jayee
New Member
I'm having issues with the audio having a hiccup affect, pretty much as stuttering. The hiccups occur once every 3 seconds or so. I've searched around the net for similar situations and applying other's solution to no avail. I've messed with buffering/bitrate, changing around the scene buffering time and also checking audio sync in the advance tab. Nothing has helped.
Regardless if I'm recording directly to my HDD or if I'm streaming on Twitch, the hiccups/stutters are still there.
Here's an example of what I'm talking about: http://www.twitch.tv/jayeeyee/b/541713893
Regardless if I'm recording directly to my HDD or if I'm streaming on Twitch, the hiccups/stutters are still there.
Here's an example of what I'm talking about: http://www.twitch.tv/jayeeyee/b/541713893
Code:
11:15:59: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
11:15:59: -------------------------------
11:15:59: CPU Name: AMD Phenom(tm) II X4 965 Processor
11:15:59: CPU Speed: 3332MHz
11:15:59: Physical Memory: 8165MB Total, 3350MB Free
11:15:59: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
11:15:59: monitor 1: pos={0, 0}, size={1920, 1080}
11:15:59: monitor 2: pos={1920, 0}, size={1680, 1050}
11:15:59: Windows Version: 6.1 Build 7601 S
11:15:59: Aero is Enabled
11:15:59: -------------------------------
11:15:59: OBS Modules:
11:15:59: Base Address Module
11:15:59: 000000003F8D0000 OBS.exe
11:15:59: 00000000EB610000 OBSApi.dll
11:15:59: 00000000F3CC0000 DShowPlugin.dll
11:15:59: 00000000F3C90000 GraphicsCapture.dll
11:15:59: 00000000F20B0000 NoiseGate.dll
11:15:59: 00000000F1E30000 PSVPlugin.dll
11:15:59: ------------------------------------------
11:15:59: Adapter 1
11:15:59: Video Adapter: NVIDIA GeForce GTX 670
11:15:59: Video Adapter Dedicated Video Memory: 2087387136
11:15:59: Video Adapter Shared System Memory: 2147807232
11:15:59: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
11:15:59: Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
11:16:00: =====Stream Start: 2014-06-25, 11:16:00===============================================
11:16:00: Multithreaded optimizations: On
11:16:00: Base resolution: 1920x1080
11:16:00: Output resolution: 1280x720
11:16:00: ------------------------------------------
11:16:00: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
11:16:00: ------------------------------------------
11:16:00: Audio Format: 44100 Hz
11:16:00: ------------------------------------------
11:16:00: Audio Channels: 2 Ch
11:16:00: Playback device {0.0.0.00000000}.{104ca559-bb3f-416d-b524-c5cb18e0c6aa}
11:16:00: ------------------------------------------
11:16:00: Using desktop audio input: Speakers (High Definition Audio Device)
11:16:00: Global Audio time adjust: 0
11:16:00: ------------------------------------------
11:16:00: Using auxilary audio input: Desktop Microphone (Cinema - Microsoft LifeCam.)
11:16:00: Mic time offset: 0
11:16:00: ------------------------------------------
11:16:00: Audio Encoding: AAC
11:16:00: bitrate: 128
11:16:00: Using graphics capture
11:16:00: Trying to hook process: METAL GEAR RISING REVENGEANCE.exe
11:16:00: Scene buffering time set to 800
11:16:00: ------------------------------------------
11:16:00: Video Encoding: x264
11:16:00: fps: 48
11:16:00: width: 1280, height: 720
11:16:00: preset: veryfast
11:16:00: profile: main
11:16:00: keyint: 96
11:16:00: CBR: yes
11:16:00: CFR: yes
11:16:00: max bitrate: 3000
11:16:00: buffer size: 3500
11:16:00: ------------------------------------------
11:16:00: SharedTexCapture hooked
11:16:02: Using RTMP service: Twitch / Justin.tv
11:16:02: Server selection: rtmp://live-jfk.justin.tv/app
11:16:02: Interface: Realtek PCIe GBE Family Controller #2 (ethernet, 100 mbps)
11:16:02: Completed handshake with rtmp://live-jfk.justin.tv/app in 430 ms.
