Audio breaks after a while

RestTarRr

New Member
Hi,

I have an issue that I can't seem to be able to fix. Not always but sometimes when I stream my audio would randomly fuck itself up after a while. This clip is 3 hours into the stream. 3 hours it was perfectly fine then out of nowhere the audio breaks. This isn't the first time it has happened. I thought iGPU encoder couldn't pick up audio properly with Application Audio Capture(Beta) so I switched to NVENC but it's still happening. It breaks regardless if I set all sample rates to 44 or 48. I think it's because application hook is fucking up, but I don't want to have discord playing on stream. Has anyone encountered this issue and know how to fix it? It's not a huge deal as I only stream to make clips, but it's still annoying to have the audio of some great clips ruined.
 

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The Application Audio source does have some problems. Good concept otherwise.

Depending on what else goes to that physical device, you might use an Audio Output Capture source instead, and point it to that physical device. You'll get *everything* that goes to that device, so you might have to rearrange some other part of your audio rig to clean it up, but it might be a possibility.

If you can't do that, then you might install a loopback like VB Cable. Send your game audio to there, as if it were a physical speaker, and connect an Audio Input Capture source to it from OBS. You'll lose it in your speakers though, if you do that, so that might be a deal-killer.

If you can't get everything else out of your speakers, and you really want the game in them, then you might install Voicemeeter Banana or Potato instead. It comes with its own loopbacks - no need for VB Cable - and connects to physical devices too. In between, is a small mixing console. So you send the game to one of VM's virtual speakers and connect OBS to one of its virtual mics, and connect one of its physical outputs to your speakers. Then you use the buttons next to the virtual input fader to send it to those multiple outputs.



In any case, you can also replace the Audio Input Capture and Audio Output Capture sources in the scenes, with global Mic and Desktop sources in Settings -> Audio. I generally prefer that when possible, because it doesn't risk a glitch when changing scenes, or a forced hard-cut when a scene becomes active or not.

But if you only have one scene where you want that audio, and the source is quiet at the time of the transition anyway, then it might be better to have it in the scene.
 
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