So a while ago I posted in this forum about a problem I had where my footage was being ruined in a way that was preventing me from editing it and thus being forced to throw out the recording and start over (link to previous post: https://obsproject.com/forum/threads/recording-problem-ruining-recordings.122563/#post-459285). according to one of the developers what was happening was that the audio data and video p-frames were being recorded before the first video keyframe, which was apparently happening due to recording in multi-track audio. Recording in single track audio does prevent this from happening, but it makes it very difficult to edit the audio later on should I need to. I have also tried to use the audio writer filter, but unfortunately the audio files I get from that (whether is use the wav setting or the acc setting) will end up shorter and pitch shifted up and I don't have the editing skills to fix the files. The only current fix I have is to try and get the game audio and mic audio as balanced as is physically possible and record in single-track audio, but this doesn't always work out for moments when the game is louder than usual either due to music or sound effects.
Is there anything I can do to prevent this problem from happening so that I can continue to record in multi-track audio so that I can edit it later if necessary or do I just have to deal with it until the devs can find a solution?
TL;DR I'm having issues with recording in multi-track audio that randomly ruin the recording, but sometimes need to record in multi-track audio so that I can edit it later please help.
Is there anything I can do to prevent this problem from happening so that I can continue to record in multi-track audio so that I can edit it later if necessary or do I just have to deal with it until the devs can find a solution?
TL;DR I'm having issues with recording in multi-track audio that randomly ruin the recording, but sometimes need to record in multi-track audio so that I can edit it later please help.