleType: D3DMULTISAMPLE_NONE
16:34:45: MultiSampleQuality: 0
16:34:45: Width: 1920
16:34:45: Height: 1080
16:34:45: };
16:34:45: successfully capturing d3d9 frames via GPU
16:41:35: ---------------------- Cleared D3D9 Capture ----------------------
16:41:35: D3D9EndScene called
16:41:35: D3D9Present called
16:41:48: received restart event, capturing
16:41:48: DoD3D9GPUHook: success - d3d9ex
16:41:48: D3DSURFACE_DESC {
16:41:48: Format: D3DFMT_A8R8G8B8
16:41:48: Type: D3DRTYPE_SURFACE
16:41:48: Usage: D3DUSAGE_RENDERTARGET
16:41:48: Pool: D3DPOOL_DEFAULT
16:41:48: MultiSampleType: D3DMULTISAMPLE_NONE
16:41:48: MultiSampleQuality: 0
16:41:48: Width: 1920
16:41:48: Height: 1080
16:41:48: };
16:41:48: successfully capturing d3d9 frames via GPU
16:41:49: ---------------------- Cleared D3D9 Capture ----------------------
16:41:49: received restart event, capturing
16:41:49: DoD3D9GPUHook: success - d3d9ex
16:41:49: D3D9EndScene called
16:41:49: D3D9Present called
16:41:49: D3DSURFACE_DESC {
16:41:49: Format: D3DFMT_A8R8G8B8
16:41:49: Type: D3DRTYPE_SURFACE
16:41:49: Usage: D3DUSAGE_RENDERTARGET
16:41:49: Pool: D3DPOOL_DEFAULT
16:41:49: MultiSampleType: D3DMULTISAMPLE_NONE
16:41:49: MultiSampleQuality: 0
16:41:49: Width: 1920
16:41:49: Height: 1080
16:41:49: };
16:41:49: successfully capturing d3d9 frames via GPU
17:25:29: ---------------------- Cleared D3D9 Capture ----------------------
17:25:29: D3D9EndScene called
17:25:29: D3D9Present called
17:26:13: received restart event, capturing
17:26:13: DoD3D9GPUHook: success - d3d9ex
17:26:13: D3DSURFACE_DESC {
17:26:13: Format: D3DFMT_A8R8G8B8
17:26:13: Type: D3DRTYPE_SURFACE
17:26:13: Usage: D3DUSAGE_RENDERTARGET
17:26:13: Pool: D3DPOOL_DEFAULT
17:26:13: MultiSampleType: D3DMULTISAMPLE_NONE
17:26:13: MultiSampleQuality: 0
17:26:13: Width: 1920
17:26:13: Height: 1080
17:26:13: };
17:26:13: successfully capturing d3d9 frames via GPU
17:33:26: ---------------------- Cleared D3D9 Capture ----------------------
17:33:26: D3D9EndScene called
17:33:26: D3D9Present called
17:33:32: received restart event, capturing
17:33:32: DoD3D9GPUHook: success - d3d9ex
17:33:32: D3DSURFACE_DESC {
17:33:32: Format: D3DFMT_A8R8G8B8
17:33:32: Type: D3DRTYPE_SURFACE
17:33:32: Usage: D3DUSAGE_RENDERTARGET
17:33:32: Pool: D3DPOOL_DEFAULT
17:33:32: MultiSampleType: D3DMULTISAMPLE_NONE
17:33:32: MultiSampleQuality: 0
17:33:32: Width: 1920
17:33:32: Height: 1080
17:33:32: };
17:33:32: successfully capturing d3d9 frames via GPU
17:38:58: ---------------------- Cleared D3D9 Capture ----------------------
17:38:58: D3D9EndScene called
17:38:58: D3D9Present called
17:39:27: received restart event, capturing
17:39:27: DoD3D9GPUHook: success - d3d9ex
17:39:27: D3DSURFACE_DESC {
17:39:27: Format: D3DFMT_A8R8G8B8
17:39:27: Type: D3DRTYPE_SURFACE
17:39:27: Usage: D3DUSAGE_RENDERTARGET
17:39:27: Pool: D3DPOOL_DEFAULT
17:39:27: MultiSampleType: D3DMULTISAMPLE_NONE
17:39:27: MultiSampleQuality: 0
17:39:27: Width: 1920
17:39:27: Height: 1080
17:39:27: };
17:39:27: successfully capturing d3d9 frames via GPU