Can you post a new log file from your most recent attempt?
14:35:21: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
14:35:21: -------------------------------
14:35:21: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
14:35:21: CPU Speed: 3516MHz
14:35:21: Physical Memory: 4095MB Total, 4095MB Free
14:35:21: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
14:35:21: monitor 1: pos={0, 0}, size={1920, 1080}
14:35:21: monitor 2: pos={1920, 0}, size={1920, 1080}
14:35:21: Windows Version: 6.1 Build 7601 S
14:35:21: Aero is Disabled
14:35:21: -------------------------------
14:35:21: OBS Modules:
14:35:21: Base Address Module
14:35:21: 00030000 OBS.exe
14:35:21: 69670000 OBSApi.dll
14:35:21: 709C0000 DShowPlugin.dll
14:35:21: 70F80000 GraphicsCapture.dll
14:35:21: 70F20000 NoiseGate.dll
14:35:21: 70C80000 PSVPlugin.dll
14:35:21: ------------------------------------------
14:35:21: Adapter 1
14:35:21: Video Adapter: AMD Radeon R9 200 Series
14:35:21: Video Adapter Dedicated Video Memory: 3202510848
14:35:21: Video Adapter Shared System Memory: 1092390912
14:35:21: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:35:21: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
14:35:21: =====Stream Start: 2015-01-12, 14:35:21===============================================
14:35:21: Multithreaded optimizations: On
14:35:21: Base resolution: 1920x1080
14:35:21: Output resolution: 1280x720
14:35:21: ------------------------------------------
14:35:21: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
14:35:22: ------------------------------------------
14:35:22: Audio Format: 48000 Hz
14:35:22: ------------------------------------------
14:35:22: Audio Channels: 2 Ch
14:35:22: Playback device Default
14:35:22: ------------------------------------------
14:35:22: Using desktop audio input: Headset Earphone (Razer Kraken 7.1 Chroma)
14:35:22: Global Audio time adjust: 0
14:35:22: ------------------------------------------
14:35:22: Using auxilary audio input: Microphone (Blue Snowball )
14:35:22: Mic time offset: 0
14:35:22: ------------------------------------------
14:35:22: Audio Encoding: AAC
14:35:22: bitrate: 128
14:35:22: Using graphics capture
14:35:22: Trying to hook process: Smite.exe
14:35:22: Scene buffering time set to 900
14:35:22: ------------------------------------------
14:35:22: Video Encoding: x264
14:35:22: fps: 30
14:35:22: width: 1280, height: 720
14:35:22: preset: faster
14:35:22: profile: high
14:35:22: keyint: 250
14:35:22: CBR: no
14:35:22: CFR: yes
14:35:22: max bitrate: 5000
14:35:22: buffer size: 5000
14:35:22: quality: 8
14:35:22: ------------------------------------------
14:35:22: SharedTexCapture hooked
14:35:23: Audio timestamp for device 'Microphone (Blue Snowball )' was behind target timestamp by 161086756
14:35:23: GraphicsCaptureSource::NewCapture: eliminating old capture
14:35:23: SharedTexCapture hooked
14:35:30: Audio timestamp for device 'Microphone (Blue Snowball )' was behind target timestamp by 2030
14:42:56: Audio timestamp for device 'Microphone (Blue Snowball )' was behind target timestamp by 2030
14:43:03: FlushBufferedVideo: Flushing 56 packets over 1833 ms
14:43:05: Total frames encoded: 13861, total frames duplicated: 2 (0.01%)
14:43:05: Total frames rendered: 13836, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:43:05:
14:43:05: Profiler time results:
14:43:05:
14:43:05: ==============================================================
14:43:05: video thread frame - [100%] [avg time: 0.951 ms] [children: 40.5%] [unaccounted: 59.5%]
14:43:05: | scene->Preprocess - [0.21%] [avg time: 0.002 ms]
14:43:05: | GPU download and conversion - [40.3%] [avg time: 0.383 ms] [children: 37.7%] [unaccounted: 2.52%]
14:43:05: | | flush - [35.5%] [avg time: 0.338 ms]
14:43:05: | | CopyResource - [1.47%] [avg time: 0.014 ms]
14:43:05: | | conversion to 4:2:0 - [0.736%] [avg time: 0.007 ms]
14:43:05: Convert444Threads - [100%] [avg time: 1.209 ms] [children: 99.1%] [unaccounted: 0.91%]
14:43:05: | Convert444toNV12 - [99.1%] [avg time: 1.198 ms]
14:43:05: encoder thread frame - [100%] [avg time: 1.922 ms] [children: 3.02%] [unaccounted: 97%]
14:43:05: | sending stuff out - [3.02%] [avg time: 0.058 ms]
14:43:05: ==============================================================
14:43:05:
14:43:05:
14:43:05: Profiler CPU results:
14:43:05:
14:43:05: ==============================================================
14:43:05: video thread frame - [cpu time: avg 0.14 ms, total 1950.01 ms] [avg calls per frame: 1]
14:43:05: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:43:05: | GPU download and conversion - [cpu time: avg 0.084 ms, total 1170.01 ms] [avg calls per frame: 1]