11:16:02: SO_SNDBUF was at 8192
11:16:02: SO_SNDBUF is now 65536
11:16:04: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 400384)
11:16:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 400384)
11:17:01: Total frames encoded: 2953, total frames duplicated: 10 (0.34%)
11:17:01: Total frames rendered: 2972, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
11:17:01: RTMPPublisher::SocketLoop: Graceful loop exit
11:17:01: Average send payload: 6558 bytes, average send interval: 16 ms
11:17:01: Number of times waited to send: 0, Waited for a total of 0 bytes
11:17:01: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
11:17:01: Number of bytes sent: 23217145
11:17:01:
11:17:01: Profiler time results:
11:17:01:
11:17:01: ==============================================================
11:17:01: video thread frame - [100%] [avg time: 0.473 ms] [children: 68.7%] [unaccounted: 31.3%]
11:17:01: | scene->Preprocess - [0.211%] [avg time: 0.001 ms]
11:17:01: | GPU download and conversion - [68.5%] [avg time: 0.324 ms] [children: 52.4%] [unaccounted: 16.1%]
11:17:01: | | flush - [35.9%] [avg time: 0.17 ms]
11:17:01: | | CopyResource - [15.9%] [avg time: 0.075 ms]
11:17:01: | | conversion to 4:2:0 - [0.634%] [avg time: 0.003 ms]
11:17:01: Convert444Threads - [100%] [avg time: 0.738 ms] [children: 98.9%] [unaccounted: 1.08%]
11:17:01: | Convert444toNV12 - [98.9%] [avg time: 0.73 ms]
11:17:01: encoder thread frame - [100%] [avg time: 1.621 ms] [children: 2.65%] [unaccounted: 97.3%]
11:17:01: | sending stuff out - [2.65%] [avg time: 0.043 ms]
11:17:01: ==============================================================
11:17:01:
11:17:01:
11:17:01: Profiler CPU results:
11:17:01:
11:17:01: ==============================================================
11:17:01: video thread frame - [cpu time: avg 0.052 ms, total 156.001 ms] [avg calls per frame: 1]
11:17:01: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:17:01: | GPU download and conversion - [cpu time: avg 0.047 ms, total 140.401 ms] [avg calls per frame: 1]
11:17:01: | | flush - [cpu time: avg 0.041 ms, total 124.801 ms] [avg calls per frame: 1]
11:17:01: | | CopyResource - [cpu time: avg 0.005 ms, total 15.6 ms] [avg calls per frame: 1]
11:17:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:17:01: Convert444Threads - [cpu time: avg 0.514 ms, total 3010.82 ms] [avg calls per frame: 2]
11:17:01: | Convert444toNV12 - [cpu time: avg 0.503 ms, total 2948.42 ms] [avg calls per frame: 2]
11:17:01: encoder thread frame - [cpu time: avg 1.14 ms, total 3338.42 ms] [avg calls per frame: 1]
11:17:01: | sending stuff out - [cpu time: avg 0.01 ms, total 31.2 ms] [avg calls per frame: 1]
11:17:01: ==============================================================
11:17:01:
11:17:01: =====Stream End: 2014-06-25, 11:17:01=================================================
11:18:13: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
11:18:13: CUDA loaded successfully
11:18:13: 1 CUDA capable devices found
11:18:13: [ GPU #0 - < GeForce GTX 670 > has Compute SM 3.0, NVENC Available ]
Last game capture log:
2014-06-25, 11:16:00: we're booting up:
11:16:00: CaptureThread: attached to process METAL GEAR RISING REVENGEANCE.exe
11:16:00: D3D9 Present
11:16:00: D3D9EndScene called
11:16:00: D3DPRESENT_PARAMETERS {
11:16:00: BackBufferWidth: 1920
11:16:00: BackBufferHeight: 1080
11:16:00: BackBufferFormat: D3DFMT_A8R8G8B8
11:16:00: BackBufferCount: 1
11:16:00: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
11:16:00: MultiSampleQuality: 0
11:16:00: SwapEffect: D3DSWAPEFFECT_DISCARD
11:16:00: hDeviceWindow: 921768
11:16:00: Windowed: true
11:16:00: EnableAutoDepthStencil: false
11:16:00: AutoDepthStencilFormat: D3DFMT_D24S8
11:16:00: Flags: None
11:16:00: FullScreen_RefreshRateInHz: 0
11:16:00: PresentationInterval: 2147483648
11:16:00: };
11:16:00: successfully set up d3d9 hooks
11:16:00: D3D9Present called
11:16:00: DXGI Present
11:16:00: (half life scientist) everything.. seems to be in order
11:16:00: DoD3D9GPUHook: success
11:16:00: D3DSURFACE_DESC {
11:16:00: Format: D3DFMT_A8R8G8B8
11:16:00: Type: D3DRTYPE_SURFACE
11:16:00: Usage: D3DUSAGE_RENDERTARGET
11:16:00: Pool: D3DPOOL_DEFAULT
11:16:00: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
11:16:00: MultiSampleQuality: 0
11:16:00: Width: 1920
11:16:00: Height: 1080
11:16:00: };
11:16:00: successfully capturing d3d9 frames via GPU
11:17:01: ---------------------- Cleared D3D9 Capture ----------------------
11:17:01: D3D9EndScene called
11:17:01: D3D9Present called