14:43:05: | | flush - [cpu time: avg 0.071 ms, total 982.808 ms] [avg calls per frame: 1]
14:43:05: | | CopyResource - [cpu time: avg 0.004 ms, total 62.4 ms] [avg calls per frame: 1]
14:43:05: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 46.8 ms] [avg calls per frame: 1]
14:43:05: Convert444Threads - [cpu time: avg 1.272 ms, total 35147 ms] [avg calls per frame: 2]
14:43:05: | Convert444toNV12 - [cpu time: avg 1.27 ms, total 35084.6 ms] [avg calls per frame: 2]
14:43:05: encoder thread frame - [cpu time: avg 1.369 ms, total 18907.3 ms] [avg calls per frame: 1]
14:43:05: | sending stuff out - [cpu time: avg 0.063 ms, total 873.603 ms] [avg calls per frame: 1]
14:43:05: ==============================================================
14:43:05:
14:43:05: =====Stream End: 2015-01-12, 14:43:05=================================================
14:43:30: Terminating 0x878
Last game capture log:
2015-01-12, 13:08:57: we're booting up:
13:08:57: CaptureThread: attached to process Smite.exe
13:08:57: D3D9 Present
13:08:57: D3D9EndScene called
13:08:57: D3DPRESENT_PARAMETERS {
13:08:57: BackBufferWidth: 1920
13:08:57: BackBufferHeight: 1080
13:08:57: BackBufferFormat: D3DFMT_A8R8G8B8
13:08:57: BackBufferCount: 1
13:08:57: MultiSampleType: D3DMULTISAMPLE_NONE
13:08:57: MultiSampleQuality: 0
13:08:57: SwapEffect: D3DSWAPEFFECT_COPY
13:08:57: hDeviceWindow: 852490
13:08:57: Windowed: true
13:08:57: EnableAutoDepthStencil: false
13:08:57: AutoDepthStencilFormat: D3DFMT_UNKNOWN
13:08:57: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
13:08:57: FullScreen_RefreshRateInHz: 0
13:08:57: PresentationInterval: 2147483648
13:08:57: };
13:08:57: successfully set up d3d9 hooks
13:08:57: D3D9Present called
13:08:57: DXGI Present
13:08:57: (half life scientist) everything.. seems to be in order
13:08:57: DoD3D9GPUHook: success
13:08:57: D3DSURFACE_DESC {
13:08:57: Format: D3DFMT_A8R8G8B8
13:08:57: Type: D3DRTYPE_SURFACE
13:08:57: Usage: D3DUSAGE_RENDERTARGET
13:08:57: Pool: D3DPOOL_DEFAULT
13:08:57: MultiSampleType: D3DMULTISAMPLE_NONE
13:08:57: MultiSampleQuality: 0
13:08:57: Width: 1920
13:08:57: Height: 1080
13:08:57: };
13:08:57: successfully capturing d3d9 frames via GPU
13:10:56: ---------------------- Cleared D3D9 Capture ----------------------
13:10:56: D3D9EndScene called
13:10:56: D3D9Present called
13:39:06: received restart event, capturing
13:39:06: DoD3D9GPUHook: success
13:39:06: D3DSURFACE_DESC {
13:39:06: Format: D3DFMT_A8R8G8B8
13:39:06: Type: D3DRTYPE_SURFACE
13:39:06: Usage: D3DUSAGE_RENDERTARGET
13:39:06: Pool: D3DPOOL_DEFAULT
13:39:06: MultiSampleType: D3DMULTISAMPLE_NONE
13:39:06: MultiSampleQuality: 0
13:39:06: Width: 1920
13:39:06: Height: 1080
13:39:06: };
13:39:06: successfully capturing d3d9 frames via GPU
13:51:01: ---------------------- Cleared D3D9 Capture ----------------------
13:51:01: D3D9EndScene called
13:51:01: D3D9Present called
14:32:32: received restart event, capturing
14:32:32: DoD3D9GPUHook: success
14:32:32: D3DSURFACE_DESC {
14:32:32: Format: D3DFMT_A8R8G8B8
14:32:32: Type: D3DRTYPE_SURFACE
14:32:32: Usage: D3DUSAGE_RENDERTARGET
14:32:32: Pool: D3DPOOL_DEFAULT
14:32:32: MultiSampleType: D3DMULTISAMPLE_NONE
14:32:32: MultiSampleQuality: 0
14:32:32: Width: 1920
14:32:32: Height: 1080
14:32:32: };
14:32:32: successfully capturing d3d9 frames via GPU
14:32:36: ---------------------- Cleared D3D9 Capture ----------------------
14:32:36: D3D9EndScene called
14:32:36: D3D9Present called
14:35:22: received restart event, capturing
14:35:22: DoD3D9GPUHook: success
14:35:22: D3DSURFACE_DESC {
14:35:22: Format: D3DFMT_A8R8G8B8
14:35:22: Type: D3DRTYPE_SURFACE
14:35:22: Usage: D3DUSAGE_RENDERTARGET
14:35:22: Pool: D3DPOOL_DEFAULT
14:35:22: MultiSampleType: D3DMULTISAMPLE_NONE
14:35:22: MultiSampleQuality: 0
14:35:22: Width: 1920
14:35:22: Height: 1080
14:35:22: };
14:35:22: successfully capturing d3d9 frames via GPU
14:35:23: D3D9Reset called
14:35:23: ---------------------- Cleared D3D9 Capture ----------------------
14:35:23: successfully set up d3d9 hooks
14:35:23: D3D9EndScene called
14:35:23: D3D9Present called
14:35:23: DoD3D9GPUHook: success
14:35:23: D3DSURFACE_DESC {
14:35:23: Format: D3DFMT_A8R8G8B8
14:35:23: Type: D3DRTYPE_SURFACE
14:35:23: Usage: D3DUSAGE_RENDERTARGET
14:35:23: Pool: D3DPOOL_DEFAULT
14:35:23: MultiSampleType: D3DMULTISAMPLE_NONE
14:35:23: MultiSampleQuality: 0
14:35:23: Width: 1920
14:35:23: Height: 1080
14:35:23: };
14:35:23: successfully capturing d3d9 frames via GPU
14:43:05: ---------------------- Cleared D3D9 Capture ----------------------
14:43:05: D3D9EndScene called
14:43:05: D3D9Present called